In Colovia, doesn't it start to clear out and become more plains and steppe land than forest?
Colovia is still well-forested, but you're right, there is some open land in Colovia.
But there are nomadic tribes living in the Alik'r Desert aren't there? So it stands to reason that those nomads would be the most proficient horseman because they spend their entire lives hunting and moving around on horses on the wide open desert and plains.
And just because game mechanics doesn't give Redguards a marksmen bonus, doesn't mean they can't be good at archery.
Steve, Redguard nomads, or Dunedwellers as Tamriel Rebuilt calls them, are very effective on the whole horse archer deal. Of course, they aren't unstoppable. I'm not going to tell any of you how to stop them, but they can be stopped.
Yes, the Redguard nomads would be proficient horse archers. However, they wouldn't be in service to the national army. Nomads aren't usually nationalistic because, well, they're nomads. If an invading force from Hammerfell wanted horse archers then they would have to treat the nomads as mercenaries and pay them well. Even then, you have to remember that they being nomads would mean that they would have to take everything with them. In other words, their families would have to travel with them as well. That's only more people to siphon supplies away from the army. If their families lives are in danger then they would also consider that a more important priority than winning the battle. Sure, you
could have horse archers, but they would be a [censored] to deal with.
In this RP, you are going to screw game mechanics. I was going to let the Nords Thunderfist and freeze the earth and stuff, and I was going to let Orcs berserk and such, and Redguards use their adrenaline, etc. As for the Dunmeri, they'll use their ancestral ghost thing some, but more like how it was in Morrowind (with the shield or whatever it was), not in Oblivion (the conjuration).
I think the best way to handle the Dunmer ancestor power is to consider it as a morale thing. The spirits of their ancestors would bolster the Dunmer mentally and in a losing cause they wouldn't lose all hope. That sounds like a lot easier to RP to me than having it be some magical power you have to cast.
Before I forget, here's my sheet for Mede's Legion/Titus Mede.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mede’s LegionFollowing the chaos of the Oblivion Crisis a young legionnaire and his comrades deserted the Imperial Legions. The young legionnaire, Titus Mede, and his fellow dissenters formed the core of what would become Mede’s Legion.
The Battle of Kvatch left the city and the surrounding countryside in ruin. Buildings that remained untouched and farmland that remained unscorched, was at the very most, minimal. The survivors left, weeping their old life, and resettled to the west near Anvil or to the east by Skingrad. It seemed that Kvatch was destined to become a ghost town, like the decrepit forts of Reman Cyrodiil or the desolate ruins of Ayleid Cities.
Enter Mede’s Legion. From the beginning, Titus Mede recognized Kvatch as the perfect residence for his bandit army. The city was an acropolis that already possessed defensive structures and living space. While much of the city was scattered with debris, it wasn’t anything that couldn’t be cleaned up by good ol’ military determination.
Within months of Mede’s Legion’s occupation of Kvatch they received allegiance from all of the farms in the nearby countryside. The harvest may not have been enough to support a city, but it was enough to support them. Even if they did run out of the necessities, they were in prime position to take the rest from merchant caravans traveling from Anvil.
With time, the Legion’s reputation grew and even more dissenters joined the cause. They existed unperturbed as most in the Empire didn’t wish to assemble a force large enough to clear out a vacant city of bandits.
However, do not assume because Mede’s Legion is a self proclaimed “bandit army”, that they are feeble highwayman. They are titled as bandits because they are rebels who defy Cyrodiilic law for their own benefit. Composed mainly of ex-legionnaires and ex-mercenaries searching for a more stable life, they are equipped and as well trained as any army in Tamriel. Some would label them as the Imperial Legion gone rogue.
Indeed, Titus Mede has higher hopes than merely taking up residence in Kvatch. His ultimate goal is to occupy the Imperial City and declare himself Emperor. Whether Mede has any plans to maintain the Empire beyond the Imperial City is unknown. But given the chance, it’s likely Mede would bargain all of Cyrodiil away just for foreign aid to capture the Imperial City for himself.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Name: Titus Mede
Race: Imperial
Age: 31
Gender: Male
Birthsign: The Serpent
Physical Appearance: Titus is just under six feet with a sturdy, but not built, frame. His mysterious green eyes complement his curly auburn hair. Intimidation courses through anyone who stares upon his long face. It is quite obvious by his appearance that he is a determined man.
Apparel: His armor indicates him as the leader of a rogue legion. A dirty set of steel armor accompanies Titus whenever he ventures outside his quarters. The armor is ornately decorated with the imperial dragon and other symbols of the Empire. Overlaying the armor is a black cloth vest depicting a white serpent slithering across the chest. His shield depicts the same image. The black and white color scheme of Mede’s Legion was derived from Kvatch’s white and black scheme.
Weapons: Steel broadsword, steel dagger
Misc: Map of the area surrounding Kvatch, compass
Misc Info:- Long term goal is to take the Imperial City and become Emperor
Psychological Profile: At first glance he appears to be a military man. After all, he doesn’t believe in friendship between comrades. However, if he could become emperor quicker by being a politician than being a bandit, he would. Every choice he makes is based on how it affects his chance of becoming emperor. On the contrary, Titus likes to do things different than others because he believes he can do anything better. If he knows of a proven way to do something successfully, he will instead try to do it differently, seeking better results.
History/Bio:Born as the son of a Colovian politician, Titus was raised use charisma to his advantage. All of his brothers followed their father into politics. Though he was not a fan of becoming a career politician, at least not a meager city councilman. Once he turned seventeen, he joined the Legion. Why? To see the world, experience life, serve the Empire, and the typical bull [censored].
Just like every other major decision in his life, the Imperial Legion was a just a medium to go from point A to point B. Point B was Mede’s Legion. Titus hadn’t exactly planned out that he would eventually lead a bandit army, when he was seventeen, but he figured he would have to turn his back on the current Empire at some time. Since 4E 3 he and his Legion have resided in the ruins of Kvatch.