Anywho, the mod works at the "cost" reducing the VFX/Sounds of the Open spell, so that when my script calls upon the open spell on the target there are no spell visual-effects or sounds. Essentially the Hit and Casting effects have been replaced with a custom effect that does nothing; the other two spell effects are still intact. The sounds have been replaced with "blank" sounds. I may just include some optional ESP in the final release that makes all the open spells already in the game also have a 1 point feather effect or something similar so that they do make sounds. But in reality, most of the people who use this mod will only truly benefit from it if they aren't much of a spellcaster anyways. I also changed the "Your spell has unlocked the target." GMST to " Your action has unlocked the target." My recommendation is to just see what it's like in-game. :hubbahubba:
Anywho, to actually bash a door or chest you just attack it when you are in range of it. I feel it works much like it would have if it was originally in the game, which was my primary goal. (Only works with melee weapons.)
Requires MWSE.
http://www.4shared.com/file/CG0Ez5Zr/Lockbashing_in_Morrowind.html
Any comments or ideas about how one could improve the mod are welcome here. And of course, any bugs reports are more than welcome. :foodndrink: