Oh wow, i totally misread that....
Yeah, I prefer the shorter openings like Morrowind, or at least an option to jump ahead into the game.
Me too. First I thought...
For T.E.S. I like long epic cinematic openings! You can always press "Esc"
this.
But it's like...
They aren't talking about the cinematic. They mean opening training missions.
this.
The long training mission is just awful. They should have made short instructions for moving and interacting with objects and the rest should be handled like they did with the persuasion minigame - info popped up the first time you spoke to a person(the minigame svcked anyway but thats another topic). Every time you start a new game you got to do this [censored] thing again They should have made a short one or should have implemented the option to skip it.
To...
I preferred Morrowind's simple "here you are, thats your name, good luck" approach. A lack of a tutorial or real goal was one of the many great things about Morrowind.
However,
I created a save file right before exiting the sewer in Oblivion, where you still had the option to change all character features again (and with the light of a torch.) I named the file "tutorial" and loaded it when I wanted a new character, ect.
I voted Morrowind's short and simple, but will find a way to work with whatever is actually put in Skyrim.
this.
Yeah you could handle it that way but bethesda should have made the game so you don't need a trick. Okay it's not really a trick or hard to figure and I used it but just after I went through it some times and was always bored to death. And also for hard roleplaygamer isn't it a bit immersion breaking to change your race and gender in the game.
I voted for short ones like morrowind.