Please post down any of your favorite, fun builds below. i need ideas on a new playthrough
Please post down any of your favorite, fun builds below. i need ideas on a new playthrough
Edit: Welcome to the forums! Please have a fishy-stick: http://images.uesp.net/c/c4/Fishystick.jpg(it's a tradition) /Edit
Hmm - a broad question. I generally play the same kind of build but with different areas of emphasis so the ones that stand out are the ones that are unique.
For example, played a pure magic-school character which means no stealth or combat skills and only enchanting for the crafting. That was tough, but fun because most of the attribute points went into magicka, not health or stamina and without armor, could be one-shoted easily. Still, the combination of illusion and conjuration was cool. This was on Master difficulty, not playing as dragonborn, and following the Mage College questline initially, then doing Dawnguard. Spent a little time in Solstheim doing general, non-dragonborn stuff.
Another fun build was limited just to the stealth school. This involved alchemy (which was really fun), the Thief's Guild, Dawnguard, Companions, but no main quest. The main weapon was bow and arrow, but no one-handed perks. I think I allowed smithing on that one, but not with perks. Otherwise, weapons were too limited. Also on Master difficulty.
If you decide to mix and match across the schools, stealth is an easy skill to build rapidly. Combine it with archery or one-handed and you can do really well (even without armor, just cloth for maximum stealth). If you add alchemy or enchanting, you'll become over-powered pretty easily.
Throw in the MQ and pick up shouts to bolster any build - I've been having lots of fun Fus-Ro-Dah'ing baddies off ledges and mountain tops with my current build.
Good luck!
My longest played characters are the ones with lots of skills. When I do this, I try to keep them fairly even. This takes a long time to level up and keeps the quests coming as I usually join all most (have yet to do the Dark Brotherhood) of the factions and/or guilds.
My shortest lived characters are the ones where I "over-specialize", using just a handful of skills. These become too good too fast
My most fun build is unfortunately mostly OP at the end, anyway the build is:
Race: Altmer
Attributes: 1/2/1 distribution (M/H/S)
Skills: Illusion
Heavy Armor
2 handed weapons
Sneak
Archery
Restoration
Destruction
Important pieces of equipment and spells: Staff of Chain Lightning, Bound Bow, Staff of Storm Atronach and Staff of Paralyze which apart from the Staff of Chain Lightning are easy to get early on. A Novice Hood should be kept on you or other magicka equipment for casting Bound Bow, also make sure to craft the Atronach spell books once you get the ingredients.
Priorites early on will be to increase the level of Calm by investing in Hypnotic Gaze, Animage and Kindred Mage. Every other perk goes into Heavy Armor, 2H and Sneak as long as Calm can work at your current level. For Heavy Armor stick with Juggernaut only, 2H needs Barbarian and Champion's Stance and Sneak perks should go into the right side up until Assassin's Blade but no more than the 1 perk required into Stealth. Archery, Restoration and Destruction are secondaries from which you need Rune Master and Augmented Shock, Restoration needs Apprentice and Regeneration and the rest can go into the left side of Archery.
So what makes this a fun build? Variety in ways you can approach combat. The warrior way would be to charge in with your 2-hander and crack skulls relying on your armor and skill to keep you safe, the thief way would be to sneak up on them and backstab with your dagger or bow, and the mage way would be to use a staff of chain lightning and spell in your other hand.
Eventually you want to get every perk in Illusion and Conditioning in Heavy Armor, Power Shot and Quick Shot in Archery and Arcane Smithing. I rely on drops and what I can buy for armor and weapons, which is nice since it gives me an incentive to go out and explore and do bounties for loot.
Alternative build to the one above.
Race: Any
Attributes: 3/2/1 distribution (M/H/S)
Skills: Illusion
Destruction
Restoration
Heavy Armor
1 handed weapons
Max Illusion and Destruction perks and skill, Restoration up until Adept and Necromage. Juggernaut, Armsman and Fighting Stance in the remaining skills.
I'm the opposite of AIBQuirky, my longest played characters are specialists. They lvl quickly at first and then very very slowly. I only do a quest-line or two, depending on who the character is... then again I may do no quest-line.
Say I decide on a female Orc, her RP is that she is looking for a husband, but she wants to be a really good wife. So she need's to learn all the things an Orc wife needs to know. Would she be a 1st wife, wise and a healer? or a 2nd wife, the Forge mistress? Before she reaches the age of Trade ( when the Chief's daughters are sent to other strongholds to be chosen to be a wife of a chief) she need's to learn these things.. so she will hunt to get hides and she will mine to get the ore to so that she may practice her smithing. She will gather ingredients to learn the herbilist trade so that she may become wise in the ways of healing.
What exactly her skills are in melee really wouldn't matter, light or heavy armor is really up to what you want. It's the story that really matters for a long lived character... how you play her, how she interact's with others, what she does to make her skills better... those are important.
But you see that is just the way I play. I have no interest in a Jack-of-all-trades character that does every quest-line. I come up with a story idea and then play it out.