I don't see that at all? The mountains in the distance look gorgeous. Anyways, I was referring to clutter items.
I'm not seeing it either.
I'll go back and watch it, but I've seen it so many times and haven't noticed it.
At 23-24 in the trailer. Middle-left part of the screen. A bush is faded in within the rendered view distance. The dragon is just above the tree tops so the distance isn't that far at all.
Here's two images:
http://oi56.tinypic.com/2a9d46s.jpg
http://oi55.tinypic.com/2iabskl.jpg
Just view the trailer though. Easier to see there. You can see one more bush being faded in right beside this one before the dragon flies over it and you can't see it anymore.
Definitely not as far as you would expect at least when Bethesda says the big thing about this new engine is that it draws everything and the view distance is so far.
Concerning loading screens. I think it's too much to expect no loading screens at all. But I would at least expect open cities, with this new engine being "supposedly" capable of drawing "everything" and all. Hell, Bethesda said the real reason they didn't choose Id tech 5 engine was because it didn't handle drawing so much objects in big open worlds! One could surely expect a bit more of the Creation Engine when they say that, in my honest opinion. Expect at least open cties, I'd say.
Also, concerning all the items/clutter Skyrim supposedly has. There is a view distance like we saw above. A pretty short one to be honest. View distances can be related to different kinds of objects, technically. Wouldn't theoretically be possible to have no loading screens at all if you came up with a sophisticated rendering system that has different draw distances for certain clutter items that would otherwise cause things to lag. For instance, a certain draw distance for cups, bowls, chairs, tables, etc etc. All that clutter stuff that is normally in houses. If a short draw distance could be attached to those items specifically, then we wouldn't really need loading screens. Because as I see it, it's in towns the problem is - where every house got lots of clutter inside it. It's in towns we got loading screens. Both into towns themselves and into houses. Definitely not sure of this, but I think/guess, of course.