illogical weapon stats bug me to no end. the Empire equipped their army with the second crappiest gear available and managed to somehow beat everyone else who had better gear. elven weapons were better and orcish weapons were better etc. what im hoping to see this time around are guards equipped with gear that isnt crappy. in obliivon even the higher ranking members of the imperial guard had only slightly better equipment than their soldiers. if you are a captain or general or whatever you stuff should reflect that and be very good equipment.
im hoping that the differences between the materials reflect other properties moreso than damage. iron and steel weapons are more than capable of cutting someone in half and having them as the pea shooters of the game is just daft. the differences in weapons should be in durability, speed, weight and enchantment. weapons shouldnt double in power every tier its just stupid. the big differences should be in how weapons are enchanted or upgraded at the smithy. glass weapons could be significanlty faster than other weapons but are fragile and require lots of maintenance perhaps even have them scripted with a low chance to shatter on every strike.
the one exception i would have would be daedric gear since its "magical" and otherworldly" id say that daedric weapons should be at most 20% more powerful than the other weapons. however it could have critical hit effects or ignore armor effect or something similar like some of them had in morrowind.
to sum it up if some bandit comes up behind me and hits me in the noggin with an iron warhammer i dont care what kind of armor im wearing i should notice it and it should hurt alot.
edit: these are the changes i made to my game..........in simple form.
steel............the baseline weapon average attack, speed and weight (these i just made proportional so ill just say speed from now on ) durability and enchantment
glass..........better attack, better speed, very low durablity, better enchantment
dwemer........same attack, worse speed, better durablity, same enchantment
elven............same attack, better speed, worse durablity, same enchantment
daedric/ebony.........better attack, worse speed, very durable, better enchantment (i just gave daedric a small advantage over ebony in all the areas except enchantment where i gave daedric a big boost in enchantment to reflect its "magicalness"
orcish........... duh arent in game. :tongue:
this way meant every weapon was useful to the end game and could be used for any character. i used glass weapons from my stealth character since those fights were generally shorter and i used steel or dwemer for my fighter characters since those were more drawn out fights. if i wanted to though i could use any of those weapons for any situation since the differences werent humungous. the exception being glass where since it was better in 3 of the categories i literally did have to repair it after every battle........but damn it worked really nice. and daedric which had significantly higher enchantment points than the other materials.
edit numero dos: one thing i forgot to address would be the beginning of the game where lots of people enjoy having crappy gear and working their way up. this could be solved by simply having varying levels of the same gear such as rusty or worn etc. those could be cheap and commonplace as they would most likely be used by every day farmers and workers who arent going to be sitting around sharpenign their swords all the time and in fact would probaly neglect them. they would be dull and rusty so would have weaker attack and be less durable.