What I meant is that the DLC's have been giving a lot of attention to all of the weapon choices except Explosives:
Guns (9):
Automatic Rifle (DM)
Police Pistol (DM)
.45 Auto Pistol (HH)
A Light Shining in Darkness (HH)
.45 Auto submachine gun (HH)
Survivalist's Rifle (HH)
Christine's COS Silencer Rifle (OWB)
K9000 cyberdog gun (OWB)
FIDO (OWB)
Energy Weapons (10):
Holorifle (DM)
Compliance Regulator (HH)
LAER (OWB)
Elijah's Advanced LAER (OWB)
Elijah's Jury-rigged Tesla Cannon (OWB)
Sonic Emitter - Revelation (OWB)
Sonic Emitter - Opera Singer (OWB)
Sonic Emitter - Gabriel's Bark (OWB)
Sonic Emitter - Tarantula (OWB)
Sonic Emitter - Robo-scorpion (OWB)
Melee (13):
Cosmic Knife (DM)
Cosmic Knife clean (DM)
Cosmic Knife super-heated (DM)
Knife Spear (DM)
Knife Spear clean (DM)
Throwing Knife Spear (DM)
Tomahawk (HH)
War Club (HH)
Proton Axe (OWB)
Protonic Inversal Axe (OWB)
Proton Throwing Axe (OWB)
Protonic Inversal Throwing Axe (OWB)
X-2 Antenna (OWB)
Unarmed (11):
Bear Trap Fist (DM)
Salt-Upon-Wounds' Power Fist (HH)
Yao Guai Gauntlet (HH)
She's Embrace (HH)
Scientist Glove (OWB)
Sterilizer Glove (OWB)
Corrosive Glove (OWB)
Dr. Klein's Glove (OWB)
Dr. Mobius' Glove (OWB)
Saturnite Fist (OWB)
Saturnite Fist super-heated (OWB)
Explosives (3):
Demolition Charge (DM)
Gas Bomb (DM)
Fire Bomb (HH)
With Old World Blues, the weapon selection got a little more balanced, but Explosives didn't get any attention (They WERE going to, but the Scorpion Rifle and Spider Rifle got cut from Old World Blues).