I can fire a gun regardless of skill, I can try and convince someone of my way of thinking regardless of skill, so why should I be penalized on some story plots or gear because I didn't go into TWO specific skills?
Whats the fun in being able to do everything on every playthrough?
Custimizing a character build is moot if there arent different rewards for different build tytpes.
Its also the reason why not every door or lock should be pickable. Some of them should be content that is accessed through other options like finding or being given a key.
I vote to get rid of all the stupid mini games.
Those minigames are based off of your skill not the player character skill, which makes it less of an RPG.
TBH, the lockpick and hacking in F3 and NV has nothing to do with player skill. Direct player interaction? Sure. But if you have a high enough skill that you can access it, its usually pretty easy to pick/hack, requiring little to no skill. Therefore, it is skill based, even if not quite right