Lock up caused by mods?

Post » Sat Oct 02, 2010 1:46 pm

Everytime I go into the ebonheart main hall area my game freezes. This used to happen in a cave but I reloaded many times and one time it worked. In ebonheart it freezes everytime and I really need to be able to go there to keep playing. Here is my mod list. If anyone knows what might be causing it or how to fix it it would be greatly appreciated.

Masters for quiksave.ess:
Masters for Chelsea0000.ess:
001 Morrowind.esm
002 Tribunal.esm
003 Bloodmoon.esm
004 New Npc Replacer 3.50 (bloodmoon version).esm
005 Morrowind Patch v1.6.4.esm
006 GDR_MasterFile.esm
007 Texture Fix 1.8.esm
008 Havish.esm
009 TR_Data.esm
010 TR_Map1.esm
011 TR_Map2.esm
012 Rise of House Telvanni.esm
013 MWE_Base.esp
014 adventurers302.esp
015 adventurers_tribunal.esp
016 Galsiahs Character Development.esp
017 RAMF_for_NPCs.esp
018 WeatheredSigns.esp
019 Lgnpc_SN.esp (Version 0.31)
020 Birthsigns.esp
021 bcsounds.esp
022 EBQ_Artifact.esp
023 Siege at Firemoth.esp
024 LGNPC_NoLore_v0_83.esp (Version 0.83)
025 Sris_Alchemy_BM.esp
026 Illuminated Order v1.0.esp
027 Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
028 Better Bodies.esp
029 Annastia V3.3.esp
030 Slof's Better Beasts b.esp
031 Oluhan V1.13.esp
032 Book Jackets - Morrowind.esp
033 Building Up Uvirith's Legacy1.0.ESP
034 Better Clothes_v1.1.esp
035 LGNPC_Indarys_Manor_v1_45.esp (Version 1.45)
036 ExpandedBirthsigns4Purists.esp
037 LGNPC_GnaarMok_v1_10.esp (Version 1.10)
038 LGNPC_MaarGan_v1_11.esp (Version 1.11)
039 LGNPC_AldVelothi_v1_20.esp (Version 1.20)
040 LGNPC_Secret_Masters_v1_21.esp
041 Vality's Ascadian Isles Addon.esp
042 Uvirith's Legacy_BETA1.09.esp
043 LGNPC_HlaOad_v1_32.esp (Version 1.32)
044 havish13_nom_patch.esp
045 The Neverhalls.esp
046 Vality's Bitter Coast Addon.esp
047 Vality's Balmora Addon.esp
048 Creatures.esp
049 Enhanced Summoning.esp
050 LGNPC_Aldruhn_v1_13.esp (Version 1.13)
051 LGNPC_Pelagiad_v1_13.esp (Version 1.13)
052 LGNPC_TelMora_v1_11.esp (Version 1.11)
053 LGNPC_Khuul_v2_01.esp (Version 2.01)
054 LGNPC_VivecFQ_v2_03.esp (Version 2.03)
055 LGNPC_TelUvirith_UI_v1_10.esp (Version 1.10)
056 LGNPC_VivecRedoran_v1_42.esp (Version 1.42)
057 LGNPC_PaxRedoran_v1_12.esp (Version 1.12)
058 LGNPC_SoulSicknessPatch_v1_00.esp (Version 1.00)
059 Definitive Birthsigns Unofficial Patch.esp
060 DB-UP GCD Patch.esp
061 BetterClothes_Patch.esp
062 MTT_IV_Master.esp
063 Piratelords Trade Enhancements.esp
064 PTE - BC Patch.esp
065 TR_CensusAndExciseTravel.esp
066 Havish Mini Patch.esp
067 Starfires NPC Additions ver-1.11.esp
068 Dirnae's Slower Walk.ESP
069 RoHT Havish Patch.esp
070 DN-GDRv1_NOM.esp (Version 1)
071 SethRules.ESP
072 UL_Srikandy_patch_2.1.esp
073 Uvirith's Legacy Book Jackets Add-on.esp
074 MWE_MagickaSpells.esp
075 Advanced Herbalism - TR & BM.esp
076 NOM 2.13.esp (Version 2.13-02)
077 Mashed Lists.esp
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Sat Oct 02, 2010 1:13 pm

We're not going to be able to tell by your list of mods. Even if we duplicated it, that's no guarntee that we'll face the same issue.

What you need to do is go down the list, disabling one mod at a time, until you find the one that causes the problem with Ebonheart.
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Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Sat Oct 02, 2010 1:31 pm

You could also disable one half of your mods first, and if the problem disappears, enable them again and then disable the half of that half, until you know which mod it is. It's probably a bit faster than disabling them one at a time.
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Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Sat Oct 02, 2010 8:27 pm

What does your Warning.txt say immediately following the crash?
Are you able to successfully Rest for 72 in-game hours?
Does the crash happen with a New Game if you go to Ebonheart?
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Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Sat Oct 02, 2010 2:41 pm

1. Do you have a companion with you (or not with you, but waiting somewhere else in the world) when this happens in Ebonheart?

2. Does it also happen in the Mournhold reception area, the Caldera Mages' Guild, and any propylon chamber?

If the answer to both these questions is yes, the problem is almost certainly Uvirith's Legacy. There was a bug in the companion scripting which caused a script to be constantly started and stopped in those areas, which froze the game. Download version 1.10 of UL from PES and replace your 1.09 version with that. It has the companion script corrected.

If this doesn't fix the problem, perhaps one of your other mods has a companion script with the same bug. There are, I believe, several companion mods out there whose scripts are copied or adapted from the same original source.
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Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Sat Oct 02, 2010 6:40 pm

No companion. I can rest for 72 hours in game. The crash did not previously happen in ebonheart and I have not changed my mod setup since then. Here is my warnings.txt

One of the files that "adventurers_tribunal.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "WeatheredSigns.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "Birthsigns.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "Sris_Alchemy_BM.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "Illuminated Order v1.0.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "BetterClothes_Patch.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "Havish Mini Patch.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "RoHT Havish Patch.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
Enchanting 'sparkbolt_en' has invalid cast type for object 'sparkbolt ring'.
Unable to find referenced object "goblin_officer" in script cw_mtt_loot.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Sun Oct 03, 2010 5:47 am

I just tested to confirm and a new game does not lock up at ebonheart. Are there any good save game editors that would allow me to delete all the references to that cell or something and might save my game.
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Sat Oct 02, 2010 8:25 pm

http://planetelderscrolls.gamespy.com/View.php?view=other.detail&id=52
make a back-up of your Save, just in case.
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Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Sat Oct 02, 2010 9:21 pm

So I tried deleting every entry in that cell in the enchanted editor but no go... What could it be? Some kind of dialog conflict?
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yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Sat Oct 02, 2010 9:35 pm

Rex Little youa re correct this was caused by uvirith's legacy. Upgrading is proving more difficult that anticipated though. :(
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Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Sat Oct 02, 2010 6:32 pm

One question: Did you kill any imperials in ebonheart. The mod oluhan adds a hit marker to npcs that crashed my game whenever i loaded a cell with one of them in it. Though I think that this only happens after a certain point in the questline and only if the marker is removed from the corps. It is a very good mod, but I found that it even caused some of the vinilla quests to crash the game at certain points.
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yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Sat Oct 02, 2010 5:57 pm

Rex Little youa re correct this was caused by uvirith's legacy. Upgrading is proving more difficult that anticipated though. :(

What specifically is your problem with the upgrade? I might be able to help, and if not, Stuporstar should be able to.
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sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am


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