Long Road To Ruin (RP Sign up)

Post » Fri Dec 31, 2010 8:33 am

The Altmeri aren't two. The only people invading are the Altmer. Bosmer are at bay with Elsweyr at the moment.

I'm giving the legion 60,000. I'm bringing in forces from around 2 or 3 cities with my Redguards, and I'll have 40,000.

Darkom. Of course there are.

My Redguard nomads will do just fine.
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Sebrina Johnstone
 
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Post » Fri Dec 31, 2010 4:33 am

By the way.

As for centurions, we will see what Webster says. After all, he runs the Empire.
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Ryan Lutz
 
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Post » Fri Dec 31, 2010 3:08 am

Too bad there aren't any horse archers in Tes :(


Why not exactly? :shrug:
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herrade
 
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Post » Fri Dec 31, 2010 3:46 am

Too bad there aren't any horse archers in Tes :(


Well... There is nothing which points out that there DOESNT exist any horse archers in TES (except perhaps that there is nothing which points out that there DOES exist horse archers in TES)...

But the Dunmer arent what I would call a horse-people. That would more be the inhabitants of High Rock, (Lots of plains there if I am correct, and knights, a winning combination for a horse-nation, but I dont think they would be horse archers) Hammerfall (The Crowns seems like a slightly nomad people... I may be wrong) and perhaps Valenwood (Bosmers likes animals and they got a good eye with the bow) which would use horses to any greater extent and perhaps using them with an bow.

Just my 2 septims.
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Mizz.Jayy
 
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Post » Thu Dec 30, 2010 9:36 pm

One thing about the armour of the Imperial Legion... Is it the plate armour with chainmail under which is in Oblivion? Or is it the Morrowind armour where most ordinary joes got chainmail and some netch/leather and iron for boots and greaves?

Was reading GD′s guide to Battle RPs (late, perhaps) and the Imperial Legion soldiers would propably be unable to move anywhere at any higher speed with all that Oblivion armour (unless they got horses)... They would also be pretty hard to really actually be killed with that armour by mundane means...

So the Oblivion armour looks slightly exagerated while the Morrowind armour looks more movable and agile.

For my character sheet I used the Oblivion one since that is the game I have played the most (and the one I overall CAN play at the moment) but that can ofcourse be changed.
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naana
 
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Post » Fri Dec 31, 2010 12:46 am

Why not exactly? :shrug:


I just suppose I'd never heard any mention of them. I think Hammerfell would be the best bet for horse archers, and the Bosmer might have some other kind of mounts (probably not horses). Anyway, I don't get to use them, so it doesn't matter to me. Unless I could have guar archers :hubbahubba:

I thought the Aldmeri dominion was Altmer and Bosmer? Or are the Bosmer not willing to field any soldiers for the Aldmeri's army?
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Jessie Rae Brouillette
 
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Post » Fri Dec 31, 2010 4:25 am

I just suppose I'd never heard any mention of them. I think Hammerfell would be the best bet for horse archers, and the Bosmer might have some other kind of mounts (probably not horses). Anyway, I don't get to use them, so it doesn't matter to me. Unless I could have guar archers :hubbahubba:

I thought the Aldmeri dominion was Altmer and Bosmer? Or are the Bosmer not willing to field any soldiers for the Aldmeri's army?


No, my loyal minions are gaining new Khajit territory for the dominion as we speak. You humans should be afraid. Very afraid.
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LijLuva
 
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Post » Fri Dec 31, 2010 8:03 am

Horse Archers: If any people stand a good chance of having them, it's going to be Colovians and Redguards. Why? Because they actually have the land where it would make sense. Morrowind, not so much. Of course, they hve flying bug cavalry.....
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Laura Simmonds
 
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Post » Fri Dec 31, 2010 2:47 am

Horse Archers: If any people stand a good chance of having them, it's going to be Colovians and Redguards. Why? Because they actually have the land where it would make sense. Morrowind, not so much. Of course, they hve flying bug cavalry.....


A Bosmer born outside Valenwood would propably make a good horse archer.

Also, The Imperial City has arrived! Who rules the Empire at the moment? Ocato? The Elder Council? A new emperor? Or some kind of behind the scenes guy?
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sw1ss
 
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Post » Fri Dec 31, 2010 4:47 am

A Bosmer born outside Valenwood would propably make a good horse archer.


It doesn't just take a natural affinity with bows and animals. I read a great read once on Atilla and in the book, the author interviewed the man (Lajos Kassai, or something like that, I don't have the book at hand) who basically brought horse archery back to life and even he admitted that you basically have to spend your entire life, from when you can walk through childhood to be able to do something as challenging as hitting a target while riding a horse.

So it makes the most sense for any nomadic people in Tamriel to be able to do such a thing, and the nomadic tribes of the Alik'r desert seem to be one of the few who would spend their lives on horseback IMO.

EDIT: Ah, it was Lajos Kassai.
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Nims
 
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Post » Fri Dec 31, 2010 5:11 am

One thing about the armour of the Imperial Legion... Is it the plate armour with chainmail under which is in Oblivion? Or is it the Morrowind armour where most ordinary joes got chainmail and some netch/leather and iron for boots and greaves?

Was reading GD′s guide to Battle RPs (late, perhaps) and the Imperial Legion soldiers would propably be unable to move anywhere at any higher speed with all that Oblivion armour (unless they got horses)... They would also be pretty hard to really actually be killed with that armour by mundane means...

So the Oblivion armour looks slightly exagerated while the Morrowind armour looks more movable and agile.

For my character sheet I used the Oblivion one since that is the game I have played the most (and the one I overall CAN play at the moment) but that can ofcourse be changed.


my take on the Imperial Legion armor was that the Morrowind armor is more realistic then the Oblivion armor (I also like the Morrowind armor better. Even the Morrowind plate http://img84.imageshack.us/i/screenshot2q.png/ (sorry didn't have a Morrowind shot close at hand, but this one is close enough to get the job done) can be viewed as realistic; you can see that it is just a briastplate/back plate with chain mail under it. If you look closely at the pick you can see that the hands, legs, and feet are all covered in "cloth/leather" with steel strapped to them.

I disagree that the Legion soldiers would be hard to kill. A mace or a hammer would cause blunt force trauma which in the right areas can and will kill, second the Halberd and polearms were designed to kill a man in full plate armor.
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jadie kell
 
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Post » Fri Dec 31, 2010 3:29 am

Still, arrows would most likely bounch off the armour pretty easily, swords would have to hit the chainmail or go retire.
But I have always liked the Oblivion armour because of some odd reason, perhaps it is because its better graphics in Oblivion...

But the Oblivion armour and the Morrowind armour are VERY different to eachother. Which one this RP will use is something which I really would want to know.
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Britta Gronkowski
 
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Post » Fri Dec 31, 2010 7:28 am

Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry


Just wanted some people to see that.

It seems likely that the medium to heavy infantry was comprised of tougher races, probably Nords or Orcs. It even says in the Orc article on the UESP that Orcs were some of the finest front-lined troops in the Legions if they were in heavy armor.

If anything, the chain mail/leather that you see in Morrowind would be the most common, with the heavier armors being worn by veterans and the like.
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Code Affinity
 
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Post » Thu Dec 30, 2010 11:58 pm

Is this still avable to sign up for?
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Richard Dixon
 
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Post » Fri Dec 31, 2010 5:26 am

Too bad there aren't any horse archers in Tes :(

Anyway, I don't think you can assign a standard number to every single province. Obviously the Nords would have more soldiers than the Khajiit (given Elsweyr's distinct lack of formal government), and the Aldmeri (since they are two provinces) would also have an inflated number.

Anyway, if anyone would like to volunteer to take the Nerevarine, please let me know so we can discuss what his/her relationship would be with my government. Thanks.


I'd gladly take the Nerevarine. I have some interesting ideas for him too.

Well... There is nothing which points out that there DOESNT exist any horse archers in TES (except perhaps that there is nothing which points out that there DOES exist horse archers in TES)...

But the Dunmer arent what I would call a horse-people. That would more be the inhabitants of High Rock, (Lots of plains there if I am correct, and knights, a winning combination for a horse-nation, but I dont think they would be horse archers) Hammerfall (The Crowns seems like a slightly nomad people... I may be wrong) and perhaps Valenwood (Bosmers likes animals and they got a good eye with the bow) which would use horses to any greater extent and perhaps using them with an bow.

Just my 2 septims.


There are no horses in Morrowind because the grass is poisonous to them. Morrowind's grass has adapted to the volcanic ash of Red Mountain and therefore is different than grass in the human provinces such as Cyrodiil, Skyrim, High Rock, and Hammerfell. Bosmer wouldn't make good horse archers mainly because Valenwood is almost entirely thick forest and cavalry of any sort is ineffective. If we are indeed treating Cyrodiil as it is in pre-Oblivion lore, then horse archers are likely a non factor in this RP.

One thing about the armour of the Imperial Legion... Is it the plate armour with chainmail under which is in Oblivion? Or is it the Morrowind armour where most ordinary joes got chainmail and some netch/leather and iron for boots and greaves?

Was reading GD′s guide to Battle RPs (late, perhaps) and the Imperial Legion soldiers would propably be unable to move anywhere at any higher speed with all that Oblivion armour (unless they got horses)... They would also be pretty hard to really actually be killed with that armour by mundane means...

So the Oblivion armour looks slightly exagerated while the Morrowind armour looks more movable and agile.

For my character sheet I used the Oblivion one since that is the game I have played the most (and the one I overall CAN play at the moment) but that can ofcourse be changed.


Imperials = Romans

I always envisioned the Legionnaires in Oblivion and the Legionnaires in Morrowind as two different entities. The troops in Morrowind are more representative of what your stereotypical Imperial soldier looks like. They're equipped to best fight as the Romans did. Tight columns and focusing on getting 'inside' on an enemy to expose vital areas for thrusting short swords. Oblivion's Legionnaires were equipped better to fight solo as they were often patrolling by themselves or in small groups. Hence why they wore plate mail and used long swords and circular shields, rather than wearing chain mail and using short swords and rectangular shields.

In all likelihood, the centurions/officers would wear the Oblivion apparel and the grunts would wear the Morrowind apparel.

Horse Archers: If any people stand a good chance of having them, it's going to be Colovians and Redguards. Why? Because they actually have the land where it would make sense. Morrowind, not so much. Of course, they hve flying bug cavalry.....


The Colovians and the Nords are the two factions I see as most likely using horse archers. Skyrim, while mountainous and forested, still has some open plains. Horse archers would be a great way for some of the smaller towns/cities to combat the well-trained heavy infantry the big boys of Skyrim would possess. The reason I'm unsure if Redguards would have horse archers is that it's not well integrated into their culture. As horseman, the Redguards are less notable than the Nords, Bretons, and Imperials. The Redguards aren't even renown as marksman (although certainly not foreign to the concept of ranged missiles).
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Penny Wills
 
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Post » Fri Dec 31, 2010 6:40 am

You also need to consider the nature of a rider's bow, the reason the mongols were so effective is that they figured out the composite bow, which allowed to have a short bow with firing power comparable to a much longer bow, thus fixing both the problem of the short bow not being strong enough and the long bow not being usable on horse back. I don't know if composite bows are even heard of at this point in Tamriel's history, I've mostly played Morrowind and didn't see any composite in there, just long and short.
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Steven Nicholson
 
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Post » Fri Dec 31, 2010 11:31 am

You also need to consider the nature of a rider's bow, the reason the mongols were so effective is that they figured out the composite bow, which allowed to have a short bow with firing power comparable to a much longer bow, thus fixing both the problem of the short bow not being strong enough and the long bow not being usable on horse back. I don't know if composite bows are even heard of at this point in Tamriel's history, I've mostly played Morrowind and didn't see any composite in there, just long and short.

And even the longbows weren't really longbows.

Crossbows are cooler anyway. Granted, Imperil crossbows were just mass-produced versions of the Dwemer Crossbow.
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^_^
 
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Post » Fri Dec 31, 2010 2:47 am

I'd gladly take the Nerevarine. I have some interesting ideas for him too.



There are no horses in Morrowind because the grass is poisonous to them. Morrowind's grass has adapted to the volcanic ash of Red Mountain and therefore is different than grass in the human provinces such as Cyrodiil, Skyrim, High Rock, and Hammerfell. Bosmer wouldn't make good horse archers mainly because Valenwood is almost entirely thick forest and cavalry of any sort is ineffective. If we are indeed treating Cyrodiil as it is in pre-Oblivion lore, then horse archers are likely a non factor in this RP.


In Colovia, doesn't it start to clear out and become more plains and steppe land than forest?

The Colovians and the Nords are the two factions I see as most likely using horse archers. Skyrim, while mountainous and forested, still has some open plains. Horse archers would be a great way for some of the smaller towns/cities to combat the well-trained heavy infantry the big boys of Skyrim would possess. The reason I'm unsure if Redguards would have horse archers is that it's not well integrated into their culture. As horseman, the Redguards are less notable than the Nords, Bretons, and Imperials. The Redguards aren't even renown as marksman (although certainly not foreign to the concept of ranged missiles).



But there are nomadic tribes living in the Alik'r Desert aren't there? So it stands to reason that those nomads would be the most proficient horseman because they spend their entire lives hunting and moving around on horses on the wide open desert and plains.

And just because game mechanics doesn't give Redguards a marksmen bonus, doesn't mean they can't be good at archery.
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SamanthaLove
 
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Post » Fri Dec 31, 2010 4:58 am

Is this still avable to sign up for?

Yea. Just dedicate yourself.

Deal is, what the game leaves out, is Steel is going to be pretty rare. The only people who will have steel are going to be knights. Other people get Iron.

At long range, most of the arrows will bounce off, especially lighter ones, unless you are just too damn unlucky. From short range with some heavy arrows, or even a crossbow, outcome will be different. Example shown at Agincourt, archery at a dangerous close range can do some damage.

You ever seen the third Lord of the Rings movie? Where the Orcs are besieging the walled city that is literally on the side of the mountain (forgot the name), and how Rohan comes to save their ass, or at least try to?

Rohan comes in, and all the Orcs start shooting arrows at them from a close distance. These level some of Rohan's rider horseman. The archer is effective, only one thing, they need protection.

Right after they shoot those guys, Rohan comes in and mows some lawn. All those Orc archer dudes got crapped on, because 2,000 pound warhorses in chainmail ran over them.



Darkom, you won't have mounted Guars. Their backs aren't strong enough. You can have some horses from the Kragenmoor area, and I will permit you to have a Guar chariot type of deal. There is a reference in one of the lore books where it refers to a man "running a way on his guar", which if you read on shows he got on a wagon pulled by a Guar and rode off.


Steve, Redguard nomads, or Dunedwellers as Tamriel Rebuilt calls them, are very effective on the whole horse archer deal. Of course, they aren't unstoppable. I'm not going to tell any of you how to stop them, but they can be stopped.

In this RP, you are going to screw game mechanics. I was going to let the Nords Thunderfist and freeze the earth and stuff, and I was going to let Orcs berserk and such, and Redguards use their adrenaline, etc. As for the Dunmeri, they'll use their ancestral ghost thing some, but more like how it was in Morrowind (with the shield or whatever it was), not in Oblivion (the conjuration).

Khajiit will be able to use night-eye, making them more effective for night attacks.


I'm back too, boys. Going to be working on my sheet soon.

Anyone else finished theirs?
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Yvonne Gruening
 
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Post » Fri Dec 31, 2010 12:55 am


In this RP, you are going to screw game mechanics. I was going to let the Nords Thunderfist and freeze the earth and stuff, and I was going to let Orcs berserk and such, and Redguards use their adrenaline, etc. As for the Dunmeri, they'll use their ancestral ghost thing some, but more like how it was in Morrowind (with the shield or whatever it was), not in Oblivion (the conjuration).

Khajiit will be able to use night-eye, making them more effective for night attacks.


I'm back too, boys. Going to be working on my sheet soon.

Anyone else finished theirs?

IN Morrowind, Dunmer could conjure up an ancestral ghost as well as use Sanctuary. So if we're going with how it was in morrowind, then they could still conjure their ancestral ghosts.

About Khajiits, Eye of Night is really just the game mechanics way of Implementing their natural ability to see in darker areas. They wouldn't really be using a power or spell or anything, just letting their eyes adjust to the dark.
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Louise Dennis
 
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Post » Thu Dec 30, 2010 10:23 pm

We aren't doing the "Our 10,000 men each summon a ghost thing and only silver can kill them."

That would be [censored], otherwise the Dunmeri would have won every war they've been in in history. No conjuring. Mages can conjure, that's it.
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Dustin Brown
 
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Post » Thu Dec 30, 2010 8:52 pm

More questions:

What is the siege technology at this time? Is it common practice to build encircling walls, entrenchments, forts and towers and use siege towers, catapults and other siege weapons? Or is it not quite as developed, and most siege's are the attacker trying to starve out the defender because the means for scaling and breaching walls and containing the defenders have not been developed?

Second is, the same question, but directed at pitched battles.

EDIT: As in, are advanced strategies developed and stuff like that?
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Brooks Hardison
 
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Post » Fri Dec 31, 2010 4:11 am

More questions:

What is the siege technology at this time? Is it common practice to build encircling walls, entrenchments, forts and towers and use siege towers, catapults and other siege weapons? Or is it not quite as developed, and most siege's are the attacker trying to starve out the defender because the means for scaling and breaching walls and containing the defenders have not been developed?

Second is, the same question, but directed at pitched battles.

EDIT: As in, are advanced strategies developed and stuff like that?


It is developed, and you may choose to use such siege weapons. They do take time to construct though. Personally though, if you are going to try to breach the walls of some city with the same number of men as you, and go in there with a "We are going to sack and [censored] all of you" attitude, the noblemen are going to fight back too. Thus, you may be very well outnumbered. Best thing is to be nice, starve them out. Make the noblemen force the army to go out of the city and fight you.


And a side note to everyone:

Don't send me your army sheet until you need it, that way no one knows what you have or where it is. You can invade your forces from different points as well. Skyrim can invade from Riften, Dominion from Leyawin, Cheydinhall from South Niben, Khajiit through the north, Dominion through the north, etc.

But you HAVE to have troops in your OWN assigned city. This will make things more interesting and more strategic, do to the options of splitting up your army from different invasion points.
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Nichola Haynes
 
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Post » Fri Dec 31, 2010 3:07 am

That's it. I am done waiting on EB for now. If he shows up in the next few days, he can have Leyawin (if no one else has taken it). Now, I am opening it up.

Does anyone want Leyawin and the Khajiiti?
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Latisha Fry
 
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Post » Fri Dec 31, 2010 1:30 am

The Dunmer didn't have a power to summon a ghost in Morrowind, the misconception is based on the player getting a spell or two for each spellcasting skill he has as a major. Conjuration's skills were ancestor ghost and bound dagger.

UESP:
If Conjuration is one of your Major skills, you will start with the following spells:

* Bound Dagger (Bound Dagger for 60 secs on Self, Cost: 6)
* Summon Ancestral Ghost (Summon Ancestral Ghost for 60 secs, Cost: 21)

http://www.uesp.net/wiki/Morrowind:Conjuration

Dunmer:
Specials

* Power: Ancestor Guardian - Sanctuary Sanctuary 50pts for 60sec on self
* Ability: Resist Fire Resist Fire 75%

http://www.uesp.net/wiki/Morrowind:Dunmer
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Vera Maslar
 
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