LOD Problems, Buildings appear yellow!

Post » Fri Feb 18, 2011 9:53 pm

Hello everyone,


I have a problem regarding Oblivion LOD. Sometimes after leaving the Imperial City the LOD from buildings turns yellow allover.
Sometimes its really annoying, and I havent found a soution yet, thats why I post to you.

In terms of LOD I should have done everything right, Tes4Lodgen is run after having installed Better Cities, then Frostcrag Reborn ( this ones LOD gets estroyed by Tes4Lodgen)
Tes4Lodgen finishes orderly, but this bug comes back again and again. Could it be a damaged mesh or texture?

Here are some pics: :brokencomputer:

http://i47.tinypic.com/2akcspd.jpg

http://i45.tinypic.com/2yx58vp.jpg

http://i50.tinypic.com/2f0bw2s.jpg
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Alyce Argabright
 
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Joined: Mon Aug 20, 2007 8:11 pm

Post » Sat Feb 19, 2011 5:58 am

hello?
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Rebekah Rebekah Nicole
 
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Joined: Fri Oct 13, 2006 8:47 pm

Post » Sat Feb 19, 2011 6:29 am

Try using HDR instead of bloom
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Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Sat Feb 19, 2011 3:02 am

Try using HDR instead of bloom

I do, I do! :unsure:

Here is the part from my oblivion.ini:
[BlurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1[BlurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2bDoHighDynamicRange=1[BlurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=0[GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1[DistantLOD]bUseLODLandData=http://forums.bethsoft.com/index.php?/topic/1094916-lod-problems-buildings-appear-yellow/1fFadeDistance=12288.0000iDistantLODGroupWidth=8

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Skrapp Stephens
 
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Joined: Mon Aug 06, 2007 5:04 am

Post » Sat Feb 19, 2011 7:39 am

Have you made any adjustments to your lighting distance? Going beyond 4000, IIRC, can cause issues like that with VWD objects in the game if you have more of them than usual.
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JD bernal
 
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Joined: Sun Sep 02, 2007 8:10 am


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