» Sun Nov 07, 2010 10:47 am
I guess I didn't properly explain what I was trying to accomplish, so I'll try again. I have an object, ExteriorWaterTank01.nif , which I am using in a mod and I want to get rid of all the rust to make it fit better. When I look at the edit model information of the object, it shows 3 different textures are being used---shack exterior 1, 2 3 etc. but when I go into the textures folder----(I have all the meshes and textures unpacked to see them) and I go to the same folder in the texture section that matches where the mesh (nif) is located in the meshes section---in this case, the architecture/wasteland folder----there are dozens of texture files to have to pour thru to find the one that might have the correct texture I need to change. I was hoping to find a way that I could open the nif and it would tell me exactly which dds files were used so I could cut down on all the wasted time looking for the files. I am only dealing with the vanilla items at this time. Thanks for your time.