Lockpicking or Pickpocket

Post » Wed Dec 14, 2011 4:49 am

So I rerolled and and I'm going pure assassin archer type deal.

Not really sure what I should put perks into Lockpicking or Pickpocket. Don't know what would be more beneficial.

Also should I get smithing so I can make myself a Daedric bow or save the perks and wait for a daedric bow drop?

Dark Brotherhood or Thieves guild?
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Celestine Stardust
 
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Post » Wed Dec 14, 2011 4:05 am

Lockpicking perks are more or less useless.

Stealing your enemy's weapons and armor? Priceless.
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Holli Dillon
 
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Post » Wed Dec 14, 2011 6:09 am

Lockpicking perks are more or less useless.

Stealing your enemy's weapons and armor? Priceless.

This is all you need to know. Someone close this thread, we're done here.
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^_^
 
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Post » Wed Dec 14, 2011 12:10 pm

The LP perks aren't really *needed*, exactly. I'm taking a few of them(I like gold and treasure), but I took enough in pick pocketing to get the extra pockets perk. I might get the higher ones that let you steal equipped items off of people. Pick-pocketing somebody you don't like in town, and getting caught, is a nice way of getting them killed, though.
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Holli Dillon
 
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Post » Wed Dec 14, 2011 6:18 am

Of the two, I would go Pickpocket. The Lockpicking perks, IMO, are a complete waste. Once you get the mechanics of the locks down, you can pick just about anything with only a few tries. With Pickpocket, you at least get the perk to carry more weight and, if you go the route, the ability to place poison on a person.

I have a pure thief that does not kill, and I can't see placing anything in Lockpicking. The extra gold and an increased 5% (50% of a base 10% is 5%) chance to find an enchanted item might be worth getting, after I max out everything else I want.
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Lil'.KiiDD
 
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Post » Wed Dec 14, 2011 3:58 pm

Lockpicking perks are more or less useless.

Stealing your enemy's weapons and armor? Priceless.


Lol yea that seems pretty nice. I understand that.
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Laura Mclean
 
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Post » Wed Dec 14, 2011 2:47 am

Locking perks are worthless. Go with pickpocket.
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alicia hillier
 
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Post » Wed Dec 14, 2011 2:02 pm

pickpocket.
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Sarah Knight
 
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Post » Wed Dec 14, 2011 3:46 am

Ok thanks guys, would anyone mind answering the Smithing question about the Daedric bow?
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Taylrea Teodor
 
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Post » Wed Dec 14, 2011 11:37 am

I've been playing on Master with my pure Assassin/Archer. I just focused on Sneak and Archery at first. Now once I've compelted those trees I may look into light armor for survivability since I'm so fragile. And I will also focus on One-handed for dual daggers and cutting throats. I've yet to decide where I should spend other perks though.

I've also only used any loot such as armor and weapons that I find.
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jasminε
 
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Post » Wed Dec 14, 2011 1:17 am

It all depends on how good your skills are with lockpicking. And I mean "your" as in you, the player. If you fail at lockpicking, then go with that perk tree.

You don't need pickpocket, and I advise against using it. Once you start looting gold from pockets, the skill will friggin skyrocket and upset the balance of the character.

Spend your perks on Sneak, Archery, and Alchemy (Poisoner, esp).
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Ezekiel Macallister
 
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Post » Wed Dec 14, 2011 4:23 am

Lockpicking is entirely useless unless you have some real world handicap that makes it hard to do the minigame.
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Scotties Hottie
 
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Post » Wed Dec 14, 2011 9:03 am

Ok thanks guys, would anyone mind answering the Smithing question about the Daedric bow?

People have complained about how easy the game is if you get Smithing early. And you can raise it very easily at any time, by making Iron Daggers. So I'd wait until you're at a point where you've got most/all the perks you want in various skills before embarking upon a Smithing sesh.
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Lifee Mccaslin
 
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Post » Wed Dec 14, 2011 9:51 am

Lockpicking isn't just useless because opening chests with lockpicks is trivial (for most people).

Lockpicking is useless because if I never even decided to open ANY chests (non-quest ones) I would not even notice the difference.


I am not exaggerating. Looting from chests, barrels, bags and other containers is a waste of time. This is my humble opinion after getting past level 30 on Masters. The only reason I was opening some bags was ingredients, but I realized I have more than enough just by buying all the ingredients from merchants I meet. Now, as alchemy-sneak-archer assassin, I have so many ingredients in my home, still unused, that I concluded Green Thumb perk is a waste as well, especially since it doesn't work on any ingredients you really lack. It doesn't even work on Nirnroot which to me looks like a plant.
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Kate Norris
 
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Post » Wed Dec 14, 2011 8:36 am

People have complained about how easy the game is if you get Smithing early. And you can raise it very easily at any time, by making Iron Daggers. So I'd wait until you're at a point where you've got most/all the perks you want in various skills before embarking upon a Smithing sesh.



Yea Ive been only putting perks into Sneak and Archery atm. I don't want to screw anything up and be like meh I don't want that later.
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Liv Brown
 
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Post » Wed Dec 14, 2011 1:58 pm

While some of the lockpicking perks seem to be kind of useful, ive never put any perks in the tree and have been able to pick even master locks. Pickpocketing on the other hand, is nice to have. Makes it easier to pickpocket valuable items off people, which in turn can make alot of coin.
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Matthew Aaron Evans
 
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Post » Wed Dec 14, 2011 5:21 am

While some of the lockpicking perks seem to be kind of useful, ive never put any perks in the tree and have been able to pick even master locks. Pickpocketing on the other hand, is nice to have. Makes it easier to pickpocket valuable items off people, which in turn can make alot of coin.


Yea sometimes I hate getting gimped out on a sale because of the low gold all stores have =\
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des lynam
 
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Post » Wed Dec 14, 2011 5:56 am

Lockpicking isn't just useless because opening chests with lockpicks is trivial (for most people).

Lockpicking is useless because if I never even decided to open ANY chests (non-quest ones) I would not even notice the difference.


I am not exaggerating. Looting from chests, barrels, bags and other containers is a waste of time. This is my humble opinion after getting past level 30 on Masters. The only reason I was opening some bags was ingredients, but I realized I have more than enough just by buying all the ingredients from merchants I meet. Now, as alchemy-sneak-archer assassin, I have so many ingredients in my home, still unused, that I concluded Green Thumb perk is a waste as well, especially since it doesn't work on any ingredients you really lack. It doesn't even work on Nirnroot which to me looks like a plant.

I agree. Most of the loot contained in locked chests is useless and a waste of space. I have decided to open only any locked doors I come across and this way lockpicking doesn't level at the expense of my major skills.
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cosmo valerga
 
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Post » Wed Dec 14, 2011 11:48 am

I went with lockpicking. Unbreakable perk is awesome.
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Amy Smith
 
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Post » Wed Dec 14, 2011 2:58 am

The only lockpicking perks I consider to be useless are the "apprentice," "novice," "adept," "expert," and "master" nodes that are REQUIRED to be able to take the GOOD perks.

They barely help with the actual picking of locks anyway, so why not just let me (and everyone else, I suppose) just take the GOOD perks that do something tangible?
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BaNK.RoLL
 
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Post » Wed Dec 14, 2011 2:37 pm

I agree. Most of the loot contained in locked chests is useless and a waste of space. I have decided to open only any locked doors I come across and this way lockpicking doesn't level at the expense of my major skills.


Exactly. Because of how leveling works in Skyrim, opening chests (breaking lockpicks) and increasing your Lockpicking makes you relatively *weaker*. Your level increases, and the strength of your enemies, but your fighting skills don't. So instead of being rewarding (nice loot, stronger character), it does the opposite.


As for money issues in Skyrim, I have Alchemy and the only reason I'm not a billionaire is limited merchant gold pool. It might be the same for those who have Smiting.

If you need money, Alchemy and other skills will bring you 100x more money than Lockpicking AND will increase your defense AND offense.



The only lockpicking perks I consider to be useless are the "apprentice," "novice," "adept," "expert," and "master" nodes that are REQUIRED to be able to take the GOOD perks.


There are NO good perks in Lockpicking, none of them.

1. If you want to break into peoples houses, take Pickpocketing and steal the key. Pickpocketing actually has FUN and USEFUL skills - like Poisoned and Extra Pockets.

2. If you want to open locked chests to get the loot in them don't bother. Invest into Alchemy/Smiting/Pickpocketing/whatever and you'll have as much money as merchants allow.
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Rik Douglas
 
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Post » Wed Dec 14, 2011 2:39 pm

Dang didn't think so many people would hate lockpicking lol.
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Nicole Kraus
 
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Post » Wed Dec 14, 2011 9:02 am

So I rerolled and and I'm going pure assassin archer type deal.

Not really sure what I should put perks into Lockpicking or Pickpocket. Don't know what would be more beneficial.

Also should I get smithing so I can make myself a Daedric bow or save the perks and wait for a daedric bow drop?


Lockpick you don't need if you keep Skeleton Key. Pickpocket 70 => Blade of Woe... go Pickpocket i say.
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jodie
 
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Post » Wed Dec 14, 2011 3:11 pm

Thanks for all your thoughts guys =)

Oh btw um. I suppose I should join The Dark brotherhood right? or Thieves Guild.
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Joe Bonney
 
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Post » Wed Dec 14, 2011 6:27 am

There are NO good perks in Lockpicking, none of them.

1. If you want to break into peoples houses, take Pickpocketing and steal the key. Pickpocketing actually has FUN and USEFUL skills - like Poisoned and Extra Pockets.

2. If you want to open locked chests to get the loot in them don't bother. Invest into Alchemy/Smiting/Pickpocketing/whatever and you'll have as much money as merchants allow.


But I like picking locks...
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Tanya Parra
 
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