oblivions combat system wasnt really challenging as for vanilla. but with mods you were able boost the battle system pretty far.
Creature/NPCs using different styles, different weapons/armor/magic and tactics. Also battle effects and locational damage were possible.
considering skyrims improved battle system, we expect something new.
Wearing certain types of armor gives your character different protection, but the protection was more like its based on the armor value in general,
no matter where your char has been hit. where is the appropriate calculation?
What do I mean by calculation? Some example:
if the physical values determined by speed and material of the used weapon, the anckle, and what part of the armor was hit (like iron plate, chain, leather ), are used,
a locational damage system would be the outcome. Not the value of the whole armour (like iron, steel, elven) actually determines the protection,
but the part you hit or were hit, and the material the armour at that part is made of.
I know this would make a good collision system inevitable. But nothing I heard from Skyrim so far.
I guess it would be pretty impressive and the next step in immersive RPG combat/battle systems. :deal: