Load Times? How long is too long?

Post » Tue Mar 15, 2011 5:50 am

The load time in Oblivion took a few seconds for me, so I don`t mind it being the same.
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Olga Xx
 
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Post » Tue Mar 15, 2011 2:28 am

I play most of my games on the PS3 and I have never really had an issue with load times. Yeah sometimes they may be long but it does not really bother me at all. As long as the game is good I can wait for it to load.
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W E I R D
 
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Post » Mon Mar 14, 2011 1:34 pm

While this is probably not yet possible with today's hardware, I'd prefer a massive 5 minute preload whenever I started up the game in return for no loading screens during gameplay: one big seamless world.


Well, there's ArmA II. The game have 250km2 terrain, you can go anywhere without loads.

I'm fine with Oblivion loading time.

To people who think that's Oblivion had long load, sure that you havent touched Deus Ex Ivnsible Wall's.
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Kristina Campbell
 
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Post » Mon Mar 14, 2011 1:32 pm

I just hope cities are in the open world this time and cell loading is much more optimized. Back when I was playing Oblivion, I swear that sometimes it gave me the impression that I was spending more time looking at the loading screens rather than playing...
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Shelby Huffman
 
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Post » Mon Mar 14, 2011 11:44 pm

My Morrowind load time on the Xbox was like 5 minutes by the end...worth every second.
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Dominic Vaughan
 
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Post » Mon Mar 14, 2011 4:36 pm

Lol, loadtimes ? What loadtimes? ('pats his SSD')
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Ernesto Salinas
 
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Post » Mon Mar 14, 2011 10:50 pm

I don't really mind the loading screens, I mean on my PC it only takes about five seconds on average in Oblivion. Fallout 3 I can't recall how long it took, but I'm sure it wasn't that long either.
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JR Cash
 
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Post » Mon Mar 14, 2011 2:51 pm

Its annoying to go into cities......yikes...where ever I turn theres a load screen :o
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Chris Johnston
 
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Post » Mon Mar 14, 2011 11:22 pm

Don't care if it's worth waiting for
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Ross Zombie
 
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Post » Mon Mar 14, 2011 8:48 pm

console morrowind around 5-10 minutes and on my pc 10 seconds (new game) and oblivion for me was very adequate load times :) so i hope skyrim follows suit that would be nice :)
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Eire Charlotta
 
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Post » Mon Mar 14, 2011 9:10 pm

1. Get SSD
2. Instant loading
3. AWESOME
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rae.x
 
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Post » Mon Mar 14, 2011 1:35 pm

Morrowind i played for the first elder scrolls series and me waiting for my game to load took FOREVER. Oblivion was fast for me and i loved it.
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Samantha Mitchell
 
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Post » Tue Mar 15, 2011 4:44 am

Well load times differ from system to system. Like my Raid 0 will load a game faster than say an Xbox 360 would.

1. Get SSD
2. Instant loading
3. AWESOME


SSD is awesome but the problem is that SSD is expensive for the relatively small amount of memory it has. I mean, my Raid 0 loads the game extremely fast but I have 1 TB of memory instead of 250 GB with a SSD.
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Kortniie Dumont
 
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Post » Mon Mar 14, 2011 10:23 pm

The loading screens never seemed to bother me much, except maybe in the Imperial City if I wanted to walk through a couple of districts, but that can be solved in Skyrim with open cities.

A game from recent memory that had quite long load times is Dragon Age: Origins, and on a PC too. I liked it's various minor quests, but it took a while to travel around. You had to load to another region, run to house, load to enter, take item/talk to NPC, load to exit, run to region exit, load to travel again. And all these loads were around 10-20 seconds. <_<
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Jeffrey Lawson
 
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Post » Tue Mar 15, 2011 1:14 am

SSD is awesome but the problem is that SSD is expensive for the relatively small amount of memory it has. I mean, my Raid 0 loads the game extremely fast but I have 1 TB of memory instead of 250 GB with a SSD.


This is why I install all my games/apps to my 1TB Caviar Black. Then I copy the files to my SSD, rename the original HDD folder and use junctions to point to the SSD files on the SSD. Now that game plays from the SSD even though it's installed to the HDD. (Registry always points to the HDD install, but junctions make it see and use the SSD "install".)

Then when I am done playing/using the game/app (Not over night but for awhile.) I just delete the SSD files, rename the HDD folder back to default, leaving the game/app installed to the HDD. Now I have my SSD space back for the next game/app.

P.S.

What I use for junctions/symbolic links.

http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html
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Dean Ashcroft
 
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Post » Tue Mar 15, 2011 2:22 am

I wish they were long enough that I could actually see one of these "load screens". I tend to blink quickly when they appear, and as soon as I open my eyes they are gone. You need a better hard drive.

Or, take it to the extreme and go solid state.
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Steven Hardman
 
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Post » Mon Mar 14, 2011 11:10 pm

Well load times differ from system to system. Like my Raid 0 will load a game faster than say an Xbox 360 would.



SSD is awesome but the problem is that SSD is expensive for the relatively small amount of memory it has. I mean, my Raid 0 loads the game extremely fast but I have 1 TB of memory instead of 250 GB with a SSD.


My Envy 15 laptop came with dual SSDs in Raid0 which helped with the storage (160GB x2) as well as roughly doubling the read/write speed. I'm sure the pricing for SSDs and hybrid drives like the Momentus will continue to drop a bit more between now and Q4.
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James Shaw
 
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Post » Mon Mar 14, 2011 9:22 pm

I was fine with all of them, you must be playing on a console or you need to get a better CPU or hard drive, it only takes me about 3 sec in order to load it
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Dark Mogul
 
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Post » Mon Mar 14, 2011 6:21 pm

I never had a problem with Oblivion/Fallout3/New Vegas so yeah. As long as I don't have to endure "Loading area" while I'm out exploring like in Morrowind I'll be perfectly fine.
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x_JeNnY_x
 
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Post » Mon Mar 14, 2011 7:53 pm

Why would we consider load times as compulsory?

Perhaps it's still out of reachwith the current technology, but I hope they'll be able to make a game without interior cells. Not only would it remove all in-game loading screens (perhaps to the cost of a longer initial load time), but it would also allow us to stare down at the street through the windows, and look at the people walking on it. With all the strategical enhancements it involves for spies, assassins and thieves...
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Gen Daley
 
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Post » Mon Mar 14, 2011 11:19 pm

I was able to live with the load times in Oblivion though i admit it did bore me. But it's not just how long they are but also how often they appear. I guess i would be okay with it if Skyrim had the same load times but obviosuly i would prefer that they where shorter and less common.
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Andrew
 
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Post » Mon Mar 14, 2011 5:44 pm

Why would we consider load times as compulsory?

Perhaps it's still out of reachwith the current technology, but I hope they'll be able to make a game without interior cells. Not only would it remove all in-game loading screens (perhaps to the cost of a longer initial load time), but it would also allow us to stare down at the street through the windows, and look at the people walking on it. With all the strategical enhancements it involves for spies, assassins and thieves...

It doesn't work that way for a number of reasons. First and foremost is that you have to load the game. If you load everything as you come close, then you had better be running a 64-bit operating system because you'll be needing some ram to walk by houses (don't forget every single fast travel location on the map). That's the biggest reason. If you game console then you could kiss Skyrim goodbye.

As for making a truly open world, it is closed for a couple of reasons. The first is stated above, and the second is that it does not benefit anyone to have open homes. It makes wander packages practically impossible, it makes NPCs at risk to disappear or be killed, it makes it harder for you to sneak, etc. Bethesda can't easily tell NPCs where to walk, your game itself will be extremely buggy, and you will be mad because psychic guards will look in the window and see you.
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Etta Hargrave
 
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Post » Mon Mar 14, 2011 5:13 pm

Loading times in Oblivion got on my nerves for reasons:

1- The game crashed often, so even normal leading times at the game's start were annoying.

2- Entering buildings was a pain, even if load times were short, they just happened too often. It kept me from exploring whole towns like I would have if everything had been seemless.


Definitely going to get an SSD for Skyrim, but I hope they arent counting on it.

Edit: The load times werent terrible,, in fact they were better than in Morrowind, but by nature the game made for frequent loading of new areas. Just the nature of it.
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Eilidh Brian
 
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Post » Tue Mar 15, 2011 3:27 am

Why would we consider load times as compulsory?

Perhaps it's still out of reachwith the current technology, but I hope they'll be able to make a game without interior cells. Not only would it remove all in-game loading screens (perhaps to the cost of a longer initial load time), but it would also allow us to stare down at the street through the windows, and look at the people walking on it. With all the strategical enhancements it involves for spies, assassins and thieves...


It is out of reach of the two consoles. 512mb of RAM is a serious limitation and practically enforces loading screens. It could be done on a decent PC, but would pretty much lock it TO decent PCs, as it'd require a fundamentally different map and cell design structure.


SSDs have really come down in price lately, and while $/GB they're not quite as cheap as, say, 1TB in raid 0, they do have the rather large advantage of being significantly less likely to fail and lose all your data. A single SSD is less likely to fail than a HDD, and two HDDs? Well, raid 0 is a gamble that I just don't see the reasoning in taking. If you really need the speed, buy a faster drive. If you can't buy a faster drive, buy a tonne of RAM and use it as a RAMdisk, it'll be hilariously faster and won't fail.
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Matt Terry
 
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Post » Tue Mar 15, 2011 5:12 am

The only frustrating load times I have encountered were with Morrowind on Xbox. Talk about agonizingly long waits..
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x_JeNnY_x
 
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