My Load Order?

Post » Tue Feb 22, 2011 10:54 pm

I will post my load order and ask why fo3edit is saying there are conflicts and how to fix these. I also would like to know how to change this crappy theme back to the dark gray it was before if there is a possibility of doing that. here is the load order:

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] Project Beauty HD version.esm
[X] CRAFT - Activation Perk.esp
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] KillableKidsNormalHealth.esp
[X] Project Beauty.esp
[X] Choose your own hairstyle (load this last on FOMM).esp (i just noticed what this says, i changed it.)
[X] AsharasBatmanItems.esp
[X] Monster_Costumes.esp
[X] RD_Vault77Puppet.esp
[X] RobCo Certified.esp
[X] BuildableBots v0.3a.esp
[X] Buildablebots Robcert. addon.esp
[X] CALIBRxMerchant.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] FO3 Wanderers Edition - Lvl 30 Balance.esp
[X] FO3 Wanderers Edition - Optional Harsher Wasteland.esp
[X] FO3 Wanderers Edition - Optional Worn Weapons.esp
[X] FO3 Wanderers Edition - Optional Sneak Msgs.esp
[X] FO3 Wanderers Edition - Project Beauty.esp
[X] FO3 Wanderers Edition - Project Beauty (HD Addition).esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - Project Beauty.esp
[X] Mart's Mutant Mod - Project Beauty (HD Addition).esp
[X] Mart's Mutant Mod - Project Beauty + FWE.esp
[X] Mart's Mutant Mod - Increased Spawns.esp
[X] Mart's Mutant Mod - Increased Increased Spawns.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp
[X] Mart's Mutant Mod - Added Animal Friends.esp
[X] Project Beauty- Point Lookout MMM.esp
[X] Project Beauty- Broken Steel.esp
[X] PB MMM HD.esp
[ ] CRBSOR.esp
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StunnaLiike FiiFii
 
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Joined: Tue Oct 31, 2006 2:30 am

Post » Wed Feb 23, 2011 4:06 am

Nope, can't change the theme (skin). Not yet, anyway. The main discussion about the new forum is in Community Discussion. You can post your gripes in there as many already have :)

What error exactly is FO3Edit coming up with?
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Heather beauchamp
 
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Post » Tue Feb 22, 2011 9:40 pm

Nope, can't change the theme (skin). Not yet, anyway. The main discussion about the new forum is in Community Discussion. You can post your gripes in there as many already have :)

What error exactly is FO3Edit coming up with?

I dont know much about fo3edit, i just got it today to see if my new addition of PB HD was causing any problems and alot of things were highlighted red, no idea what the actual problem is.

thank you for the link to that thread
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quinnnn
 
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Joined: Sat Mar 03, 2007 1:11 pm

Post » Wed Feb 23, 2011 4:18 am

Use https://addons.mozilla.org/en-US/firefox/addon/2592 to fix the forum. ;)

As for conflicts in your load order, it entirely depends on where the conflicts are occuring. If a conflict is breaking a particular mod then you need to load it after the mod that it is conflicting with. I would say that was pretty straight forward.

Some conflicts on the other hand are less obvious and don't actually break anything anyway. Is something being broken by your current load order? Try loading it later/last. Yours isn't the longest load order I've seen by a long shot. But, like I say, the conflicts could be irrelevant.
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Tarka
 
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Joined: Sun Jun 10, 2007 9:22 pm

Post » Wed Feb 23, 2011 6:41 am

My bad, it was 3am when I wrote that, I read your post wrong.

There are some mods in your load order you can remove as they're no longer needed, FWE includes them...

[X] Mart's Mutant Mod - Increased Spawns.esp
[X] Mart's Mutant Mod - Increased Increased Spawns.esp ---- you shouldn't be using both together anyway.
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp
[X] Mart's Mutant Mod - Added Animal Friends.esp --- I don't know what that is. Maybe leave it in.

The rest of them are already incorporated into FWE. When you open the FWE Controller thingie there's an option towards the bottom for supported mods. Within that you can configure increased spawns, feral ghoul rampage, feral ghoul rise and other wasteland spawns.

That may be where some of your conflicts are coming from.

Also:

[X] Project Beauty- Point Lookout MMM.esp
[X] Project Beauty- Broken Steel.esp

I think they're meant to be loaded just after Project Beauty.esp

And I see an esp among the esms. CRAFT - Activation Perk.esp - I load mine just before the FWE plugins.

Here's my suggestion:

[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty HD version.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] KillableKidsNormalHealth.esp[X] AsharasBatmanItems.esp[X] Monster_Costumes.esp[X] RD_Vault77Puppet.esp[X] RobCo Certified.esp[X] BuildableBots v0.3a.esp[X] Buildablebots Robcert. addon.esp[X] Project Beauty.esp[X] Project Beauty- Point Lookout MMM.esp[X] Project Beauty- Broken Steel.esp[X] CALIBRxMerchant.esp[X] CRAFT - Activation Perk.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Lvl 30 Balance.esp[X] FO3 Wanderers Edition - Optional Harsher Wasteland.esp[X] FO3 Wanderers Edition - Optional Worn Weapons.esp[X] FO3 Wanderers Edition - Optional Sneak Msgs.esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (HD Addition).esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty (HD Addition).esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - Added Animal Friends.esp[X] PB MMM HD.esp[X] Choose your own hairstyle (load this last on FOMM).esp (i just noticed what this says, i changed it.)[ ] CRBSOR.esp 


Edit: Wow, it's all colorful :blink:
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Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Tue Feb 22, 2011 8:01 pm

My bad, it was 3am when I wrote that, I read your post wrong.There are some mods in your load order you can remove as they're no longer needed, FWE includes them...[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp ---- you shouldn't be using both together anyway.[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Added Animal Friends.esp --- I don't know what that is. Maybe leave it in.The rest of them are already incorporated into FWE. When you open the FWE Controller thingie there's an option towards the bottom for supported mods. Within that you can configure increased spawns, feral ghoul rampage, feral ghoul rise and other wasteland spawns.That may be where some of your conflicts are coming from.Also:[X] Project Beauty- Point Lookout MMM.esp[X] Project Beauty- Broken Steel.espI think they're meant to be loaded just after Project Beauty.espAnd I see an esp among the esms. CRAFT - Activation Perk.esp - I load mine just before the FWE plugins.Here's my suggestion:
[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty HD version.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] KillableKidsNormalHealth.esp[X] AsharasBatmanItems.esp[X] Monster_Costumes.esp[X] RD_Vault77Puppet.esp[X] RobCo Certified.esp[X] BuildableBots v0.3a.esp[X] Buildablebots Robcert. addon.esp[X] Project Beauty.esp[X] Project Beauty- Point Lookout MMM.esp[X] Project Beauty- Broken Steel.esp[X] CALIBRxMerchant.esp[X] CRAFT - Activation Perk.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Lvl 30 Balance.esp[X] FO3 Wanderers Edition - Optional Harsher Wasteland.esp[X] FO3 Wanderers Edition - Optional Worn Weapons.esp[X] FO3 Wanderers Edition - Optional Sneak Msgs.esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (HD Addition).esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty (HD Addition).esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - Added Animal Friends.esp[X] PB MMM HD.esp[X] Choose your own hairstyle (load this last on FOMM).esp (i just noticed what this says, i changed it.)[ ] CRBSOR.esp 
Edit: Wow, it's all colorful :blink:

I tested it and messed around with it for a bit and it look okay. The only problem is that the insides of the people mouths are purple. i tried rearranging the texture directory like i did to fix the purple eyelashes but it did not work. how do i fix this?
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kirsty joanne hines
 
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Post » Wed Feb 23, 2011 5:07 am

bump
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Brandi Norton
 
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