Lock-pick fallout or skyrim style?

Post » Fri May 04, 2012 12:41 pm

I like the Fallout system better. In Skyrim it took no skill! Both player or character skill. The perks were useless! And that skeleton key made lockpicking laughable. I agree with the old system returning. I do however enjoy the mini games. I guess it reminds me of playing splinter cell for the first time.
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Fri May 04, 2012 2:26 pm

Neither. Bring back the classic, chance-based system and not this threshold crap we have now. Also the world shouldn't be frozen in-place when your character is picking locks or hacking terminals. Preferably it should all be done in real-time so you run the chance of being detected while picking or hacking.

Also, no more bobby pins unlocking everything in the wasteland either. Bring back lock picking sets as well as electronic lock picks. Electronic picks would have to be used on "electrical" doors or any lock that seems like it would need one; safes, interior vault doors, bunker doors, some utility doors, etc.
I agree
also allow the player to blow most of the doors. you often have c4 and grenades and you can't open a crappy wooden door!
User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Fri May 04, 2012 2:59 am

You know, ol' Morrowind had a real-time and chance-based lock-picking system. Every lock had a hidden number for difficulty so there was a bit of threshold limit with the system, you'd get a message saying the "lock is too complex" if your skill was too low and the lock was high-level. Other than that you actually had a chance, might take a lot of tries for some higher level locks but you could still attempt them as long you didn't meet the threshold.

A similar system could be used and it would prevent people from picking higher level locks with a low skill which seems to be the current argument.

Varying qualities of lock-picks also provided bonuses to your chance success.

Real time definately.

Also it should take a bit of time to hack/pick your way in. The higher your level the faster the process is, depending on the difficulty of the lock of course.

So it makes the player clear the area before he gets the loot or invest alot into the sneak skill while unlocking a cache while the owner is walking around.
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Fri May 04, 2012 4:42 pm

I agree having bobby pins unlock everything is stupid agreed on that part but "make it so we have a chanceto unlock any lock no matter our skill" is ludacris I should'nt be able to open an armoury door that hasn't been opened in 50 years with a bobby pin and 20 lockpick.
And since when did dice rolls = rpg itshould be stat based if anything not random chance .

Well there is a thing called "beginners luck" to take account for.
User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Post » Fri May 04, 2012 4:43 pm

Lockpicking felt better in Skyrim. It was more sensative. Make it like Skyrim, but harder for low Skill points (while still possible), but provide more bobby pins.
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Fri May 04, 2012 3:23 am

Skyrim's lockpicking hands down.
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Fri May 04, 2012 8:53 am

Skyrim's lockpicking hands down.
How refreshingly original.. :biggrin:
Mind telling us why..?
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Fri May 04, 2012 6:33 am

How refreshingly original.. :biggrin:
Mind telling us why..?

:lol:
Reasons and explanations do help promote discussion.
Skyrims system was alright, it was a minor improvement on F3/NV, but not exactly jaw-dropping.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Fri May 04, 2012 10:37 am

Original Fallout style lockpicking and hacking. Kthnxbai!
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Fri May 04, 2012 2:42 am

Original Fallout style lockpicking and hacking. Kthnxbai!

Also, add in a bit of Deus Ex, so lockpicking/hacking happens in real time, and the speed you hack/lockpick depends on your skill.
plz.
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Fri May 04, 2012 8:43 am

It is funny that dinosaurs complain about that fallout 3 and 4 will be simplified too much, and yet they want to simplify the game with boring oldscool if-then locks.

Fallout 3 had superb locking pick system, but they should still upgrade it somehow. Change is always welcome, afterall its fallout 4 not fallout 1 3 or fallout 3 2. To keep game series fresh. Or add different types of lockpick minigames.
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Fri May 04, 2012 8:26 am

It is funny that dinosaurs complain about that fallout 3 and 4 will be simplified too much, and yet they want to simplify the game with boring oldscool if-then locks.
It's a wish to return to a more pure RPG.. The, as you call it, If-then lock is at its basis not a simplification. It is a return to a mechanic which was dropped because FO3 is more action orientated..

Fallout 3 had superb locking pick system, but they should still upgrade it somehow. Change is always welcome, afterall its fallout 4 not fallout 1 3 or fallout 3 2. To keep game series fresh. Or add different types of lockpick minigames.
Taste issue.. The lockpick mini game in Oblivion was (though perhaps more cumbersome) more realistic of how lockpicking actually works..
I don't necessarily have a preference for one or the other.. With one exception: keep the skill checks.. (maybe even expand them)
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Fri May 04, 2012 2:56 am

It is funny that dinosaurs complain about that fallout 3 and 4 will be simplified too much, and yet they want to simplify the game with boring oldscool if-then locks.

That is utterly subjective. In my eyes, F3s lockipick system was the pinnacle of simplification whereas F1/2 had a far more complex system; through the use of skillchecks more complex than "your skill is 25? you can open these locks. your skill is 50? you can open these ones" The utter arbitrary nature of F3s system was part of its simplification. That said, it was somewhat improved in Skyrim.

Please bear in mind in F1/2 there were more than one method to get through a door; lockpicking/hacking, bashing it down, blowing it up and aquiring keys, either by speech or pickpocketing. F3 did not have as many possible methods of gaining entry to an area. So a desire to return to a F1/2 skillcheck system is not simplification, but expansion. Also, in my opinion the minigames are absolute [censored], and the game would be better off without them. Lockpicking wasnt so bad, but i intentionally avoid ever hacking anything because i hate the minigame so much; If i wanted to play mastermind i would play mastermind, i do not play Fallout to play mastermind, the suggestion that i should even want that is ridiculous.
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Fri May 04, 2012 12:17 pm

Also, add in a bit of Deus Ex, so lockpicking/hacking happens in real time, and the speed you hack/lockpick depends on your skill.
plz.
Well. Obviously! I don't want to be taken out in 3rd person isometric view and watch my character fiddle with something for one second and then the text "It looks complicated" (or whatever message you got when you tried locks that were waaaaaaay ahead of your skill) pops up :P of course I want it not to pause the game, and for it to take a long(-ish) time with a low skill (and a big chance of failure if it's a hard door) or fast if you're a master at it. Hopefully with appropriate animations, like if you got a really low skill, your character would fiddle more, looking more like he doesn't know too much what he's doing, as when having a high skill, he'd be more determined with his hands.
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Fri May 04, 2012 12:47 pm

Anything but the Skyrim style.

Preferably the original Fallout way.

This ^

It is funny that dinosaurs complain about that fallout 3 and 4 will be simplified too much, and yet they want to simplify the game with boring oldscool if-then locks.

fun you say "if then" because thats exactly how FO3 lockpicking worked. you need hard skill levels before you can pick set difficulty locks. Not so in the originals you could give any lock a try with any skill. with the stupidly simple and easy minigame approch you are pretty much garrenteed to open a lock once you can gt at the game regardless of your CHARACTERS skill. (just look at Skyrim)

So my Ideal for FO4 would be a lockpicking animation in realtime with success and time governed by your characters SPECIAL and Skills.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Fri May 04, 2012 3:44 am

Well. Obviously! I don't want to be taken out in 3rd person isometric view and watch my character fiddle with something for one second and then the text "It looks complicated" (or whatever message you got when you tried locks that were waaaaaaay ahead of your skill) pops up :tongue: of course I want it not to pause the game, and for it to take a long(-ish) time with a low skill (and a big chance of failure if it's a hard door) or fast if you're a master at it. Hopefully with appropriate animations, like if you got a really low skill, your character would fiddle more, looking more like he doesn't know too much what he's doing, as when having a high skill, he'd be more determined with his hands.

Actually I would like it to be longish for low level pickers......that way they don't keep retrying or load/saving.

But it should be progressively faster the higher it is.
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Fri May 04, 2012 1:50 am

Well. Obviously! I don't want to be taken out in 3rd person isometric view and watch my character fiddle with something for one second and then the text "It looks complicated" (or whatever message you got when you tried locks that were waaaaaaay ahead of your skill) pops up :tongue: of course I want it not to pause the game, and for it to take a long(-ish) time with a low skill (and a big chance of failure if it's a hard door) or fast if you're a master at it. Hopefully with appropriate animations, like if you got a really low skill, your character would fiddle more, looking more like he doesn't know too much what he's doing, as when having a high skill, he'd be more determined with his hands.
Actually I would like it to be longish for low level pickers......that way they don't keep retrying or load/saving.

But it should be progressively faster the higher it is.

I think we just made the perfect lockpick system. Well done us!
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Fri May 04, 2012 7:04 am

neither, they should get rid of the wretched, time-freezing minigames and just check the player's skill, while picking locks, hacking terminals, planting explosives, looting, etc... time would still flow normally so you could still be attacked by ennemies, and you would take more damage. there should also be followers who can pick locks, hack terminals or plant explosives for you, if they have the right ammount of the required skill.
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Fri May 04, 2012 1:04 am

It is funny that dinosaurs complain about that fallout 3 and 4 will be simplified too much, and yet they want to simplify the game with boring oldscool if-then locks.

Fallout 3 had superb locking pick system, but they should still upgrade it somehow. Change is always welcome, afterall its fallout 4 not fallout 1 3 or fallout 3 2. To keep game series fresh. Or add different types of lockpick minigames.
You again huh? You obviously aren't reading the replies either.

The old school system, as previously stated, wasn't simplified. You had multiple ways of unlocking something, and in doing so, made that system even more complex than the system is now. Back in the originals if you wanted something that was behind a locked door you had three options: Unlock it with skill, force, or with explosives. If anything, FO3 and FNV's removal of 2 of the 3 options has simplified the system, not the other way around.

Seriously, stop starting [censored] for the sake of starting [censored]. You'll get along with folks better and last longer on these forums in the long run.
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Fri May 04, 2012 4:36 am

It is funny that dinosaurs complain about that fallout 3 and 4 will be simplified too much, and yet they want to simplify the game with boring oldscool if-then locks.

Fallout 3 had superb locking pick system, but they should still upgrade it somehow. Change is always welcome, afterall its fallout 4 not fallout 1 3 or fallout 3 2. To keep game series fresh. Or add different types of lockpick minigames.

... i've never played any of the old fallouts, and i hate the systems used in F3 and FNV...
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Fri May 04, 2012 12:46 pm

It is funny that dinosaurs complain...

Also, that term has been reclaimed and you arent allowed to use it as an insult or as derogatory anymore :P
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Fri May 04, 2012 2:38 am

OK do you think its good that they mainstream the tech in all the games, to use same game style to save resource's for story /lore/ quest writing?
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Fri May 04, 2012 9:11 am

OK do you think its good that they mainstream the tech in all the games, to use same game style to save resource's for story /lore/ quest writing?

Could you elaborate? Im not sure what you mean, and i dont want to take it the wrong way.
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Fri May 04, 2012 5:33 am

Could you elaborate? Im not sure what you mean, and i dont want to take it the wrong way.

I think he means just use the gameplay of Skyrim so as to save time and money on focusing on the story/lore/quest writing...I think(Though what he posts usually doesn't make sense, so I could be wrong)

If he does mean that...I don't know how anyone in their right mind would want that.
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Fri May 04, 2012 4:33 am

Neither preferred; but if it had to be that way... nope... still neither preferred.
However, if it could not be Fallout 1 style, how about make it Oblivion style in 3D (minus the pattern recognition); where the lock is faced at 90° and you can't see the tumblers.
(First hear me out.... :lol:)

If it were done this way, it would mean that players (or PCs; it doesn't matter), could pick the lock on a fluke chance ~if they actually picked the tumblers blind.
Character skill would come into play as you raised their lock picking abilities; implying that they better (or even fully) understand what's occurring inside the lock (mechanically).
So as the PC's lock picking skill is improved, the 3D lock interface rotates (incrementally) towards ¾ view, and slowly starts becoming transparent (as the skill increases); revealing to the player (incrementally) what is happening inside the lock. This would then reflect both the player's and the PC's equal understanding of the lock internals. This is a way of equalizing Player & PC skill at lock picking.

Example: http://i271.photobucket.com/albums/jj125/Gizmojunk/lock4.gif
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

PreviousNext

Return to Fallout Series Discussion