Lone Wanderer almost super-human

Post » Sat Oct 24, 2009 10:22 am

You must have missed the enigmatic voice during the intro : "They have taken you from the Jefferson Memorial. First by carriage, now by foot. To the West, to Vault 101. Fear not, for I am watchful. You have been chosen."


You laugh, but I those lines are cool!
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Lily Something
 
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Post » Sat Oct 24, 2009 5:27 pm

I've alwys assumed, with stuff like this, that though your charactr is strong enouggh to defeat any opponent, in reality, he was just very lucky in surviving, and happened to be skilled with firearms.
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Tamara Primo
 
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Post » Sat Oct 24, 2009 6:08 am

Umm.. technically you did all those things, it's your skill that allowed the Lone Wanderer to survive. In fact you are the Lone Wanderer. To fire a weapon you pull the trigger.


They have taken you from the Jefferson Memorial. First by carriage, now by foot. To the West, to Vault 101. Fear not, for I am watchful. You have been chosen


Isn't that what Azura says in Morrowind (kind of).
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Samantha Pattison
 
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Post » Sat Oct 24, 2009 7:08 am

What I get out of this thread is basically this:
"I'm the Lone Wanderer (ie, a lonely person), who lives in a vault (ie, my mom's basemant), there is no way I'd be able to do all the things that this game lets me do (ie, I can't even catch a baseball for chrissikes!)."
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elliot mudd
 
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Post » Sat Oct 24, 2009 9:33 am

haha Thats why I liked how the system worked in the originals you have one rule to govern everyone. So a level 1 raider with end 5 had the same HP as you if your a lvl 1 vault guy with end 5.
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Mark
 
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Post » Sat Oct 24, 2009 10:45 am

Cause a lot of todays gamers who like guns and explosions cant stand not being the guy in charge that "pwns" them "noobs" with constant headshots?
Maybe in future games you'll need to study more gun manuals and such, hopefully even be able to disassemble them, and actually put those targeting dummies to use. That would be an interesting game mechanic.
Seems like people have low patience for this type of thing though, most new gamers who play the originals say their too slow to progress in, and a big chunk of fallout 3 players complain its not enough like a FPS or it doesnt have spot on aiming.
Both being completely moronic arguments, since its an PRG, the slower and harder the better.

Edit: also, no matter the damage to weapons, they never become unstable, bullets never get lodged in the barrel... its all made to enhance your godly experience.
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Prue
 
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Post » Sat Oct 24, 2009 4:31 pm

its a game... don't take it seriously lol
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dean Cutler
 
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Post » Sat Oct 24, 2009 7:30 am

So I guess my question is, lore-wise, how is the Lone Wanderer able to achieve all this?

By pressing LOAD button when ewer he dies or screws something badly ...quit simple "lore" really and he even doesn't have to be so "wise" ;)
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Nicole Coucopoulos
 
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Post » Sat Oct 24, 2009 6:07 am

Maybe because he's the only human being in the Wasteland with V.A.T.S.? That would pretty much make him Popeye, Megaman, and Neo wrapped up in one.
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meg knight
 
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Post » Sat Oct 24, 2009 9:48 am

His father told him everything in his sleep with a hypnotic head device.
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Robyn Lena
 
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Post » Sat Oct 24, 2009 7:36 am

Because gameplay =/= lore?

If you love the lore so much and can't stand the fact the lone wanderer doesn't die to a radroach, make a mod where you only have 1 HP and can never get it any higher, but keep enemy HP/damage the same. That way you effectively die in one hit (everyones such a super soldier besides you they always headshot, after all) but it's near impossible to kill anything.
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Vera Maslar
 
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Post » Sat Oct 24, 2009 1:35 pm

Maybe in future games you'll need to study more gun manuals and such, hopefully even be able to disassemble them, and actually put those targeting dummies to use. That would be an interesting game mechanic.

GTA San Andreas was like that. You start off riding a bmx and fighting with a bat, you have to actually be taught how to shoot, and drive, and even then, you can't strafe or move while aiming until you get better at it.
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Timara White
 
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Post » Sat Oct 24, 2009 4:49 pm

His father told him everything in his sleep with a hypnotic head device.


Woah... Thread-Necro there...

That's what... almost a month? Three weeks since this thread died down? Careful... this thread could get closed because ressurecting a dead thread is frowned upon by the Moderators...
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NAtIVe GOddess
 
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Post » Sat Oct 24, 2009 2:39 pm

This is just a guess but as said before that the LW got an BB gun for his 10 B day. that is about 9 years to train with that gun. Now through this he would learn the basics that a weapon needs to be maitnenced. Now he isnt "super human" at the start. At first (if you play on a difficulty like hard) you start out weak and even a raider can kill you. But as you go on you gain more skills and knowledge from your surrondings. As for the knowing where everything is, I thought maybe the pip boy has an area scanner that picks up radio frequencies of places and also picks up land masses. This would make an understanding of these things. As for Vault-Tec maybe they did another experiment on Vault 101 that worked and was a genetic mutation to the residents. Causing them to possibly resist pain and radiation? its just a theory.
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Gisela Amaya
 
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Post » Sat Oct 24, 2009 12:52 pm

That's one major thing I hate. People say, "it would be impossible for someone to be able to this or that!" yadda-yadda-yadda. The thing is, however unlikely something is to happen, it can still happen. Any situation conceivable can happen (short of something involving a chemical reaction or something that is impossible entirely due to its chemical properties), be it entirely by chance or design. Sure, it would be almost impossible for the LW to do all of the things he does in the game, but there is still a chance, however small.

Not to mention, it's a game. The protagonist is going to be able to do things that are very difficult, otherwise it would be a frustratingly boring game. And the leveling system is rather "whack," I mean, people don't just randomly get better at a bunch of things after killing a bunch of people.
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Travis
 
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Post » Sat Oct 24, 2009 8:51 am

For the sake of gameplay, they arent going to make you read a bunch of manuals in order to shoot. Most players would be bored before the gun game even picks up, and would quit. But, I am also annoyed by the fact that the Lone Wanderer all of a sudden knows how to use Plasma and Energy Weaponry effectively. Guns, not so much since guns are always your straightforward pull the trigger type of deals. But, if you throw me a lazer rifle, and I had never heard of this series, I wouldnt know what it was in the first place, nor how to properly operate it.

There are not any gun jams, clearly no way to just simply clean the weapon instead of replacing parts (which means the actual gun makers made [censored] products), and the guns are still able to work after 200 years without rusting out or anything. But, whatever, its just a game.
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Jessica Phoenix
 
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Post » Sat Oct 24, 2009 8:16 am

For the sake of gameplay, they arent going to make you read a bunch of manuals in order to shoot. Most players would be bored before the gun game even picks up, and would quit. But, I am also annoyed by the fact that the Lone Wanderer all of a sudden knows how to use Plasma and Energy Weaponry effectively. Guns, not so much since guns are always your straightforward pull the trigger type of deals. But, if you throw me a lazer rifle, and I had never heard of this series, I wouldnt know what it was in the first place, nor how to properly operate it.

There are not any gun jams, clearly no way to just simply clean the weapon instead of replacing parts (which means the actual gun makers made [censored] products), and the guns are still able to work after 200 years without rusting out or anything. But, whatever, its just a game.

Actually, the guns DO jam if they get really low on condition, but it's just a minor inconvenience.
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x_JeNnY_x
 
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Post » Sat Oct 24, 2009 8:36 am

Plus, Laser rifles and plasma guns are pretty straightforward, despite their exotic damage type. There's a thing that looks like a grip and trigger on what would be the "underside" and a stock at on end, so that must mean the *other* end points to an enemy. After firing the weapon a few times (against some radroaches or on a static target), you should be able to at least use the weapon at an "average" raiting... provided, of course, you have good hand/eye coordination, and have had previous experence with small guns (which is almost always a given.)
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Miss Hayley
 
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Post » Sat Oct 24, 2009 3:33 pm

Actually, the guns DO jam if they get really low on condition, but it's just a minor inconvenience.


Yeah but he fixes it in a second. The guns are over simplified. I still dont understand why you cant just clean your gun.....

Plus, Laser rifles and plasma guns are pretty straightforward, despite their exotic damage type. There's a thing that looks like a grip and trigger on what would be the "underside" and a stock at on end, so that must mean the *other* end points to an enemy. After firing the weapon a few times (against some radroaches or on a static target), you should be able to at least use the weapon at an "average" raiting... provided, of course, you have good hand/eye coordination, and have had previous experence with small guns (which is almost always a given.)


But loading it and cleaning it would be very difficult. Assuming you have to clean it though......
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noa zarfati
 
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Post » Sat Oct 24, 2009 9:49 am

Well, loading/cleaning would be an issue if you just picked one up. Still, go to, say Flak & Schrapnel's (or any weapon trader) and they should know how to do it.

After all; if they know people will be using those weapons, than that means they have another person who will spend their caps on spare parts for those things as well as E-Cells and MF cells.
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Bereket Fekadu
 
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Post » Sat Oct 24, 2009 1:47 pm

Well, loading/cleaning would be an issue if you just picked one up. Still, go to, say Flak & Schrapnel's (or any weapon trader) and they should know how to do it.

After all; if they know people will be using those weapons, than that means they have another person who will spend their caps on spare parts for those things as well as E-Cells and MF cells.


Well Flak and Shrapnel surely would since they would have been selling these weapons for a while. But, I doubt the Lone Wanderer would know how to because he could handle a primative BB gun.
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Chris Johnston
 
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Post » Sat Oct 24, 2009 8:15 am

A major problem I see with a lot of video games such as Fallout 3 (and The Elder Scrolls) is that the protagonist is put in situations in-game that would be near-impossible to survive in real life. The first problem is how is some vault dweller able to become good enough in combat in such short times to be able to take on professionally trained Enclave soldiers, for example. If lore-wise the Lone Wanderer takes months or years to train (which still wouldn't make sense considering how urgent the story is in Fallout 3) the problem is he still performs super-human feats such as escaping a high security Enclave base. I mean, come on, no matter how good someone may be in combat, there's basically zero chance you would be able to fight yourself out of dozens of professionally trained, very well equipped, soldiers and robots.

So I guess my question is, lore-wise, how is the Lone Wanderer able to achieve all this? Unless what is seen in-game isn't a very accurate depiction as to what happens in the lore.



The only way a lone wanderer could survive all of the stuff he did, is either extreme luck, or he is a super human experiment of some kind. *cough* *hack* ANDROID *cough*
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ezra
 
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Post » Sat Oct 24, 2009 3:33 pm

Why do you argue for realism in a video game? The point of the video game is to be absorbed into the world not like your own and be able to do feats not normally possible. Do you really want to play a game for years just to achieve the realism of finally being able to know how to fire all weapons? If you want realism go out and live the life god gave you instead of complaining the alternative video game life you made doesn't suffice to your expectations.
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Jenna Fields
 
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Post » Sat Oct 24, 2009 4:26 pm

A major problem I see with a lot of video games such as Fallout 3 (and The Elder Scrolls) is that the protagonist is put in situations in-game that would be near-impossible to survive in real life. The first problem is how is some vault dweller able to become good enough in combat in such short times to be able to take on professionally trained Enclave soldiers, for example. If lore-wise the Lone Wanderer takes months or years to train (which still wouldn't make sense considering how urgent the story is in Fallout 3) the problem is he still performs super-human feats such as escaping a high security Enclave base. I mean, come on, no matter how good someone may be in combat, there's basically zero chance you would be able to fight yourself out of dozens of professionally trained, very well equipped, soldiers and robots.

So I guess my question is, lore-wise, how is the Lone Wanderer able to achieve all this? Unless what is seen in-game isn't a very accurate depiction as to what happens in the lore.


http://tvtropes.org/pmwiki/pmwiki.php/Main/ImperialStormtrooperMarksmanshipAcademy

Stormtrooper: I don't know, I just feel like we all have really great aim until the second we put on these helmets...
? College Humor

When only the Bad Guys suffer from A Team Firing. Also called The Principle of Evil Marksmanship. The good guys (the non-Red Shirt ones, at least) can stand in the middle of the firefight and never get hit, and can pick off any bad guy with even the most casually-aimed shot.
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Emma-Jane Merrin
 
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Post » Sat Oct 24, 2009 4:38 pm

Because the lone wander is a [censored], simple as that, he/she was born gifted with badassery in his/her veins.
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carla
 
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