Lonesome Road screens!

Post » Fri Aug 26, 2011 2:30 pm

Look at what I stumbled across! :thumbsup: My wish came true: A new type of Troglodyte/Spore Carrier!
http://www.nowgamer.com/news/1029264/fallout_new_vegas_lonesome_road_dated_first_screens.html
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Gemma Flanagan
 
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Post » Fri Aug 26, 2011 8:50 pm

Delicious. Thank you.
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Alada Vaginah
 
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Post » Fri Aug 26, 2011 5:01 pm

They can be found on the Fallout.gamesas.com website. Along with a new screenshot for GRA that wasn't put in the blog post.
http://fallout.gamesas.com/eng/art/popup_screenshots.html
http://fallout.gamesas.com/eng/art/fnv-screenshots1.php
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Setal Vara
 
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Post » Sat Aug 27, 2011 1:47 am

I'm assuming that the missle launcher type thing in the second picture is the divides signature weapon.
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Louise
 
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Post » Fri Aug 26, 2011 1:37 pm

In Fallout 4 they'll probably have 4 new PitTrog reskins. :rolleyes:

Seriously though, why does every new type of mutant have to be bullet practice?
Really, instead of having Lobotomites, Trogs, Hillfolk, Lurks and Ghosts be things one can interact with and actually learn things from they are reduced to "look everybody! Cool humanoid mutant! Shoot it!!!"

Hey Dinosaurs, remember how you [censored]ed about Mothership Zeta?
Remember those rants? About mindless exploration, epic loot, ridiculous enemies and a bunch of linear shoot'em'up missions?
Remembered them yet?
Okay, keep those in mind when Lonesome Road comes out.
And when it does; I want you all to look back at HH, OWB and LSR and compare them to Dead Money and F:NV then compare them to MZ.
Then ask yourself "Am I being too lenient towards these three cause Obsidian made them?"

Just saying. :mellow:

Cause I'm beginning to wonder yknow, a lot of us bashed MZ like crazy but when HH and OWB follow the same concept just with less aliens people are suddenly accepting it and actually loving it.
I just find it strange.



So LSR, it looks very empty, I remember seeing the voice actor cast earlier and it doesn't have a lot of NPC's, so my prediction is that it will be like Dead Money, except remove the characters and dialogue from Christine, Dean, Dog, God and then replace Elijah with Ulysses, then instead of having a storyline with tons of choices to progress through it will be a bigger area with lots of fetch quests and epic loot with some terminal here and there where the actual writing is.


[edit]

And before anyone says "Well if you don't like it don't buy it": Oh but I'm going to buy it, and then I will whine about it and create a big fuzz.
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SexyPimpAss
 
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Post » Sat Aug 27, 2011 3:05 am

I didn't like MZ because it was just too outragous, here's how I look at it:

OWB= you are knocked out and wake up in a pre war research facility. The rest of the DLC follows fallout cannon but with a goofy twist.

MZ= You follow a radio signal and are then abducted by aliens. The DLC suggested that aliens caused the great war, which goes against a key theme in the fallout universe, that the great war was because of human greed and abuse of resources, not aliens.

I agree that a lot of people were very harsh on fallout 3 and it's DLC just because they weren't exactly like fallout 2. Personally I enjoyed fallout 3 and all of it's DLC except MZ, I enjoyed OWB because it was like MZ (in a way) except with humor and it stuck to fallout cannon and made more sense overall than MZ did.
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rae.x
 
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Post » Fri Aug 26, 2011 2:48 pm

snip


While I agree with you on too many fetch quests, Old World Blues and Honest Hearts are nothing like Mothership Zeta. Not only are their optional mindless exploration much more free-form, but they have much more sophisticated stories and much less railroading. Honestly, I find that notion laughable. As for Lonesome Road . . . you've seen 6 screenshots. You know next to nothing about the DLC. You haven't played it or even seen a trailer. As for the voice actors, they have about as much confirmed characters as Dead Money had. For all you know, there is tons and tons of dialogue but not as spread out. Which, potentially, could make for very deep characters like Elijah, Dog, Christine, and Dean. One more thing: while Hillfolk should have had some friendlies (they were actually y'know . . . sentient), not all muties should have interaction and intelligence. A lot of them are the equivalent of animals and there are plenty of human characters (as well as ghouls and SM) that are established as being able to be intelligent and common. I understand wanting more things like that, but I honestly don't really care.
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jason worrell
 
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Post » Fri Aug 26, 2011 6:03 pm

I think trog reskin number three looks pretty cool but should definantly have a twist to distinguish it from spore carriers and trogs.

I also do not think the humanoid to the left in screenshot number one is entirely human, probably a Cypher.

Looks great.
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Stacy Hope
 
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Post » Fri Aug 26, 2011 7:53 pm

While I agree with you on too many fetch quests, Old World Blues and Honest Hearts are nothing like Mothership Zeta. 1. Not only are their optional mindless exploration much more free-form, but they have much more sophisticated stories and much less railroading. Honestly, I find that notion laughable. As for Lonesome Road . . . you've seen 6 screenshots. 2. You know next to nothing about the DLC. You haven't played it or even seen a trailer. As for the voice actors, 3. they have about as much confirmed characters as Dead Money had. For all you know, there is tons and tons of dialogue but not as spread out. Which, potentially, could make for very deep characters like Elijah, Dog, Christine, and Dean. 4. One more thing: while Hillfolk should have had some friendlies (they were actually y'know . . . sentient), 5. not all muties should have interaction and intelligence. A lot of them are the equivalent of animals and there are plenty of human characters (as well as ghouls and SM) that are established as being able to be intelligent and common. 6. I understand wanting more things like that, but I honestly don't really care.

1. It's about that the DLC's focus too much on exploration and too little on story, NPC interaction and choices.
2. I know what HH and OWB was and LSR from what we know of the Divide is a very desolate place, a deathtrap, an even worse deathtrap than Sierra Madre was which likely means the place will be very hostile and filled with enemies just so it doesn't get too empty and boring to travel.
3. That's possible, and it's also entirely possible that the dialogue is very very little.
4. You mean that guy in a red jumpsuit? And that boy? Only the boy was a hillfolk and he didn't exactly shed too much light on their culture to be valid to my point.
5. My point is that there's too [censored] many. It seems that a new humanoid mutant is thrown in there for no real reason. What happens at Fallout 6? We'll probably have FO4, FO:??, FO5 and FO:??? by then along with DLC's, all of which will likely include new humanoid mutants. It's getting out of hands, what happened to the good old select amount? Ghouls, Wastelanders, Pure's, Super Mutants, Slags and Nightkins? It seems that you can't toss a stone without a new mutant jumping out of a hole. And I wouldn't mind more humanoid mutants if they were fleshed out decently enough. I get that some are feral. But I still think that a new bug with gigantistm could work better than some random mutant.
6. Right, don't go complaining when every mutant, including ghouls and super mutants, are all reduced to cannon fodder.
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Alexandra Louise Taylor
 
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Post » Fri Aug 26, 2011 5:02 pm

This website forgot one of the new screenshots: http://fallout.gamesas.com/images/art/gr/New-Vegas-Gun-Runners-03B.jpg
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Heather M
 
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Post » Fri Aug 26, 2011 8:04 pm

In Fallout 4 they'll probably have 4 new PitTrog reskins. :rolleyes:

Seriously though, why does every new type of mutant have to be bullet practice?
Really, instead of having Lobotomites, Trogs, Hillfolk, Lurks and Ghosts be things one can interact with and actually learn things from they are reduced to "look everybody! Cool humanoid mutant! Shoot it!!!"

Hey Dinosaurs, remember how you [censored]ed about Mothership Zeta?
Remember those rants? About mindless exploration, epic loot, ridiculous enemies and a bunch of linear shoot'em'up missions?
Remembered them yet?
Okay, keep those in mind when Lonesome Road comes out.
And when it does; I want you all to look back at HH, OWB and LSR and compare them to Dead Money and F:NV then compare them to MZ.
Then ask yourself "Am I being too lenient towards these three cause Obsidian made them?"

Just saying. :mellow:

Cause I'm beginning to wonder yknow, a lot of us bashed MZ like crazy but when HH and OWB follow the same concept just with less aliens people are suddenly accepting it and actually loving it.
I just find it strange.



So LSR, it looks very empty, I remember seeing the voice actor cast earlier and it doesn't have a lot of NPC's, so my prediction is that it will be like Dead Money, except remove the characters and dialogue from Christine, Dean, Dog, God and then replace Elijah with Ulysses, then instead of having a storyline with tons of choices to progress through it will be a bigger area with lots of fetch quests and epic loot with some terminal here and there where the actual writing is.


[edit]

And before anyone says "Well if you don't like it don't buy it": Oh but I'm going to buy it, and then I will whine about it and create a big fuzz.



Hey, gabe, long time no see, I really missed you rants, you didnt changed at all :spotted owl:
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CYCO JO-NATE
 
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Post » Sat Aug 27, 2011 2:09 am

In Fallout 4 they'll probably have 4 new PitTrog reskins. :rolleyes:

Seriously though, why does every new type of mutant have to be bullet practice?
Really, instead of having Lobotomites, Trogs, Hillfolk, Lurks and Ghosts be things one can interact with and actually learn things from they are reduced to "look everybody! Cool humanoid mutant! Shoot it!!!"

Hey Dinosaurs, remember how you [censored]ed about Mothership Zeta?
Remember those rants? About mindless exploration, epic loot, ridiculous enemies and a bunch of linear shoot'em'up missions?
Remembered them yet?
Okay, keep those in mind when Lonesome Road comes out.
And when it does; I want you all to look back at HH, OWB and LSR and compare them to Dead Money and F:NV then compare them to MZ.
Then ask yourself "Am I being too lenient towards these three cause Obsidian made them?"

Just saying. :mellow:

Cause I'm beginning to wonder yknow, a lot of us bashed MZ like crazy but when HH and OWB follow the same concept just with less aliens people are suddenly accepting it and actually loving it.
I just find it strange.



So LSR, it looks very empty, I remember seeing the voice actor cast earlier and it doesn't have a lot of NPC's, so my prediction is that it will be like Dead Money, except remove the characters and dialogue from Christine, Dean, Dog, God and then replace Elijah with Ulysses, then instead of having a storyline with tons of choices to progress through it will be a bigger area with lots of fetch quests and epic loot with some terminal here and there where the actual writing is.


[edit]

And before anyone says "Well if you don't like it don't buy it": Oh but I'm going to buy it, and then I will whine about it and create a big fuzz.



Hey, gabe, long time no see, I really missed you rants, you didnt changed at all :spotted owl:

Also did you compared HH and OWB with MZ?,

Nope, I dont see any similarities, MZ doesnt have even a plot, and it wasn even funny, you are just trying too hard
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Tiffany Carter
 
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Post » Fri Aug 26, 2011 6:17 pm

About time we got another explosives weapon! :D
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Assumptah George
 
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Post » Fri Aug 26, 2011 7:46 pm

Hey, gabe, long time no see, I really missed you rants, you didnt changed at all :spotted owl:

Also did you compared HH and OWB with MZ?,

Nope, I dont see any similarities, MZ doesnt have even a plot, and it wasn even funny, you are just trying too hard


Oh [censored] here we go...
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RUby DIaz
 
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Post » Sat Aug 27, 2011 2:19 am

Hey, gabe, long time no see, I really missed you rants, you didnt changed at all :spotted owl:

Also did you compared HH and OWB with MZ?,

Nope, I dont see any similarities, MZ doesnt have even a plot, and it wasn even funny, you are just trying too hard

It did have a plot.

And what I mean is: that both DLC's sacrifices choices, NPC interaction and story for exploration. A lot of us complained about the linear killfests while ignoring HH's and OWB's Killfests. Hell, HH even has a long ass canyon that is linear FPS'ing. Instead of following Dead Money's pattern where what you do actually matter in the long run they just send you off on fetch quests. Just like MZ did.

HH, OWB and MZ had mindless exploration that were the selling point, not the story. (How good a quality each story had is not the point.) OWB even jokes about it and goes "You know what? Just go explore, I know you want to."
They all had fetch quests were you just went somewhere to get or kill X, no big story development or anything, just go disarm some bear traps, go kill some generators, or go get some suit parts.
MZ had ridiculous enemies, and so did OWB.
MZ had a linear story, so did HH up until the very end.
MZ and and OWB both share the epic cool awesomeness loot, HH, not so much.
MZ and OWB both had bullet sponges, and actually, HH's White Leg's were strangely durable.

No similarities? You jesting now right?

Actually, if you have the three companions in MZ follow you, Paulson, Elliot and... Some girl... Then the NPC interaction is superior to HH and OWB.
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Naughty not Nice
 
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Post » Fri Aug 26, 2011 11:27 pm

Again Ah [censored] Flame war here we come.
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{Richies Mommy}
 
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Post » Fri Aug 26, 2011 7:00 pm


Actually, if you have the three companions in MZ follow you, Paulson, Elliot and... Some girl... Then the NPC interaction is superior to HH and OWB.


Are you suggesting that paulson, Elliot, and the girl are deeper and more interesting characters than Joshua Graham or Dr. Mobius? That's just not true.
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Brιonα Renae
 
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Post » Fri Aug 26, 2011 3:49 pm

I said NPC interaction, not character depth.
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Chantel Hopkin
 
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Post » Fri Aug 26, 2011 5:40 pm

But would you rather interact with a few really interesting characters or a lot of dull, dry characters?
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scorpion972
 
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Post » Fri Aug 26, 2011 1:36 pm

But would you rather interact with a few really interesting characters or a lot of dull, dry characters?

I didn't find the MZ cast dull or dry.
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Lindsay Dunn
 
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Post » Fri Aug 26, 2011 11:33 pm

I didn't find the MZ cast dull or dry.


To each their own, I guess. I found them dull in comparison to Graham and Mobius though.
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Schel[Anne]FTL
 
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Post » Fri Aug 26, 2011 11:23 pm

It did have a plot.

And what I mean is: that both DLC's sacrifices choices, NPC interaction and story for exploration. A lot of us complained about the linear killfests while ignoring HH's and OWB's Killfests. Hell, HH even has a long ass canyon that is linear FPS'ing. Instead of following Dead Money's pattern where what you do actually matter in the long run they just send you off on fetch quests. Just like MZ did.

HH, OWB and MZ had mindless exploration that were the selling point, not the story. (How good a quality each story had is not the point.) OWB even jokes about it and goes "You know what? Just go explore, I know you want to."
They all had fetch quests were you just went somewhere to get or kill X, no big story development or anything, just go disarm some bear traps, go kill some generators, or go get some suit parts.
MZ had ridiculous enemies, and so did OWB.
MZ had a linear story, so did HH up until the very end.
MZ and and OWB both share the epic cool awesomeness loot, HH, not so much.
MZ and OWB both had bullet sponges, and actually, HH's White Leg's were strangely durable.

No similarities? You jesting now right?

Actually, if you have the three companions in MZ follow you, Paulson, Elliot and... Some girl... Then the NPC interaction is superior to HH and OWB.


1. Fallout had ALWAYS ridiculous enemies
2. HH and OWB have more than one or two choices, try to search more
3. And that wasn the seconday aspect of any RPG ever?
4.DM have a Bullet Sponge, ELIJAH!!, So does every assasin squad and the ghoul reavers at the main quest also count

Looks like that you just want thinks at your own tastes, but dont think how the devs thinks of want the fanbase in general wants for content.
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IM NOT EASY
 
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Post » Fri Aug 26, 2011 10:36 pm

Not saying that Graham or Mobius were boring or anything, but the Think Tank just stayed up there in their dome and spat out annoying crap that made Three Puppies have the voice of an angel.
And Graham.... [censored] Burned Man, Hanged Man is the real deal. :disguise:


[edit]

1 Yes, but robot scorpions? A giant robot scorpion?
2 Never said they only had two choices, I said most of their choices show up at the end and not like DM evolve during the story.
3 Yeah, and I thought Fallout was different, that while it does have powerful weaponry it doesn't have that ridiculous epic loot with some unique super blaster. (excluding the Alien Blaster of course)
4 Uh huh, "A" bullet sponge, and assassin squads aren't bullet sponges for me, neither are Reavers.

5 You'll have to redo that sentence cause I have no idea what you just said there.
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Katharine Newton
 
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Post » Fri Aug 26, 2011 3:50 pm

Not saying that Graham or Mobius were boring or anything, but the Think Tank just stayed up there in their dome and spat out annoying crap that made Three Puppies have the voice of an angel.
And Graham.... [censored] Burned Man, Hanged Man is the real deal. :disguise:


Bold=Agreed. Otherwise I will not jump in on this.
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Alyce Argabright
 
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Post » Sat Aug 27, 2011 1:41 am

Not saying that Graham or Mobius were boring or anything, but the Think Tank just stayed up there in their dome and spat out annoying crap that made Three Puppies have the voice of an angel.
And Graham.... [censored] Burned Man, Hanged Man is the real deal. :disguise:


That- the-point-of-the-whole-DLC, ever watched a 50 Sci-Fi movies, well, OWB is all of those in a nutshell......

Hanged man my butt, A NPC who just yells "chaotic evil" in his personality doesnt deserve to be brought again, EVER
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steve brewin
 
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