» Wed Mar 30, 2011 12:46 am
I detest Oblivion's lockpicking minigame. Not in and of itself - as a minigame, it's fine. It just shouldn't even be there. It makes the security skill completely and utterly useless and means that that whole aspect of the game really has nothing at all to do with my character. I can pick a lock in the mini-game whether my character's security skill is 5 or 100. It makes absolutely no difference at all, and if skills don't make a difference in the game, that's a design failure.
That said, if they leave it so that it's possible to ignore it entirely and use a system based entirely on character skill (auto-attempt), I couldn't care less. Though it'd be nice if I didn't have to slide the mouse around trying to get the cursor to show up so I could pick auto-attempt....