Long Road To Ruin (RP Sign up)

Post » Thu Dec 30, 2010 12:04 pm

Hosts: Woolymammoth, Webster, DarthRavanger.

Long Road To Ruin

With the loss of the Septims as a result of the Oblivion Crisis, the Empire is in tatters. Ten years into the fourth Era and the provinces have already broken away from their former master. The Hist have directed the Argonians to give up any further pretense of fealty towards the Empire, and Black Marsh continues on without even the marginal human influence of the Empire. The Altmer strive to recreate their Aldmeri Dominion, and now stretch across both the Summerset Isles and Valenwood. The Khajiit, ignored in their troubled times by the Legion, have declared independence from the Empire and now mobilize to take back Leyawin and fight against the Aldmeri Dominion. Skyrim has abandoned what it sees as a lost cause, and the lords of Whiterun plot with their neighbors to take Cyrodiil for themselves. High Rock’s politics have heavily destabilized the region, to no one’s surprise; While Hammerfell’s Lhotunics have managed to forge an uneasy peace between the crowns and the forbears; though this has not stopped the Crowns from plotting their ultimate revenge against the Imperial Remnant. Morrowind has deteriorated even further, the petty squabbling over House Indoril’s corpse have lead to full-scale conflict, and border skirmishes between Hlaalu and Dres strain their tenuous alliance. The Legion has been recalled to fortify the Imperial City, allowing anyone who wished to ally with the Empire to do so, but no longer sending military protection, and the remnants of the Empire watch in disgust as the nobles of Colovia and Nibenay claw at each others throats.

With scores needed to be settled and old rivalries renewed, the Empire is in its last days, on its long road to ruin.


~~~~

With the noblemen at each others throats, many of them are using a foreign power to aid them, even to the point where they are staying out of the war, completely, with the exception of the noblemen on their own. Over the last 10 years, as mentioned above, the Empire has disintegrated. Some nations only look for territory, while others seek to settle a score. Cyrodil has now been invaded by many foreign powers. In this RP, you will play as a member of those foreign powers, or the feigning Empire itself, which are listed below:

Map: http://imperial-library.info/maps/cyrodiillargelowrescr7.jpg

Note: The cities taken, were really all noblemen being backed up by a foreign power, with the exception of Leyawin, which is part of Elsweyr now.

The Imperial City (The Empire): Webster

Chorrol (Redguard Crowns): Woolymammoth

Anvil (Altmeri Dominion): I am the Walrus, Verlox

Bruma (Nords): Darth Ravanger

Skingrad (Colovians): Bmont

Bravil (Nibens): Blademaster07

Leyawin (Khajiit):

OPTIONAL:

Cheydinhall (Dunmeri): Darkom95

-Nerevaraine: Possibly Darkom95, unless someone else wants to take it.

Mercenaries

Knights of the Nine: Dan2277

Mercenary Kvatch Legion: Steve the Pirate

Champion of Cyrodil (Very spiced up veterans only...)

The Eternal Champion: Verlox

Any ideas you may have.

~~~


The other roles will be under one of the factions, or they will be mercenaries. Since the noblemen want to use the foreigners for the war, they will not take part, unless they are not allied with a foreigner. On the other hand, the noblemen will not defend against other foreigners, but they will against the Empire. Therefore the Empire cannot attack the noblemen. You can be a military officer, scout, spy, assassin, etc.

With Bravil allied with the Empire, the Imperials still have trade routes and will not besieged. This is where tactics come in. The foreigners will usually have a supply route, unless you can cut it off.

Each foreign force will have about 30,000 men. The noblemen will have about 20,000 a piece, and the Empire will have around 50-55 thousand.

Of course, this will be lore accurate. It will include Helseth, Thassad, Ocato, Wulfarth (Spelling?), Janus Hassildor, etc.

We will also be using lore accurate special units for each military, so everyone has something unique. Greybeards, Ansei, Battlecats, Imperial Battlemages, Sunbirds, etc. PM me to ask about who has what. Every army and race has their own things that they are good at and bad at, their pros and cons.



Character Sheet Organization


Name:

Race:

Age:

Gender:

Birthsign:

Physical Appearance:

Apparel (clothing and armor):

Weapons:

Misc:

Misc Info:

Psychological Profile:

History/Bio:



Rules

*Some of these are taken from Immortal Blood's Siege of Sentinel. They are some good RP rules that we should all follow.

1. Good spelling/grammar. We make mistakes, but try to make good use of this.

2. Expect to die! Make more then one character. You may be assassinated, stabbed, beaten, drown, buried alive, mauled by scamps or blown up. Or you might just be unlucky and catch an arrow in your throat. Regardless you aren't invincible and I will call you on it if it happens. I'm not against powerful characters, that isn't an issue, but do it because you know how to do it. Don't RP a master mage if you can't write about it in depth and with skill. "Shoots a major fire ball that kills everyone." Doesn't make you a good mage. It makes you a chump and you will be booted. Like wise don't RP and awesome archer if you don't know some basics for archery. The same goes for melee combat.

3. When fighting you almost NEVER write the outcome of your opponent. You don't write "Shoots a volley of arrows and kills all of the cavalry." You would just write that you shot the volley. Like wise if the person who is RPing the cavalry MUST reply to the attack. I've seen a lot of instances were the other guy just ignores what just happened You write in the affect of your enemy's attack, or I let them do it. And if they do, by some miracle all of the arrows will kill all of your cavalry.

4. Do NOT be all knowing. It's just stupid when you have a guy in the RP that just seems to be able to guess everything. RP your character unknowing of something if he really doesn't know even if it means his/her death

5. No werewolves. They have no place in this RP.

6. PM all character sheets and army sheets to Woolymammoth once the RP has started; If you choose to sign-up before the RP starts, post the character sheets and army sheets in the sign-up thread.

7. READ DUVAL's GUIDE!

8. PM Woolymammoth, Webster, or Ravanger if you have any questions.






*This isn't and won't be the final OP draft. We want suggestions and stuff. (Plus I need to organize and clean up a tad bit more :P)
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Phoenix Draven
 
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Post » Thu Dec 30, 2010 8:59 pm

Come on guys. I'm getting PM after PM. Sure, PM me, but post in the thread too >.>
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Channing
 
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Post » Thu Dec 30, 2010 5:43 pm

Ooo, I have a few questions!

Wouldn't Bravil be another city without foreign backing?

Are we allowed to have a navy in this RP?

Since Bravil doesn't have any foreign backing army, I assume that it just gets its 20,000 men from its city? I assume thats what you mean by "Each foreign force will have about 30,000 men. The noblemen will have about 20,000 a piece...". That each city gets 20,000 plus the force from its foreign allies?

Is diplomacy open, or is it all out war with each other?

I'm sure you'll fill in these answers thoroughly and with care :)
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Roddy
 
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Post » Thu Dec 30, 2010 6:40 pm

Wouldn't Bravil be another city without foreign backing?


Yea. No backers for Bravil

Are we allowed to have a navy in this RP?


Wasn't planning on it. Tell me what you have in mind. I guess it would be formal. If so, the Altmeri, Redguards, Imperials, Bravil Nibens, and Khajiit will all have a navy.

Since Bravil doesn't have any foreign backing army, I assume that it just gets its 20,000 men from its city? I assume thats what you mean by "Each foreign force will have about 30,000 men. The noblemen will have about 20,000 a piece...". That each city gets 20,000 plus the force from its foreign allies?


The noblemen with foreign power don't participate in the war. They want to use the foreign powers to their advantage, by not going to war and spending the resources. They won't defend themselves against foreigners. They'll surrender and try to use the foreigners that conquered them (besides Bravil and Skingrad). Now, if the Empire legion goes out and attacks them, they will go to war.

Is diplomacy open, or is it all out war with each other?


Most of the interest is invading, so there will be war, by default (that is how we intended it). Of course, you can choose to ally or not ally with someone, etc.
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Naughty not Nice
 
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Post » Thu Dec 30, 2010 2:49 pm

Ah ok. So that 20,000 is a number suited for the two "Imperial" cities (Bravil and SKingrad)?

For the navy, nothing huge, but protecting the Niben Bay would be essential for the IC and Bravil in my opinion because sieging either of the cities would be fruitless if the waterways are open between them, IMO.
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Karen anwyn Green
 
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Post » Thu Dec 30, 2010 10:29 pm

20,000 for Bravil. 20,000 for Skingrad.

Alright. We can do that.

Really, the Altmeri and the Redguards would mostly have a navy around Anvil, and maybe fight each other. The Khajiit would control the Topal entrance, but their navy wouldn't be all that great. Khajiit don't like water. Sure though, we can do the whole navy thing.
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Margarita Diaz
 
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Post » Thu Dec 30, 2010 4:03 pm

Obviously nothing huge in the Bay, but I believe strategically it is one of the more important things for Bravil and the IC.

Plus some possible sea skirmishes between the Altmer and the Redguards would be interesting as well.
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Roberto Gaeta
 
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Post » Thu Dec 30, 2010 11:38 am

Hehehehoohoohahoohahehooha

You miltary people, pshaw, being a champion is where it's at.
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Gemma Woods Illustration
 
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Post » Thu Dec 30, 2010 5:00 pm

IMMA INVADE KVATCH :3 :3 :3

AND MY TROOPS GET TO HAS LASERS ON THEIR HEADS
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Charlotte Lloyd-Jones
 
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Post » Thu Dec 30, 2010 3:05 pm

IMMA INVADE KVATCH :3 :3 :3

AND MY TROOPS GET TO HAS LASERS ON THEIR HEADS


Kvatch is a destroyed waste. The population was evacuated. No one stayed there, since the whole thing, and much of its farmland was burned to the ground. Most of the population was killed. The only thing Kvatch could be used for is a fortress and nothing more.
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Danger Mouse
 
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Post » Thu Dec 30, 2010 1:38 pm

IMO, a navy would be needed by all factions requiring aid from outside Cyrodiil, because all supplies will have to go by water; having supply ships unguarded is simply foolish, and basically the equivalent of the proverbial silver platter.
Furthermore, the Imperials should have some form of navy left, unless it was entirely wiped out, to me the look like Great Britain, what with being an island and all, stopping the invaders before they reach land would be a smart idea at any point in their history, I don't see why it should change now.

Also, what's the state of the Dark Brotherhood?
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Emily Jeffs
 
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Post » Thu Dec 30, 2010 12:08 pm

IMO, a navy would be needed by all factions requiring aid from outside Cyrodiil, because all supplies will have to go by water; having supply ships unguarded is simply foolish, and basically the equivalent of the proverbial silver platter.
Furthermore, the Imperials should have some form of navy left, unless it was entirely wiped out, to me the look like Great Britain, what with being an island and all, stopping the invaders before they reach land would be a smart idea at any point in their history, I don't see why it should change now.

Also, what's the state of the Dark Brotherhood?


What about the supplies going to Bruma from Skyrim? There is no water between the two so ships wouldn't be necessary. Also, although I'm not sure of Wooly's intentions, I don't think that sending supplies from Hammerfall by sea would be a good idea because you have to haul them overland eventually anyways and you would be hauling them past Anvil.
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GabiiE Liiziiouz
 
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Post » Thu Dec 30, 2010 6:26 pm

Okay, I was under the impression we were playing within the borders of Cyrodiil, and I saw on the map that was provided that most of the land is in the middle of water, I don't know where most of the cities are, I haven't really played Oblivion so I'm a little lost.
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Celestine Stardust
 
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Post » Thu Dec 30, 2010 3:21 pm

Name: Ra'Kasha

Race: Khajiit

Age: 46

Gender: Male

Birthsign: The Thief

Physical Appearance: Medium height, light tan fur , medium hair

Apparel (clothing and armor): Light armor - Khajiit tribal armor with turban

Weapons: Spear, dagger and bow

Misc Info: good thief , warrior , merchant and leader ...

History/Bio:
I was born in tribe of Elsweyr. I went hunting with my father, everyday. We had to bring food to our tribe. I was good with bow and arrows, and spear. We had to sneak up to big animals,to capture them or kill them. When I was 12, another tribe attacked us , and they killed everyone, but I managed to run away. I spent days in desert and all I had was a rusty dagger, which i used to get some food. I finally found a city. It was Orcrest. I had no idea how evil were its residents. I managed to enter it , but I was caught by bunch of orcs. They enslaved me as their servant in their home. After 1 year I got sick of it , and I managed to run away. I slept at dirty street full or rats, which I ate for food. I wanted to leave the city, but it is too dangerous to travel through desert, on foot. I decided to break in houses to steal , so I can survive. I practiced my sneaking, lockpicking, pickpocketing, and illusion magic. When I was 17 years old, I decided to leave. In those 4 years I earned enough to pay for caravan transport. It brought me to Corinth. Corinth is much cleaner and safer than Orcrest, but I was still homeless and hungry. So I decided to find a job. I made bowls and jugs out of clay, for some guy, who then sold them on market. I was earning enough to buy food and I saved for equipment. For few months I earned enough to buy some leather armor, sword and bow and arrows. I started hunting wolves around the city. I sold their pelt and meat, while also eating some of it. I gained some mercantile skill , and I decided to be a merchant. I stole stuff from houses and stalls. I never stole from Khajiit, only from other races and rich ones. I sold those stuff to general store and other shops. My job was going well , because I wasnt spending any money. I had clothes that I made from wolf fur, I had food that I hunted , I drank water from river near city and washed myself there. In 10 years I saved enough to buy myself a medium sized house.I opened a generel shop. My job was going perfect and I had 2 people who worked for me. I hunted everyday with my friend, and they sold it in my shop. We ordered stuff from Cyrodiil and imported them in Elsweyr. I stopped hunting and stealing, while my shop was still getting items and selling them. I was one of the richest persons in the city. I decided to make my own tribe in the desert. I recruited people, we built the biggest tribe in Elsweyr with me as leader. In 3 years, every tribe was under my command. I had 10,000 khajiit warriors ready to listen my commands.
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djimi
 
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Post » Thu Dec 30, 2010 10:37 am

Okay, I was under the impression we were playing within the borders of Cyrodiil, and I saw on the map that was provided that most of the land is in the middle of water, I don't know where most of the cities are, I haven't really played Oblivion so I'm a little lost.


Hm... This man needs a map to survive! :P
http://www.imperial-library.info/maps/cyrodiil_ingame.jpg
Take that one, it is well-detailed and all that.

What happened to the Blades? Have they turned into some mercenaries? Or are they all monks now?

Im not sure if I can join this one... I will make a try.
But as what? The Knights of the Nine sounds "kewl"... What about the Knights of the Thorn? They could be riding around the world, destroying evil Nord abominations! To battle! Huzzah!
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Kim Bradley
 
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Post » Thu Dec 30, 2010 8:25 pm

Hm... This man needs a map to survive! :P
http://www.imperial-library.info/maps/cyrodiil_ingame.jpg
Take that one, it is well-detailed and all that.


Oh wow, that is completely different... Alright, never mind...

My question is still up about the Dark Brotherhood.
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Yama Pi
 
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Post » Thu Dec 30, 2010 7:17 pm

I would have to assume, even though you said lore-friendly, that we are going to use actual sized cities, and not the small towns in the game?

And does lore-friendly mean that Cyrodiil will actually be more of the "jungle" that it was supposed to be?
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Travis
 
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Post » Thu Dec 30, 2010 11:20 pm

I would have to assume, even though you said lore-friendly, that we are going to use actual sized cities, and not the small towns in the game?

And does lore-friendly mean that Cyrodiil will actually be more of the "jungle" that it was supposed to be?


I dont think the jungle is included... The whole idea of the middle-province being a "jungle" is just weird for me... Are all Cyrodills stuffed up into the Imperial City and the other cities then? And the rest is wild jungle? That makes me think of some sort of less mysterious and more civilised Argonia...
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TASTY TRACY
 
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Post » Thu Dec 30, 2010 11:43 pm

Not every jungle has to be wild and untamed you know.... I'm sure they would have cleared large areas for farming around the cities and what not, so its probably not as "movie-jungle-like" as most people would think of it as, with miles of thick undergrowth and a pair of red, disembodied eyes staring at you the whole time. I would imagine that the Imperial presence there would actually make it a rather tame, if not, nice place to be as long as your not too far into the wilderness.
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CYCO JO-NATE
 
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Post » Thu Dec 30, 2010 7:58 pm

I dont think the jungle is included... The whole idea of the middle-province being a "jungle" is just weird for me... Are all Cyrodills stuffed up into the Imperial City and the other cities then? And the rest is wild jungle? That makes me think of some sort of less mysterious and more civilised Argonia...

:facepalm:

Tamriel itself doesn't make any sense. At all, actually. The only reason the Imperial Province is Merry Old England in Oblivion is because Bethesda retconned their own lore via the Many-Headed Talos. Sometimes, I really hate Bethesda, and how they ignore their own lore. And you should ignore the Many-Headed Talos, because its simply a cop-out to justify Oblivion.

This RP SHOULD be in the jungle.

Here's what the pocket guide has to say about Cyrodiil.

It is the largest region of the continent, and most is endless jungle.


Its center, the grassland of the Nibenay Valley, is enclosed by an equatorial rain forest and broken up by rivers.


As one travels south along these rivers, the more subtropical it becomes, until finally the land gives way to the swamps of Argonia


The elevation rises gradually to the west and sharply to the north. Between its western coast and its central valley there are all manner of deciduous forest and mangroves, becoming sparser towards the ocean.


western coast is a wet-dry area, and from Rihad border to Anvil to the northernmost Valenwood villages forest fires are common in summer.


but most of Cyrodiil is a river-based society surrounded by jungle.


Now, obviously things might be a little different after 443 years, but the climate would still be the same.
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Jinx Sykes
 
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Post » Thu Dec 30, 2010 7:45 pm

Peace, jungle it is then. If the OP wants it to be so.
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Dagan Wilkin
 
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Post » Thu Dec 30, 2010 10:35 pm

I would have to imagine that some of the "endless jungle" would have to have been cleared for agriculture, right? I'm not saying it is, I'm looking for confirmation on this because they can't possibly survive simply on trade with one of the highest populated cities and the capital of the entire Empire in the province, can they?
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MatthewJontully
 
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Post » Thu Dec 30, 2010 7:41 pm

I would have to imagine that some of the "endless jungle" would have to have been cleared for agriculture, right? I'm not saying it is, I'm looking for confirmation on this because they can't possibly survive simply on trade with one of the highest populated cities and the capital of the entire Empire in the province, can they?


I think that they must have cleared SOMETHING for agriculture. With the area around the Imperial Isle being completely un-junglish.
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SUck MYdIck
 
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Post » Thu Dec 30, 2010 10:30 am

I would have to imagine that some of the "endless jungle" would have to have been cleared for agriculture, right? I'm not saying it is, I'm looking for confirmation on this because they can't possibly survive simply on trade with one of the highest populated cities and the capital of the entire Empire in the province, can they?

Well, the Nibeneans survived for a really long time as merchants. The Alessian Reformation, because of its doctrine, pretty much made all types of husbandry and agriculture impossible. They probably got most of their food through trading. The Nibeneans pretty much had to become merchants, y'see.

Of course, there is also this little tid-bit...

Its center, the grassland of the Nibenay Valley, is enclosed by an equatorial rain forest and broken up by rivers.

So yeah, the area around the Imperial City is grassland, which is surrounded by rain forest, which comprises most everything else. Obvioulsy when you get around population centers, a lot of the land is gonna be cleared, that's just common sense. Especially in Colovia, where forest fires are common in the summer. But the idea that most of the province has been deforested is totally ludicrous.
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Stace
 
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Post » Thu Dec 30, 2010 7:30 pm

snip


Blades live in Cloud Ruler, some as monks there. Others are in service to the empire. Thorn are with nobility in Cheydinhall, inactive at this time. All of the knightly orders but the knights of the nine are inactive.

I'm not using that map. It's pathetic. We are talking lore world here, much larger than oblivion. Oblivion's gameplay is crap in lore; I could care less.

Name: Ra'Kasha


You don't have enough experience to take on that kind of role. Besides, 12 year olds don't usually make it in a desert anyway.


My question is still up about the Dark Brotherhood.


They are existent, as always; however, no assassin group has ever attributed to a RP, and if something will in any type in the future, it will probably be a cultural cult thing that works for a designated faction. If you want to have one assassin in the Brotherhood, go ahead, but we will not recognize the brotherhood as a faction in this RP, because it is not the focus.

I would have to assume, even though you said lore-friendly, that we are going to use actual sized cities, and not the small towns in the game?

And does lore-friendly mean that Cyrodiil will actually be more of the "jungle" that it was supposed to be?


Yea, huge cities. The Imperial City is going to be like Rome.

And Nibenay will be more of a jungle, yea. Colovia will be...Colovia...

Refer to Verlox

~~~


On another note, I don't know if I am still going to let Walrus have Summerset Isle. If anyone wants it, even if you've already picked a faction, PM me. He may or may not get to keep it based on some reasons I will not discuss.
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dell
 
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