True that. I like to think of Shield spells as similar to Stone-skin spells from D&D where you can sort of feel it depending on how strong you can cast it and it sort of "wears away" as you take more hit.
Yes on the first part, not so much on the second part. The spell would go away once it has ran out of the juice you gave it. Hence the time limit in the games.
I like you Verlox. You're an interesting fellow to discuss things with.
It's cause I'm badass. Try discussing politics or religion with me sometime, and things get REALLY interesting.
So, relatively speaking, they were still awesome then, right?
Maybe, in a svcky kind of way. Romans tried to do too much. They just had too much organization, too much bureacracy, too much urbanness, too much land.
And Mongols, yuck, You talk about savages. I mean, yeah, it was funny they invaded Japan. Of course, I think it's funny whenever something bad happens to Japan.
Lore-wise, the spell actually just prevents you from talking
Which would prevent you from casting spells. We may never hear it, but it seems that, yes, TES spell do have a verbal component.