Long Road To Ruin (RP Sign up)

Post » Thu Dec 30, 2010 10:49 pm

Name: Elusmyr Fardaron

Race: Altmer

Age: 340

Gender: Male

Birthsign: Apprentice

Physical Appearance: Has long black hair down a small past his shoulders, which curls at the end. He has a narrow, face, with delicate features. His eyes are purple, and his skin is deep gold.

Apparel (clothing and armor): During Civil and Political duties, he wears a deep purple and gold robe, covered in many patterns that glow and shine and moving around, forming new patterns. He wears a crown of Emeralds, Rubies and Diamonds on his head which is enchanted with a spell of 75% shield that protects his head. His hands are adorned with golden rings with large, fine jewels. He wears dark red slippers. During Military duties, he wears a suit of Ebony Plate, covered with golden artwork. He wears the same crown in battle.

Weapons: He has a glass longsword that glows read, and has small script inlaid above the hilt. The sword has a powerful disintegrate spell that can cut through armor easily. He also has a steel dagger that is poisoned.

Misc: As Emperor of the Isles, he possesses the entirity of the Summerset Isles, Valenwood and the Area around Anvil. He is a powerful wizard, and is also proficient with a longsword.

Misc Info: He has a retinue of Servants, Scribes and Bodyguard who follow him wherever he goes. Several of the scribes can communicate telepathicly over short distances.

Psychological Profile: He is cunning and calculating, however, this is impeded by his arrogance and pride, as well as his relative inexperience in warfare.

History/Bio: From an early age in the Royal Court of Alinor, he dedicated himself to improving his physical and magical skills, as well as his knowledge of the history of the Summerset Isles. He did not socialize much, and was rarely seen far outside of the Court, the Palace's Library, or Wizard's Tower. He was tutored by the Court Mage of Alinor, and learned many tricks mages who learned from a less experienced teacher wouldn't know. He was aged 160 at his father's death, and he took the throne eagerly. From the beginning of his rule, he encouraged increasingly anti-empire policies, facilitating and aiding the Wizard's Syndicate, which originally led a bycott of imperial goods. After the Oblivion Crisis, he reinstated the Aldmeri Dominion, declared himself Emperor, and invaded Valenwood, retaking it for the Dominion. He has now set his sights on all of Cyrodil, and has taken Anvil, which surrendered after his troops crossed the Strid River is a huge mass.
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Kelli Wolfe
 
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Post » Fri Dec 31, 2010 2:52 am

((Not sure if the Champion of Cyrodiil should have a name, but I gave him one. Considering he is the hero of Oblivion, I decided not that I shouldn't hold back saying that he is handsome, strong, smart. I also gave him equipment that he would have acquired through his travels.))


Name: Eldacar Varus

Race: Imperial

Age: 30

Gender: Male

Birthsign: The Warrior

Physical Appearance: He is physically imposing. Eldacar's journeys have toned his body so that he can withstand much punishment, he is taller than most Imperials, and can control them easily enough. Elacar has soft, wavy, long brown hair, and bright, fierce, blue eyes. He is quite the handsome man, as most Imperials are. But he never flaunts himself, not many have seen his face, as he would rather keep himself out of the spotlight, but it is impossible not to notice him, as Eldacar seems to have an aura of heroism surrounding him.

Apparel (clothing and armor): Wears a full set of Imperial Dragon Armor, when not in his armor, he wears a brown Monk's Robe

Weapons: The Sword of the Crusader

Misc: Carries with him the Black Soul Gem that contained the soul of the late Hannibal Traven, he also carries a repair hammer, and the Silver shortsword of Uriel Septim, that was given to him sometime after the Oblivion Crisis.


Psychological Profile:

Eldacar is quiet, and does not flaunt himself, many say he is perhaps the greatest swordsman in Cyrodiil, but he would deny it with a smile, he has had a troubled past, filled with many dangers, but they do not hold him down, Eldacar always thinks towards the future. He is content with staying in the background, he knows his place, and does not wish for fame and glory. Eldacar is a silent hero, that has an unwaivering dedication to the Empire, and the Nine.

On the battlefield, Eldacar is a brilliant commander, and a fierce warrior. The men under his command always do their best, as if they are reflecting part of the Divine Crusader in themselves. His soldiers trust his knowledge, as do many commanders. He rarely likes to give advice to the other Generals, as he would rather take action than speak.


History/Bio: (I'm sure everyone knows the history of the Champion of Cyrodiil, so if Wooly wants me to make a backstory I will do that, but other than that, I'm sure everyone is familiar)

(It's rough, but it's hard coming up with a personality and stuff for a character that already exists (sorta), let me know what I should change so i can make it better tomorrow when I come back on.)
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R.I.P
 
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Post » Thu Dec 30, 2010 8:28 pm

The Dunmer didn't have a power to summon a ghost in Morrowind, the misconception is based on the player getting a spell or two for each spellcasting skill he has as a major. Conjuration's skills were ancestor ghost and bound dagger.

UESP:

http://www.uesp.net/wiki/Morrowind:Conjuration

Dunmer:

http://www.uesp.net/wiki/Morrowind:Dunmer

Ah, Then I stand corrected.

Anyway, It should be noted that sanctuary functions differently than a shield spell. Namely That sanctuary would make you harder to hit, while Shield would make it harder for you to take damage. just a note if anyone plans on casting Sanctuary.
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Cassie Boyle
 
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Post » Fri Dec 31, 2010 4:05 am

In Colovia, doesn't it start to clear out and become more plains and steppe land than forest?


Colovia is still well-forested, but you're right, there is some open land in Colovia.

But there are nomadic tribes living in the Alik'r Desert aren't there? So it stands to reason that those nomads would be the most proficient horseman because they spend their entire lives hunting and moving around on horses on the wide open desert and plains.

And just because game mechanics doesn't give Redguards a marksmen bonus, doesn't mean they can't be good at archery.

Steve, Redguard nomads, or Dunedwellers as Tamriel Rebuilt calls them, are very effective on the whole horse archer deal. Of course, they aren't unstoppable. I'm not going to tell any of you how to stop them, but they can be stopped.


Yes, the Redguard nomads would be proficient horse archers. However, they wouldn't be in service to the national army. Nomads aren't usually nationalistic because, well, they're nomads. If an invading force from Hammerfell wanted horse archers then they would have to treat the nomads as mercenaries and pay them well. Even then, you have to remember that they being nomads would mean that they would have to take everything with them. In other words, their families would have to travel with them as well. That's only more people to siphon supplies away from the army. If their families lives are in danger then they would also consider that a more important priority than winning the battle. Sure, you could have horse archers, but they would be a [censored] to deal with.

In this RP, you are going to screw game mechanics. I was going to let the Nords Thunderfist and freeze the earth and stuff, and I was going to let Orcs berserk and such, and Redguards use their adrenaline, etc. As for the Dunmeri, they'll use their ancestral ghost thing some, but more like how it was in Morrowind (with the shield or whatever it was), not in Oblivion (the conjuration).


I think the best way to handle the Dunmer ancestor power is to consider it as a morale thing. The spirits of their ancestors would bolster the Dunmer mentally and in a losing cause they wouldn't lose all hope. That sounds like a lot easier to RP to me than having it be some magical power you have to cast.

Before I forget, here's my sheet for Mede's Legion/Titus Mede.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mede’s Legion

Following the chaos of the Oblivion Crisis a young legionnaire and his comrades deserted the Imperial Legions. The young legionnaire, Titus Mede, and his fellow dissenters formed the core of what would become Mede’s Legion.

The Battle of Kvatch left the city and the surrounding countryside in ruin. Buildings that remained untouched and farmland that remained unscorched, was at the very most, minimal. The survivors left, weeping their old life, and resettled to the west near Anvil or to the east by Skingrad. It seemed that Kvatch was destined to become a ghost town, like the decrepit forts of Reman Cyrodiil or the desolate ruins of Ayleid Cities.

Enter Mede’s Legion. From the beginning, Titus Mede recognized Kvatch as the perfect residence for his bandit army. The city was an acropolis that already possessed defensive structures and living space. While much of the city was scattered with debris, it wasn’t anything that couldn’t be cleaned up by good ol’ military determination.

Within months of Mede’s Legion’s occupation of Kvatch they received allegiance from all of the farms in the nearby countryside. The harvest may not have been enough to support a city, but it was enough to support them. Even if they did run out of the necessities, they were in prime position to take the rest from merchant caravans traveling from Anvil.

With time, the Legion’s reputation grew and even more dissenters joined the cause. They existed unperturbed as most in the Empire didn’t wish to assemble a force large enough to clear out a vacant city of bandits.

However, do not assume because Mede’s Legion is a self proclaimed “bandit army”, that they are feeble highwayman. They are titled as bandits because they are rebels who defy Cyrodiilic law for their own benefit. Composed mainly of ex-legionnaires and ex-mercenaries searching for a more stable life, they are equipped and as well trained as any army in Tamriel. Some would label them as the Imperial Legion gone rogue.

Indeed, Titus Mede has higher hopes than merely taking up residence in Kvatch. His ultimate goal is to occupy the Imperial City and declare himself Emperor. Whether Mede has any plans to maintain the Empire beyond the Imperial City is unknown. But given the chance, it’s likely Mede would bargain all of Cyrodiil away just for foreign aid to capture the Imperial City for himself.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Titus Mede

Race: Imperial

Age: 31

Gender: Male

Birthsign: The Serpent

Physical Appearance: Titus is just under six feet with a sturdy, but not built, frame. His mysterious green eyes complement his curly auburn hair. Intimidation courses through anyone who stares upon his long face. It is quite obvious by his appearance that he is a determined man.

Apparel: His armor indicates him as the leader of a rogue legion. A dirty set of steel armor accompanies Titus whenever he ventures outside his quarters. The armor is ornately decorated with the imperial dragon and other symbols of the Empire. Overlaying the armor is a black cloth vest depicting a white serpent slithering across the chest. His shield depicts the same image. The black and white color scheme of Mede’s Legion was derived from Kvatch’s white and black scheme.

Weapons: Steel broadsword, steel dagger

Misc: Map of the area surrounding Kvatch, compass

Misc Info:
- Long term goal is to take the Imperial City and become Emperor

Psychological Profile: At first glance he appears to be a military man. After all, he doesn’t believe in friendship between comrades. However, if he could become emperor quicker by being a politician than being a bandit, he would. Every choice he makes is based on how it affects his chance of becoming emperor. On the contrary, Titus likes to do things different than others because he believes he can do anything better. If he knows of a proven way to do something successfully, he will instead try to do it differently, seeking better results.

History/Bio:

Born as the son of a Colovian politician, Titus was raised use charisma to his advantage. All of his brothers followed their father into politics. Though he was not a fan of becoming a career politician, at least not a meager city councilman. Once he turned seventeen, he joined the Legion. Why? To see the world, experience life, serve the Empire, and the typical bull [censored].

Just like every other major decision in his life, the Imperial Legion was a just a medium to go from point A to point B. Point B was Mede’s Legion. Titus hadn’t exactly planned out that he would eventually lead a bandit army, when he was seventeen, but he figured he would have to turn his back on the current Empire at some time. Since 4E 3 he and his Legion have resided in the ruins of Kvatch.
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Russell Davies
 
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Post » Fri Dec 31, 2010 8:35 am

Dan...(I'll read the sheet in a minute, for both of you two), we are having it so the crusader AND the Champion of Cyrodil are two different people.

If no one chooses to play the champion, Webster will play him. For now Dan, just play the Crusader.

EDIT:

Behold, the effect of cavalry and archers at close range, show by the Riders of Rohan.

http://www.youtube.com/watch?v=bAG5vBKmvcA&feature=related
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u gone see
 
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Post » Fri Dec 31, 2010 1:03 am

O, alright, that's a little easier, I will save that sheet just in case, and make a new one, give me till tomorrow.
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Thomas LEON
 
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Post » Thu Dec 30, 2010 9:39 pm

Can I haz horses?
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Neliel Kudoh
 
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Post » Fri Dec 31, 2010 6:12 am

Steve. Nicely done.

Didn't think I'd see such an idea as Titus Mede. In fact, I'll boost up your original 6,000 men, and make it 10,000. Nothing to take down a force, but an interesting amount. This might add some things to the RP.

Walrus, your sheet is accepted, but you need some side officers. Someone to take over once someone [censored] the King of Alinor in his face.

PS:

Ravanger, you can get on msn if you want. Webster is on. So am I and Falc. I think Walrus is too. Anyone of you guys that have msn's, add mine. It's a good communication resource to use.
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Ross Thomas
 
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Post » Fri Dec 31, 2010 9:30 am

Can I haz horses?


All of your knights have horses.

They're knights >.>
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Miss K
 
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Post » Thu Dec 30, 2010 10:42 pm

Titus Mede will be a nice addition...
Anyway, I dont have msn... But if anyone here got IRC then I could chat from there...
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Jade MacSpade
 
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Post » Fri Dec 31, 2010 6:38 am

Haresus. Don't worry about the equipment thing. Webster will decide all of that.
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Karen anwyn Green
 
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Post » Fri Dec 31, 2010 7:46 am

Good, that is the slight problem of commanding an group of soldiers while someone else is in charge of the army, you need to know all the details or you will have no idea how the battle is fought.
For example, is every legionnarie an archer too? Or is it something which is decided before the battle is started? Like... Centuria 1 and 2 will have bows, 3 and 4 will have spears, 5 will be cavalry and the rest are the standard sword-fighters... Or is it the archers in Centuria 1 will stand and fire while their spear-soldiers will cover their flanks... Or is it The Archer Centuria 1 will be positioned in front of the Spear Centuria 2 and Cavalry Centuria 3 will flank the enemy...

Choosable equipment in the centurias, differing equipment in the centurias, specialised centurias if you want names for them...
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El Khatiri
 
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Post » Fri Dec 31, 2010 1:36 am

The legion will have separate cavalry/archer/infantry-heavy light/ units...

You need to select what you are going to be a captain of...

Come on guys >.> Are all of you working on your sheets?
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Dean
 
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Post » Fri Dec 31, 2010 12:33 pm

I guess I will be the good ol′ frontline infantry, we got swords, shields and those Argonian/Khajiit/Orc beasts arent going to make us back even one step! Nor are the barbaric Nords or the snobbish Breton and Altmer! Did I just insult every race on Tamriel except the Imperials? Oops... :whistling:

Are there going to be faction sheets too? Like the Mede′s Legion that Steve the Pirate made? Or is that optional?
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Solina971
 
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Post » Fri Dec 31, 2010 6:48 am

There will be. No one will post army sheets up until people can SEE their army. That way, right before you post it up, send it to me for approval. Haresus, they have more than just swords. They'll likely have javelins or spears.

After all, your sword won't do crap against a warhorse, mounted by a guy holding a lance.

And you didn't insult the Redguards. You'll find us quite likable, actually.
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Haley Merkley
 
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Post » Fri Dec 31, 2010 8:50 am

There will be. No one will post army sheets up until people can SEE their army. That way, right before you post it up, send it to me for approval. Haresus, they have more than just swords. They'll likely have javelins or spears.

After all, your sword won't do crap against a warhorse, mounted by a guy holding a lance.

And you didn't insult the Redguards. You'll find us quite likable, actually.


Oh yeah, the reds... Savages of the desert, cant even keep united, bloody stupids... Nah, just joking! The Reds are pretty nice actually! Hopefully we can come to a mutual agreement, we will own your lands completely and you wont get your asses kicked back to Yokuda!

Anyway, the weapons... Yes... Hm.. Well me laddies are only 80 men... But I suppose some other weapons are needed too... I will write something up, send it to you and then post it when battle comes. Then I will have plenty of time to fix any problems or faults with it.

EDIT: I will do it tomorrow... Its late.
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lucy chadwick
 
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Post » Fri Dec 31, 2010 1:27 am

Good, that is the slight problem of commanding an group of soldiers while someone else is in charge of the army, you need to know all the details or you will have no idea how the battle is fought.
For example, is every legionnarie an archer too? Or is it something which is decided before the battle is started? Like... Centuria 1 and 2 will have bows, 3 and 4 will have spears, 5 will be cavalry and the rest are the standard sword-fighters... Or is it the archers in Centuria 1 will stand and fire while their spear-soldiers will cover their flanks... Or is it The Archer Centuria 1 will be positioned in front of the Spear Centuria 2 and Cavalry Centuria 3 will flank the enemy...

Choosable equipment in the centurias, differing equipment in the centurias, specialised centurias if you want names for them...

Actually, it's almost exactly like that. The way I had intended to lay out the Legion's forces is almost exactly like the Roman Legion, with a Legion consisting of Cohorts divided into Centurias, divided into Contuberniums. They will be equipped with the Morrowind-style armor, with the much more valuable Centurions wearing better quality plate armor. It is up to those Centurions how they wish to outfit their forces, but for the most part steel outfitting will be reserved to Cohort I, which is of course made up of the Commander's elite bodyguards. A few of the heavy infantry Centurias may have it for their plate armor, but for the most part the iron chainmail and leather's about as much as a soldier is gonna get.

As for cavalry though, the way the Romans were laid out was that that the majority of its forces were infantry. They only had a small number of Cavalry tag along with a marching force: The Legion operates under the same rule. Each Legion has around 120 cavalry attached to them to serve as messengers, harrasing units, or just a simple defense in the case of archers. So in all of the Legions - of which there will be 10 or 11, depending on the amount of troops I am handed - there is only going to be around 1,200 cavalry to the 58,800 infantry. There may be an exception when it comes to the Knights of the Nine and the like, but for the most part... The Legion has no cavalry to speak of. There may be two or three Equites Legiones but the number of cavalry will rarely if ever break the 5 to 6,000 mark. And even then, they'll be just light skirmishing cavalry or mounted archers, since the Legion way of thinking was decidedly non-cavalry focused.

Also towards infantry equipment, I was going to take a note from the Legions way of thinking and grant the soldiers that advanced into enemy territory pilums like the Romans were so fond of using. Even those that aren't archers will have these javelins for a brief moment of ranged combat, usually used to make an opponent discard his shield, since upon contact the pilum would pierce and bend. Much easier to kill a man without his shield, don't you think? ;)
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Andres Lechuga
 
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Post » Fri Dec 31, 2010 9:09 am

And even then, they'll be just light skirmishing cavalry or mounted archers, since the Legion way of thinking was decidedly non-cavalry focused.


In light of that, I'd like to emphasize to everyone about how mounted archery is nigh impossible to learn unless you do it from basically birth. Because I'm just that much of a stickler on those kind of things ;)

Also, I know how we discussed the cities are gonna be actual sized cities, but is the basic layout from Oblivion gonna be the same? Like Skingrad with the "detached" castle or Bravil on the island?
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Nikki Morse
 
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Post » Thu Dec 30, 2010 10:04 pm

In light of that, I'd like to emphasize to everyone about how mounted archery is nigh impossible to learn unless you do it from basically birth. Because I'm just that much of a stickler on those kind of things ;)

Also, I know how we discussed the cities are gonna be actual sized cities, but is the basic layout from Oblivion gonna be the same? Like Skingrad with the "detached" castle or Bravil on the island?

And ALSO on that light, I shall kindly direct you to the http://en.wikipedia.org/wiki/Sagittarii showing that the Romans were and are perfectly capable of doing such a thing. :P
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Céline Rémy
 
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Post » Fri Dec 31, 2010 9:21 am

Yea, same layout. Skingrad castle will be nearly detached, etc.

Though Roman mounted archers won't be much of a comparison to Redguard nomads, here is a little link: http://en.wikipedia.org/wiki/Sagittarii They did have a few.

Also. Final troop numbers:

Imperial City (the legions): 60,000 - 10 legions

Noblemen cities (Bravil & Skingrad): 20,000 each.

Foreign forces: 45,000 (Elves get 50,000, but 15,000 of their total troops must be goblins. Verlox, Walrus, split this in half).

Noblemen forces in cities: 20,000
-Note: Will only defend against the Empire. Will not defend against foreigners, as they want to use the foreigners to weaken the Empire. They WILL defend against foreigners if the foreigners try to raid their city and destroy it.
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Tha King o Geekz
 
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Post » Fri Dec 31, 2010 9:08 am

And ALSO on that light, I shall kindly direct you to the http://en.wikipedia.org/wiki/Sagittarii showing that the Romans were and are perfectly capable of doing such a thing. :P


Well played, worthy adversary!

However, in my narrow-mindedness perhaps I was thinking of mounted archers who could actually fire while moving at high speeds, turned to side or backwards, ect. Something tells me that these men were basically archers that shot while stationary and then used the swiftness of their mounts to make an escape if necessary to get away from enemy cavalry.

It really doesn't to me though, since you're on my side dammit!

EDIT: And I want to start this thing, now that I'm "recuperated" from grad night!
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Eoh
 
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Post » Fri Dec 31, 2010 5:15 am

Well played, worthy adversary!

However, in my narrow-mindedness perhaps I was thinking of mounted archers who could actually fire while moving at high speeds, turned to side or backwards, ect. Something tells me that these men were basically archers that shot while stationary and then used the swiftness of their mounts to make an escape if necessary to get away from enemy cavalry.

It really doesn't to me though, since you're on my side dammit!

EDIT: And I want to start this thing, now that I'm "recuperated" from grad night!


Agreed. I'm actually about to do my sheet. I need people to get their damn sheets done!

I'll likely take the Khajiit too, since they will not have any affiliation with the Redguards.
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Pants
 
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Post » Fri Dec 31, 2010 1:48 pm

I guess I will be the good ol′ frontline infantry, we got swords, shields and those Argonian/Khajiit/Orc beasts arent going to make us back even one step! Nor are the barbaric Nords or the snobbish Breton and Altmer! Did I just insult every race on Tamriel except the Imperials? Oops... :whistling:

Are there going to be faction sheets too? Like the Mede′s Legion that Steve the Pirate made? Or is that optional?



Also forgot the Dunmer.

Am I the only one here who watches Mythbusters? Hasn't anyone seen the episode where they test the myth about how firing a bow while riding a horse at speed increases the penetrating power? Turns out it does, not double like the myth stated, but a nice 40% or so. They had real life mounted archers, and I doubt these people had been doing it their whole lives. What we saw them do on the show wasn't crazy riding backwards and shoot you right in the eye stuff, but they were damn accurate for 40 mph.
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Laura-Lee Gerwing
 
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Post » Fri Dec 31, 2010 9:19 am

That is because they had highly advanced horse-riding technology...AND more advanced bows.

Still, it may increase power...damn. Thanks Falcon.
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Siobhan Thompson
 
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Post » Fri Dec 31, 2010 7:56 am

That is because they had highly advanced horse-riding technology...AND more advanced bows.

Still, it may increase power...damn. Thanks Falcon.

Hmph, horse-archers (and cavalry in general) wouldn't be very useful in a jungle, to be honest. I think that's one of the reasons that Imperials went more for light-infantry.
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Sammygirl500
 
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