If your SPECIAL attributes were locked so that you could make minimal or no change would that be good or bad game design?
When I first played Fallout 3 I was new to the series. It was confusing being asked to choose my SPECIAL attributes because I had no idea what impact my choices would have. How could I possibly know how luck or charisma would impact my game?
I get that it allows you to have a different experience on multiple playthroughs but should you expect the player to play a 30+ hour game multiple times? What if you're 20 hours in a you regret not choosing more charisma because you would love a certain dialog option? Do you restart the game?
And if you want locked SPECIAL then can't you just restrict yourself and play the way you want?
And if your choice of SPECIAL has a meaningful impact on your game experience then wouldn't that force you to play the game multiple times to fully experience the game?
What do you think?