I was saying, since anti-socials have LW, we inherently have more carry weight, defense and damage
Also if the perk didn't exist I still wouldn't use companions.
I was saying, since anti-socials have LW, we inherently have more carry weight, defense and damage
Also if the perk didn't exist I still wouldn't use companions.
Personally I would use companions more if LW perk didn`t exist.
LW perk is more or less having PsychoBuff effect all the time. lol
in-Game-wise, I think it was good decision to add LW perk.
Most companions have bad AI and many weapons are too heavy to be carried all together.
The 25% damage boost could have been weakened a little.. but it`s nothing that affects the game a lot since it`s only obtainable at high level.
I have nothing but sympathy for those who've wasted 3 points in a perk made useless by Automatron. Too bad there's a level cap stopping them from choosing other perks.
Why would playing a weak build be a joke?
Related annoyance: Wandering with a companion brings no benefit aside from it being a pack mule and killing things for you.
Alright; I am thinking about taking Lone Wanderer on my current build, mainly because if my companions kill anything I get awarded no exp, even if I landed several hits on the mob my companion killed. It's because I didn't get the kill shot. I am not sure if this is exclusive for robotic companions, but it seems to happen with them more often because of how powerful they are in relation to the level my character is at.
I really want to experience building robotic companions to the fullest extent, but if I do nothing but gimp my incoming experience because these companions are quite adept at killing things before I do; then I won't. Making sure to get the killing shot on everything my companion is attacking is no fun.