How do we lock an ObjectReference (e.g. any ObjRef like a cup or arrow) in the 3d world in place so that nothing can push them out of place?
How do we lock an ObjectReference (e.g. any ObjRef like a cup or arrow) in the 3d world in place so that nothing can push them out of place?
http://www.creationkit.com/SetMotionType_-_ObjectReference? You'd want Keyframed.
To avoid havok problems, you can add the "DefaultDisableHavokOnLoad" script to your reference. You can add it directly to the object too; the script will be imported to any reference of this object in the world.
I hope Kuertee won't mind me slightly hi-jacking their thread, because it's tied to the same-ish topic...
Would SetMotionType work in reverse? Like, if I had a static could I run SetMotionType on it and make it haovkable, or would it still be something needing to be worked into the nif like with Oblivion? (Looking at the discussion, the comment about being 'functionally the same' as setting them in Nifskope makes it seem so, but I really do not know, so...)