I posted a thread the other day asking for peoples opinions on the best perk in the game. Lone Wanderer got many votes. Not only does it increase carry weight it also helps damage % taken and given. The only drawback being that you can't have a companion with you (except dogmeat).\
However, some don't see that as a drawback at all. They hate the companions. They complain that they always get in the way and are weak, etc. etc.
In my opinion, companions are a HUGE part of this game, or at least Bethesda put a lot of time and effort into them. Bethesda crafted more than a dozen of them, and each has its own personality (likes/dislikes), traits, voice acting, and many have entire quest lines and back stories, and to top it all off they each (except dogmeat) have a unique perk, which you can only get if you quest with them a bunch and get them to like you and finish their questlines if they have one. As an added bonus, if you "fall in love" with one, you can get experience boosts.
Also in my opinion, the AI for companions is excellent. If you want them to do more damage, give them more powerful weapons. If you don't want them getting in the way then give them longer range weapons. I wish there were some buttons to call out commands instead of having to find them to order them around but I understand that in general you have to see see someone to talk to them (and the console buttons at least are pretty well filled up). Companions are also useful, they take and dish damage, as well as carry a lot. You can command some of them to hack computers for you, pick locks for you, and even pickpocket for you!
However, for those players who don't like companions constant comments on looting desk fans, or are RPing John Rambo or whatever, Bethesda seemed to decide that they needed something to balance out all the benefits one gets from a companion (especially the extra carry capacity). So they created the Lone Wanderer perk, as a playbalancing perk.
However, I think this is a double edged sword, because now people who have invested serious XP into the Lone Wanderer perks have a real reason NOT to use companions. As soon as they pick up a companion, like a third to a half of their power goes away!! Thus someone for example, who's used Piper a few times and is tired of her goody-two-shoeness, weak weapon and constant dying and has said "F this, I'm going solo!". This person will take the Lone Wanderer perk and never look back. Because to take a companion, would actually WEAKEN their gun strength and armor protection. Thus they will miss out on a big part of the game by never taking a companion.
I wander* what you think forum.... is the Lone Wanderer perk a good idea (yay for playbalancing) or bad?
In my opinion, it might be a bad idea. I think the increased carry capacity is good and maybe the perk should just stop there. The game all ready gets easy enough if you invest in the right perks without lone wanderer, so I'm not sure its really necessary to have damage boosts, and I think it further influences people to shun the companions... or maybe its just a conspiracy to make everyone a dog-lover...
SHOULD THIS PERK BE IN THE GAME?? Your thoughts?
*see what I did there