Locating the textures for a particular mesh...

Post » Sun Nov 07, 2010 5:35 pm

For some Nif objects it's cut and dried to locate their dds files as they will have the same or a similar file name, but for other objects that may share a texture with other nifs, trying to locate the dds files is nearly impossible. When I look in Niftscope---I'm new at this, bear with me-- the full file location path is not given. It will say something like "architecture/clutt......" and not list the whole directory path to the dds file used. Is there an easy way to locate/learn which dds files were used on a particular nif, or do I need another program to locate them? Or is there a setting in Niftscope I am missing that will expand the file structure and give me the full path? Thanks for the help.
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Romy Welsch
 
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Post » Sun Nov 07, 2010 8:30 am

Its because nifskope only needs to point from the game folders \Data\Textures\ folder.

That is the only place the game will load textures from, so nothing else is required in the folder path.

If you hardcoded the entire folder path, it would never work. Not everyone installs the game in the same location, let alone the same drive.
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Ella Loapaga
 
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Post » Sun Nov 07, 2010 10:47 am

I guess I didn't properly explain what I was trying to accomplish, so I'll try again. I have an object, ExteriorWaterTank01.nif , which I am using in a mod and I want to get rid of all the rust to make it fit better. When I look at the edit model information of the object, it shows 3 different textures are being used---shack exterior 1, 2 3 etc. but when I go into the textures folder----(I have all the meshes and textures unpacked to see them) and I go to the same folder in the texture section that matches where the mesh (nif) is located in the meshes section---in this case, the architecture/wasteland folder----there are dozens of texture files to have to pour thru to find the one that might have the correct texture I need to change. I was hoping to find a way that I could open the nif and it would tell me exactly which dds files were used so I could cut down on all the wasted time looking for the files. I am only dealing with the vanilla items at this time. Thanks for your time.
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josh evans
 
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Post » Sun Nov 07, 2010 3:42 pm

From within Nifskope, with your nif loaded, look for nodes called BSShaderTextureSet. Expand those nodes in the block details and you will see the textures being used.
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Zach Hunter
 
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Post » Sun Nov 07, 2010 5:59 am

From within Nifskope, with your nif loaded, look for nodes called BSShaderTextureSet. Expand those nodes in the block details and you will see the textures being used.

I've done that in Nifskope and it says "Testures SizedString (purple flower) textures/arc..." and stops there. If I click on the line it just asks me which file I want to replace the texture with. It just gives me the abbreviated file path like I just typed. Anyway, thanks for the help. I'll figure it out somehow. : )
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Sarah Edmunds
 
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Post » Sun Nov 07, 2010 6:08 am

I did give you the proper instructions. http://s779.photobucket.com/albums/yy80/HupOranje/NifskopeTextureSets.jpg showing the paths for both BSShadertextureSets for ExteriorWaterTank01.nif.

You have to highlight the BSSHadertextureSet Node, then look in the Block Details, then click on the little '+' to expand the tree. Then you will see what I have shown in the pictures - the path and file names for the textures used by that nif.
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SexyPimpAss
 
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Post » Sun Nov 07, 2010 3:39 pm

Well it seems I have another problem....sorry to be such a pain in the [censored]. My version of nifskope doesn't have a plus sign next to the block detail section but rather a clear or black arrow depending upon whether the details are expanded or not. I just installed nifskope and it is version 20.0.0.5. I have looked thru all the menus and don't see a place to change/modify how the block details are viewed. :rolleyes: Here is my screenshot .... Thanks for all the trouble you have gone thru.
[IMG]http://i744.photobucket.com/albums/xx90/MDC519/NifskopeSettings.jpg[/IMG]
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Rik Douglas
 
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Post » Sun Nov 07, 2010 8:59 am

Ya, okay. Your version has an arrow instead of a plus sign, but the information is the same and is visible in your picture too. You just have to expand the size of the 'value' column to see the whole string. Grab the rigth column and drag it to the right. That's it.
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Cheryl Rice
 
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Post » Sun Nov 07, 2010 6:57 pm

I just installed nifskope and it is version 20.0.0.5.

wow what year is it? :lol: I must have overslept!

I'm on nifskope 1.0.22, the absolute latest test beta build.

you are looking at the nif version. which is oblivions 20.0.0.5. Fallout uses v20.2.0.7 nifs.

dudes!
go to view>block list> show blocks in tree. otherwise you're just plain crazy.
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MarilĂș
 
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Post » Sun Nov 07, 2010 8:00 pm

wow what year is it? :lol: I must have overslept!

I'm on nifskope 1.0.22, the absolute latest test beta build.

you are looking at the nif version. which is oblivions 20.0.0.5. Fallout uses v20.2.0.7 nifs.

dudes!
go to view>block list> show blocks in tree. otherwise you're just plain crazy.

I had the wrong info...I have version 1.0.22 also---That number was the startup num in the settings.
@pkleiss....that was the trick, I didn't know to grab the line and drag it. Sorry I was such a pain and thanks very much for all the help---much appreciated! :foodndrink:
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naana
 
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