LOD Again

Post » Tue Apr 19, 2016 11:57 pm

Yes it's another senior moment with LOD. :)

The answers to these are somewhere, but are they buried?


http://testg.wikidot.com/oblivion:lods



LOD mesh files from TES4LL: Are the actual generated files .nifs or far.nifs?



ugriddistantcount:


Is this value the max number of cells N E S W? Does a value like 10 this impact all VWD and LODs? Vanilla? Modded?



fLODQuadMinLoadDistance:


From Wikidot, "LODs are built on the basis of 'quadrants' (quads) of four adjoining blocks of 32x32 cells" How are these arranged? Around a centre block of 32 X 32 where the object is located? Does fLODQuadMinLoadDistance impact VWDs in RAEVWD for example?



bDisplayLODBuildings:


Can anyone confirm this oddity with RAEVWD enabled?


Take the view over to Fort Homestead from the IC Waterfront.


With bDisplayLODBuildings=1, it's not visible, but with bDisplayLODBuildings=0 lol it's there.


Any theories?

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