Not sure what would keep packages set to day schedules from switching, other than maybe having "continue if PC near" checked on them and standing too close to the NPC when they were due to change packages.
Might have better luck with the inventory stuff if you put those item swaps in the safes script, not on a package end box. You got the refs all written in already, just throw the main part inside an OnActivate blocktype. The armor and the Chinese Assault Rifle are the only additems you have in that script that aren't using a variable amount (other than the removed collar). My own personal opinion.. variable use in package script boxes svck. Invariably I always have some issues with them of one kind or another, which is why I suggested putting those transactions in the safe script instead.
Thanks Bonedog, frankly the AI packages are frying my brain! She just won't switch between them, she seems to go through the cycle and ends up in her house but now she is just standing on her marker and won't move! I have 4 travel packages set , then a travel home package which takes her to an xmarker in the middle of her house. Then a sandbox package should kick in for the weekend and she should set back to travelpackage1 but she just stands there!
One thing I have noticed is that the in game clock seems fried! for example instead of Friday becoming Saturday at midnight during the wait screen its waiting until 11AM to change day! But to me if a package is supposed to run on the weekdays surely it still should run even if the actual timings are out.
Its hard to explain without you having the esp file in front of you, my AI package order is
travelpackage1 to 4 in order
travelhome (thats the one with the safe script in the on end box)
sandbox
then the four loot packages which also don't seem to kick in after combat as it should according to her script
If I put the safe commands in a safe script instead of the on end box in the package how do I get it to trigger when she reaches her house?
Thanks for help again! You must hate me by now!
EDIT: Just a thought, to trigger the safe script do I link the xmarker in the house to the safe? Would it then trigger when Pamela reaches the marker?
She's driving me crazy! She's reached Megaton now in Moriarty's and is just standing there, she has a sandbox package in her packages but she just stands there! She also isn't leaving, I just can't seem to get NPC's to switch between packages in their package order.