Locked Dwemer buildings

Post » Sat Jun 02, 2012 4:08 am

I've spotted a number of small, circular Dwemer buildings[1] with an unlockable gate. Each one stands on it's own.

A lever can be clearly seen through the gate, as can four cogs. Each cog has a corresponding pinion[2] which makes it look as if they are some kind of lift.

I haven't found anyway in to these buildings and they do not appear on the map.

Are these quest related (no major spoilers please)? If not, how does one gain entry to these structures?

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[1] All near Dawnstar, from what I remember. There's one south of Dawnstar (a short distance east of Stonehill Bluff, south-south-west of Fort Dunstad, south-east of Frostmere Crypt).
[2] If I remember my mechanics correctly[3]
[3] Which I don't -- it's a rack (see http://en.wikipedia.org/wiki/Pinion)
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Daramis McGee
 
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Post » Fri Jun 01, 2012 3:08 pm

A majority of the Dwemer ruins are quest related and will be locked until you start the quest.
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Jade Muggeridge
 
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Post » Sat Jun 02, 2012 4:20 am

You'll exit, first.
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Carlos Rojas
 
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Post » Fri Jun 01, 2012 1:56 pm

The lifts themselves can be accessed via another area, that you will be sent to as a part of a quest. As far as I know there is no legitimate way to open them from the outside.
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Hazel Sian ogden
 
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Post » Fri Jun 01, 2012 8:17 pm

You're right in that they are lifts...but they're exit-only. At least, until they're opened from the inside.
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Paula Rose
 
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Post » Sat Jun 02, 2012 4:11 am

Try the Dwarven ruins of Mzinschalft (sp?), and all will become clear.

Spoiler
And prepare for the largest dungeon of your life, but I digress...
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Suzie Dalziel
 
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Post » Sat Jun 02, 2012 5:35 am

OK, thanks all.

I'll find it when I find it :-)
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Lucy
 
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