So long old V.A.T.S...how about this.

Post » Thu Nov 26, 2015 11:08 pm

Oh you mean like the isometric view thats no longer in use?

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Je suis
 
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Post » Thu Nov 26, 2015 7:47 pm

Thanks for all the thought that went into that post.

Also, an isometric game just came out, Obsidian put it out. It's called Pillars of Eternity. Also Wasteland 2.

Just saying.

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Emily Graham
 
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Post » Fri Nov 27, 2015 3:28 am

the frequency of use I never mind but I do hope they revamped it to make it go with the flow rather then the punch to pacings guts that VATS in FO3/NV is, and yes that might mean using slow-mo to achieve that.

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Gemma Flanagan
 
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Post » Thu Nov 26, 2015 2:58 pm

Gotta admit, though, that it does call for more functionality.

I'd rather it be a tactical tool of a creative craftmanship that has an actual gameplay impact and purpose and requires some thought than a superficiality like it is now, or an easy-going bullet time gimmick that seems so popular these days.

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Ludivine Poussineau
 
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Post » Thu Nov 26, 2015 4:46 pm

I'd like it if it were slow motion, allowed you to freely aim from one target to another, and kind of snapped to a target area when you went over it. Kind of like Red Dead Redemption. Scan over Raider Joes head, it snaps to his head. Didn't want to shoot him, press any direction again for a second or so and its back to free aim so you can shoot Raider Bob in the knee.

Could even put in an option to increase or decrease the slowdown to make it more similar to F3 VATS or just a slight advantage.
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Danger Mouse
 
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Post » Thu Nov 26, 2015 7:22 pm


Well....cazadors.

1) VATS
2) aim for the wings
3) ???
4) profit
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Christine Pane
 
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Post » Thu Nov 26, 2015 3:56 pm

VAT is nice for small fast moving enemies or very chaotic scenes.

Replying FO:NV now and only use VAT here as its not as OP as in FO3.

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lacy lake
 
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Post » Thu Nov 26, 2015 8:23 pm

They'll probably keep slow motion for the drugs/perks.

The only thing vats needs is building upon the unique attacks melee weapons allowed in NV, with special attacks having a chance to knock down or bonus limb damage.

Extending it to unarmed seems obvious, but I'm not sure how it would be extended onto guns.

We could get single shot with fully auto weapons, with higher % to hit than the full burst, or aimed shots with weapons that only fire once in vats, getting a bonus to % to hit/crit at the cost of more AP.
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Ashley Clifft
 
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Post » Thu Nov 26, 2015 4:55 pm

I'm ok with the way it is, but would like to see something like bullet time added so it doesn't completely freeze time. and you actually have to do a little aiming yourself.

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Kayla Keizer
 
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Post » Fri Nov 27, 2015 2:24 am

VATS are the only thing that diffrentiates Fallouts gunplay from the drones of other shooters.

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james reed
 
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Post » Thu Nov 26, 2015 6:48 pm

In fairness, the only thing shooters do well is shooting, so if there's one thing Bethesda could afford to copy from the genre it's that.

But I do think VATS should return in some capacity, albeit different to what was in F3/NV.

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Miragel Ginza
 
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Post » Thu Nov 26, 2015 9:07 pm

... said no Bethesda dev ever.

I feel like we'll be lucky if we still have SPECIAL. Seeing the changes made in character design from OB to Skyrim, removal of classes, attributes, etc. I can't imagine there not being some major changes in store. Granted I think some things needed to be tweaked some, but Bethesda's answer to tweaking something has been to remove it completely.

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Charlotte Lloyd-Jones
 
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Post » Fri Nov 27, 2015 12:13 am

It only made the game easier in FO3, and that was because they made it broken overpowered. If you were naked and using VATS, you had superior damage resistance to a guy in power armor that didn't use VATS. I'm not even joking.

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gemma
 
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Post » Thu Nov 26, 2015 4:59 pm

I'm with you. Make it an active auto-aim that drains action points when you shoot/at a constant rate. The slow-mo should (maybe) be a perk for people that don't really want it to go slow.

Why? Because sometimes its smarter to wait to make a shot than to just fire off a hope that 70% hit rate works in your favor.

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Antonio Gigliotta
 
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Post » Thu Nov 26, 2015 9:39 pm

Yeah...

...I for once got tired of VATS, hope they bring something different and more compelling this time.

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Damned_Queen
 
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Post » Thu Nov 26, 2015 3:02 pm

Playing FONV, nothing made me feel more smug then using vats to blow up a stick of dynamite in a powder ganger members hand blowing him to smithereens and his buddys.
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Dominic Vaughan
 
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Post » Thu Nov 26, 2015 10:07 pm

imo I would like if they made Vats a

  • player controlled bullet time mechanic
  • Uses AP during activation
  • Can change the "settings" of your VATS through Pip-Boy
  • Is only accessible with your Pip-boy on
  • Can fight against enemies using Vats following the aspects above
  • Can be enhanced/Customized/affected by Consumables

Everything else, the Targeting business et al Sans the Cinematic Kill cam movie reel I would enjoy

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Mandy Muir
 
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Post » Thu Nov 26, 2015 6:08 pm

I'm hoping for more depth with Vats this time around, keep the special attacks from New Vegas, have the damage resistance be like 50% or less. I would not want it like Destiny, this is an RPG 1st FPS 2nd, I hope Beth remembers that when they develop this game. :tongue:

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Mandy Muir
 
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Post » Fri Nov 27, 2015 12:43 am

Agreed. I rather like V.A.T.S.

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Brandi Norton
 
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Post » Thu Nov 26, 2015 10:04 pm

Thought of a few ways to use the same general VATS mechanics as we have now and keep everyone happy.

  • VATS has an option between toggle and hold
  • You stay in first person if you were in it (making it a seamless process)
  • ALL vats events/transitions happen more quickly
  • Shooting briefly accelerates times for as long as it takes to fire
  • You don't have to watch the bullet travel its path before firing again or ending VATS
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Bryanna Vacchiano
 
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Post » Thu Nov 26, 2015 12:14 pm

It would be nice in VATS to always be able to select which body part you want to aim at.

That's because it's your turn, not his. When your turn is over, then he gets his turn to hurt you back.

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Lillian Cawfield
 
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Post » Thu Nov 26, 2015 1:42 pm

I never had much trouble with Cazadors. Then again, I try to NOT be in their way, or outright avoid them if I can. Plus, having a good survival to make a lot of Snakebite Tourniquets helps with the poison.

Plus, I said usually, as in there are exceptions.

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Elisha KIng
 
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Post » Thu Nov 26, 2015 4:05 pm

No it's fine the way it is.
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Alada Vaginah
 
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Post » Thu Nov 26, 2015 11:32 am

VATS is godmode. Remove the invulnerability and it's fine.

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Joanne Crump
 
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Post » Thu Nov 26, 2015 9:33 pm

I wouldn't mind if they scaled down the amount of AP you got and slowed the regeneration, in FO3 it seemed that even with low stats you could spam VATS a ton. I'd kind of want them to scale up SPECIAL to 20 instead of 10 to accommodate it and give you a bit more starting points and more ways to increase it during play. Possibly a soft cap of 20 that you can get from equipped items and general boosts, and a hard cap of 25 that can only be achieved in certain ways, such as temporary boosts with chems.

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NIloufar Emporio
 
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