Long Road To Ruin (RP Sign up)

Post » Fri Dec 31, 2010 8:58 am

See, I think that, yes you're a champion, so yes, your skills and equipment are gonna be pretty leet and yes you probably have a higher tolerance to pain, fear, ect. However, if you catch an arrow in the neck you are gonna die as quickly as any other regular person because, frankly, arrows don't care if you're the Champion of cyrodiil or the Eternal Champion or whoever. You are gonna bleed out either way. It's the skills that keep you alive and away from enemy weapons but some things like arrows or a thousand horses trampling their way towards your sorry ass are gonna be bad for you regardless of who you are.

Well of course! But what if the arrow never even hits you in the neck, eh? That is what Shield spells are for, y'know, to avoid physical damage.

People in War RPs, for TES, seem to forget magick and its protective properties. They always want to equate Tamriel to Earth, where we have no magick...If you believe we have no magick, that is.

And the fact that Nirn isn't exactly a logical world in the slightest.

Wooly, you might want to let Webster know that if he is copying his systems off the Roman Centurions; they only commanded 83 men not 100. 100 is a misconception.

That's kind of a retarded number.
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Eduardo Rosas
 
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Post » Thu Dec 30, 2010 8:29 pm

Well of course! But what if the arrow never even hits you in the neck, eh? That is what Shield spells are for, y'know, to avoid physical damage.

People in War RPs, for TES, seem to forget magick and its protective properties. They always want to equate Tamriel to Earth, where we have no magick...If you believe we have no magick, that is.

And the fact that Nirn isn't exactly a logical world in the slightest.


That's kind of a retarded number.


But of course! I'm not saying they aren't nigh impossible to take down, nor that they have the most uber gear out there. I'm just saying that they aren't entirely invincible either like some people would like to say they are.

Also, I find shield spells work retardedly in TES. If you have a constant effect shield spell on you that can stop arrows and "physical damage" than you've effectively opened your console and typed tgm.

Edit: And I believe we have magick. I've levitated once when I fell down a snowhill.
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JESSE
 
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Post » Fri Dec 31, 2010 7:56 am

Source, Bmont?

Verlox, I really want two people in that thing. >.> Please...

And magic? [censored]. There is something called a silence spell.
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koumba
 
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Post » Fri Dec 31, 2010 1:08 am

But of course! I'm not saying they aren't nigh impossible to take down, nor that they have the most uber gear out there. I'm just saying that they aren't entirely invincible either like some people would like to say they are.

Also, I find shield spells work retardedly in TES. If you have a constant effect shield spell on you that can stop arrows and "physical damage" than you've effectively opened your console and typed tgm.

Edit: And I believe we have magick. I've levitated once when I fell down a snowhill.

Well, there are order of magnitudes with Shield, just like all spells.

To put it in Star Wars terms, I suppose a shield could range from weaker than Gungan shields at the Battle of Naboo, all they way up to Death Star shields.

And then there are different kinds of shields...Fire Shield, Frost Shield, ect

Then you have Spell Absorbtion/Reflection

So many spells Rpers forget about. Heck, in Morrowind I made my character almost invulnerable with enchanted gear and spells. It was pretty sweet.

Verlox, I really want two people in that thing. >.> Please...

Dag nabbit, why?

And magic? [censored]. There is something called a silence spell.

Two words: Enchanted. Gear.

I'm just sayin'; there are ways to get around pitiful, mortal limitations/
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Laura-Jayne Lee
 
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Post » Fri Dec 31, 2010 8:47 am

Verlox, I really want two people in that thing. >.> Please..


The man has spoken.
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Sunny Under
 
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Post » Fri Dec 31, 2010 5:29 am

Well of course! But what if the arrow never even hits you in the neck, eh? That is what Shield spells are for, y'know, to avoid physical damage.

People in War RPs, for TES, seem to forget magick and its protective properties. They always want to equate Tamriel to Earth, where we have no magick...If you believe we have no magick, that is.

And the fact that Nirn isn't exactly a logical world in the slightest.


That's kind of a retarded number.


what to know what else is retarded. The First cohort was double strength and others some where half strength .


ok here you go...http://www.unrv.com/military/legion.php
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Jarrett Willis
 
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Post » Fri Dec 31, 2010 7:20 am

Well, there are order of magnitudes with Shield, just like all spells.

To put it in Star Wars terms, I suppose a shield could range from weaker than Gungan shields at the Battle of Naboo, all they way up to Death Star shields.

And then there are different kinds of shields...Fire Shield, Frost Shield, ect

Then you have Spell Absorbtion/Reflection

So many spells Rpers forget about. Heck, in Morrowind I made my character almost invulnerable with enchanted gear and spells. It was pretty sweet.


Dag nabbit, why?


Two words: Enchanted. Gear.

I'm just sayin'; there are ways to get around pitiful, mortal limitations/


So if there are different magnitudes, than unless your at "full shields" than your gonna feel that arrow hitting your neck, no? Even if it doesn't pierce that Shield spell, if it's not 100% than there is gonna be a blunt force felt that might make you breathless, bruise your windpipe, ect, ect, correct?
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Lewis Morel
 
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Post » Fri Dec 31, 2010 5:32 am

So if there are different magnitudes, than unless your at "full shields" than your gonna feel that arrow hitting your neck, no? Even if it doesn't pierce that Shield spell, if it's not 100% than there is gonna be a blunt force felt that might make you breathless, bruise your windpipe, ect, ect, correct?



dont forget that blunt force trauma can kill
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Syaza Ramali
 
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Post » Thu Dec 30, 2010 11:31 pm

So if there are different magnitudes, than unless your at "full shields" than your gonna feel that arrow hitting your neck, no? Even if it doesn't pierce that Shield spell, if it's not 100% than there is gonna be a blunt force felt that might make you breathless, bruise your windpipe, ect, ect, correct?

Y'see, this is why TES has numerical values. If I create a spell in TES, say Shield 10pts for 30 secs, that's only gonna stop so much damage. This is why we have hit points in TES, to reflect that. Hell, I'm still not sure what the equations and algorithims used for damage reduction are.

As for you question, I guess it would depend on a crap ton of different variables. What is the arrow made out of, how far away is it being shot, how strong is the person shooting the arrow, how fast is the arrow going...

what to know what else is retarded. The First cohort was double strength and others some where half strength

Y'know, I believe the Romans weren't so great and awesome as everyone believes. I, personally, believe that everyone else just svcked worse.
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Andrew Tarango
 
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Post » Thu Dec 30, 2010 9:08 pm

Source, Bmont?

Verlox, I really want two people in that thing. >.> Please...

And magic? [censored]. There is something called a silence spell.

But if your someone like the Nerevarine or the Eternal Champion, you could probably get around not being able to speak. Though if they used a spell rather than enchanted equipment, you just cast Dispel and bye bye spell effect.
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Elisha KIng
 
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Post » Thu Dec 30, 2010 9:50 pm

Y'see, this is why TES has numerical values. If I create a spell in TES, say Shield 10pts for 30 secs, that's only gonna stop so much damage. This is why we have hit points in TES, to reflect that. Hell, I'm still not sure what the equations and algorithims used for damage reduction are.

As for you question, I guess it would depend on a crap ton of different variables. What is the arrow made out of, how far away is it being shot, how strong is the person shooting the arrow, how fast is the arrow going...


Y'know, I believe the Romans weren't so great and awesome as everyone believes. I, personally, believe that everyone else just svcked worse.


True that. I like to think of Shield spells as similar to Stone-skin spells from D&D where you can sort of feel it depending on how strong you can cast it and it sort of "wears away" as you take more hit. I like you Verlox. You're an interesting fellow to discuss things with. ;)

So, relatively speaking, they were still awesome then, right?
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dav
 
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Post » Fri Dec 31, 2010 9:26 am

Go Mongols.

Ravanger. I meant silence. What the literal spell does is takes all spell casting ability away from a person.

Thus, "Ragdoll"

And here come my horde of cataphracts.
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Holli Dillon
 
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Post » Thu Dec 30, 2010 10:05 pm

Go Mongols.

Ravanger. I meant silence. What the literal spell does is takes all spell casting ability away from a person.


Lore-wise, the spell actually just prevents you from talking.

http://www.uesp.net/wiki/Lore:Silence
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NAkeshIa BENNETT
 
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Post » Fri Dec 31, 2010 4:56 am

True that. I like to think of Shield spells as similar to Stone-skin spells from D&D where you can sort of feel it depending on how strong you can cast it and it sort of "wears away" as you take more hit.

Yes on the first part, not so much on the second part. The spell would go away once it has ran out of the juice you gave it. Hence the time limit in the games.

I like you Verlox. You're an interesting fellow to discuss things with. ;)

It's cause I'm badass. Try discussing politics or religion with me sometime, and things get REALLY interesting.

So, relatively speaking, they were still awesome then, right?

Maybe, in a svcky kind of way. Romans tried to do too much. They just had too much organization, too much bureacracy, too much urbanness, too much land.

And Mongols, yuck, You talk about savages. I mean, yeah, it was funny they invaded Japan. Of course, I think it's funny whenever something bad happens to Japan.

Lore-wise, the spell actually just prevents you from talking

Which would prevent you from casting spells. We may never hear it, but it seems that, yes, TES spell do have a verbal component.
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Rachel Briere
 
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Post » Thu Dec 30, 2010 8:08 pm


Which would prevent you from casting spells. We may never hear it, but it seems that, yes, TES spell do have a verbal component.

Though A sufficiently powerful mage might not be constrained in such a way is what I'm saying.

Besides, wouldn't a magic-using Main Game hero have an item enchanted with dispel anyway?
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jessica Villacis
 
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Post » Thu Dec 30, 2010 8:09 pm

Now an RP question....Wooly, how are the sheets coming? are we almost ready to gear up for this?
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KIng James
 
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Post » Fri Dec 31, 2010 4:27 am

It's cause I'm badass. Try discussing politics or religion with me sometime, and things get REALLY interesting.


Dear God. Ravanger, don't say anything. I know you are debating whether or not to.

And Mongols, yuck, You talk about savages. I mean, yeah, it was funny they invaded Japan. Of course, I think it's funny whenever something bad happens to Japan.


They got ripped off.

And Ghengis was not a savage. If you surrendered, he treated you like a brother. He even allowed religious freedom in his empire (which was why it held up in its nomadic state).

If you didn't surrender, and he conquered you, well...you got molten silver in your eyes and throat. Lovely.
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Dean Brown
 
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Post » Thu Dec 30, 2010 7:33 pm

Dear God. Ravanger, don't say anything. I know you are debating whether or not to.


Actually, I missed that part of his post. Would not have noticed unless you pointed it out.
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ashleigh bryden
 
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Post » Fri Dec 31, 2010 2:13 am

@Bmont.

Not really. No. Maybe a few days. I go to a concert tomorrow and won't be back until Wednesday.

I, Verlox, Walrus, Webster, and Ravanger all need to do our sheets. Steve the Pirate (mercenary legion in Kvatch), Darkom95 (Cheydinhall), and Elite Birthday (Leyawin), well, some of them don't have to be there at the start.

It should take some time though. No rush. Plus, I need to do the OP's final draft.

If we don't get a KotN guy, I'm giving them to Dan. I'll see what exactly he can do.
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Austin Suggs
 
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Post » Thu Dec 30, 2010 10:59 pm

@Bmont.

Not really. No. Maybe a few days. I go to a concert tomorrow and won't be back until Wednesday.

I, Verlox, Walrus, Webster, and Ravanger all need to do our sheets. Steve the Pirate (mercenary legion in Kvatch), Darkom95 (Cheydinhall), and Elite Birthday (Leyawin), well, some of them don't have to be there at the start.

It should take some time though. No rush. Plus, I need to do the OP's final draft.

If we don't get a KotN guy, I'm giving them to Dan. I'll see what exactly he can do.


ok cool. have fun at your concert. I am working on a tactical review of all the major cities in Oblivion. It is mostly a personal project but if you would like to read it when its done I can PM it too you. When I finish with Oblivion I plan to move on to Morrowind (The thought of that makes me shiver).
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Raymond J. Ramirez
 
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Post » Fri Dec 31, 2010 1:58 am

When I do the main final OP draft, I'm going to make these epic and fancy italic descriptions of each faction that will look epic. Basically, I'd like Steve to be done ASAP, and Darkom. We can wait on Darkom and EB if necessary though.

So, the legion gets 55,000 men, and each foreign force gets 40,000.

Im thinking of just giving the legion 10 full strength legions

60,000

and each foreign force 45,000 of 50,000. Tell me what you guys think. I really want us to be able to split up our armies. Use some for defense and some for offense. Just depends. I want feedback on this though.
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Christina Trayler
 
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Post » Fri Dec 31, 2010 2:18 am

I say less for foreigners actually. maybe 30,000 depending on which former province you are talking about. just my opinion though and it doesn't really matter to me
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Meghan Terry
 
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Post » Thu Dec 30, 2010 11:29 pm

I say less for foreigners actually. maybe 30,000 depending on which former province you are talking about. just my opinion though and it doesn't really matter to me


I like 30 for the foreigners as well. The Legion I would like to see one of two ways; one a large force around 60,000 or a depleted force because of the assaults from the foreigners with a force of 20 or 30
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Kayla Bee
 
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Post » Fri Dec 31, 2010 1:19 am

The Legion, perhaps they should have some sort of militia? Persons who gets a weapon (a sword, spear, sling, bow and arrow, whatever) and then are brought to the battlefield with some real soldiers to keep them in check? While perhaps they shouldnt be brought to any battlefields they could defend the walls of the Imperial City...
Just a thought, not everyone can become a soldier in the Imperial Legion. But that doesnt mean that they do nothing when danger faces them.

I am also changing my Centuria to 80 men as that seems what everyone could agree to (or atleast close to it).


The Romans were also pretty badass, they also had a standard tactic which worked pretty well most of the time, and big shields and short swords (get close and cut them in the foots and legs, those barbarians can be on as many drugs as they want, they still cant walk.
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Olga Xx
 
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Post » Fri Dec 31, 2010 7:18 am

Too bad there aren't any horse archers in Tes :(

Anyway, I don't think you can assign a standard number to every single province. Obviously the Nords would have more soldiers than the Khajiit (given Elsweyr's distinct lack of formal government), and the Aldmeri (since they are two provinces) would also have an inflated number.

Anyway, if anyone would like to volunteer to take the Nerevarine, please let me know so we can discuss what his/her relationship would be with my government. Thanks.
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Glu Glu
 
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