I dont like it....means that all dungeon loot will once again be randomly generated rather then hand placed with special items and that choosing one dungeon over another will hardly make a difference.....if items are all random, where will the suprise for exploring be?
It doesn't necessarily mean that, I seem to recall that the level scaling system in Fallout 3 is similar, at least, I recall hearing that when the game was in development, since I'm usually in the habit of finishing a dungeon if I enter it unless I simply can't do it at the time, therefore I haven't really experimented with this, but the system didn't prevent certain dungeons from having hand placed loot, obviously, not every item was hand placed, but that was true for Morrowind as well, and yet Morrowind had no lack of hand placed loot.
I'd say I have to wait until I've played the game before I can say how well the level scaling works for it, but at the very least, I'm sure this will be better than Oblivion's approach to level scaling.
Morrowind did it right, stick to it.
I'd hardly say that a game which lets me kill every enemy without any trouble at all by level 20 when I can make characters who go over twice that and still have much room to advance "did it right".