PEOPLE THAT JOINED PREVIOUSLY! READ THIS OP! IT IS UPDATED! MANY OF THE TROOP NUMBERS HAVE BEEN CHANGED!
Hosts: DarthRavanger, WoolyMammoth (Co-hosting)
Opening post done and revised by the two hosts.
Long Road To Ruin
With the loss of the Septims as a result of the Oblivion Crisis, the Empire is in tatters. Ten years into the fourth Era and the provinces have already broken away from their former master. The Hist have directed the Argonians to give up any further pretense of fealty towards the Empire, and Black Marsh continues on without even the marginal human influence of the Empire. The Altmer strive to recreate their Aldmeri Dominion, and now stretch across both the Summerset Isles and Valenwood. The Khajiit, ignored in their troubled times by the Legion, have declared independence from the Empire and now mobilize to take back Leyawin and fight against the Aldmeri Dominion. Skyrim has abandoned what it sees as a lost cause and the lords of Whiterun plot with their neighbors to take Cyrodiil for themselves. High Rock’s politics have heavily destabilized the region, to no one’s surprise; while Hammerfell’s Lhotunics have managed to forge an uneasy peace between the crowns and the forbears; though this has not stopped the Crowns from plotting their ultimate revenge against the Imperial Remnant. Morrowind has deteriorated even further, the petty squabbling over House Indoril’s corpse have lead to full-scale conflict, and border skirmishes between Hlaalu and Dres strain their tenuous alliance. The Legion has been recalled to fortify the Imperial City, allowing anyone who wished to ally with the Empire to do so, but no longer sending military protection, and the remnants of the Empire watch in disgust as the nobles of Colovia and Nibenay claw at each others throats.
With scores needed to be settled and old rivalries renewed, the Empire is in its last days, on its long road to ruin.
~~~~
With the noblemen at each others throats, many of them are using a foreign power to aid them, even to the point where they are staying out of the war, completely, with the exception of the noblemen on their own. Over the last 10 years, as mentioned above, the Empire has disintegrated. Some nations only look for territory, while others seek to settle a score. Cyrodil has now been invaded by many foreign powers. In this RP, you will play as a member of those foreign powers, or the feigning Empire itself, which are listed below:
Map: http://www.imperial-library.info/sites/default/files/gallery_files/cyrodiillargelowrescr7.jpg
Note: The various cities, except for Leyawiin, still maintain their original rulers. The nobles are playing hosts to the foreign armies that invaded from the provinces. They will not launch their own attacks or oppose foreign forces. They will defend agianst the Empire though. Bravil and Skingrad are currently allied with the empire, and may attack or defend agianst foreigners if they so wish.
~~~
Factions:
The Empire
The Empire is now crumbling, it's last holds being Skingrad, Bravil, and the Imperial City itself. With it's strong force, it could probably hold its own and put up a good fight against a few foreign forces. It's current garrison consists of 75,000 legionaries, along with an additional 4,000 Mages that have been employed from the Mages Guild and other locations. In an addition to these 79,000 men holding their own for the Empire, another additional 1,000 Imperial Battle Mages, the bulk of the army, hold their own as the elite force, giving the Empire a total force of 80,000 men.
With still no Emperor, Ocato has chosen to continue to lead the council as High Chancellor, though, many in the council ask questions about finding a new Emperor. Perhaps a foreign leader with good relations with the Empire, even Helseth, could become Emperor if he were to drive off the foreigners. Most council members look to a legion general who may lead their people out of this despair, and Ocato may seek to prove his own worth among the mages. Perhaps, still holding their Blades, the Empire can use espionage and unorthodox tactics, followed by a straight action against their new, or rather ancient enemies, and they may just have a chance to reclaim their province.
The Allied Forces of Skyrim
The King of Whiterun now holds visions of a new re-birthed Nordic Empire. Even with its western brothers quarreling among the Redguards and Bretons, and its eastern brothers quarreling with the Dunmer, the Allied forces may be able to find use with the other invaders. They look to the White-Gold tower, which poses a threat. Like a few of the other foreigners, they eye the same goal carefully. Backed by Bruma, the allied forces currently hold an army of 45,000 Nords. Among these men are the dangerous voices of the mountains, the Greybeards.
The Ra Gada: Warrior Wave
With the fall of the Septim Empire, and the Redguard kingdom reunited as a whole for the first time in centuries, the Redguards seek to expand their claim into the ashes of the Empire, staking their claim in Chorrol. While other foreign forces have their eyes on the White-Gold Tower, some speculate something else is wanted by the Redguards, and it may be far more than getting back at the Empire for their influence with the Forbears. With about the same size as the Nordic force, 45,000, an old Redguard general seeks to perhaps not conquer the Empire, but claim the divided Colovia instead, finally ending any "Imperial" power in the Colovian culture that has influenced the Forbears the most. With the monk sword singers setting aside their robes and claiming their armor once more, it is time for the warrior wave to return. Perhaps the nomads of the Alik'r, who have been called in the name of Ruptga, the armies of Sentinel and the surrounding area, as well as some forces from Stros M'kai and the other cities may be able to take hold of Colovia.
The Forces of Helseth
Backed by the head Dunmeri Count of Cheydinhall, Helseth has set out on his own personal ambitions. Looking to not upset any of his houses, or push into the swamp of Argonia, he has preferred to take his shot at the crumbling Empire. Even with their past support, Helseth is now overcome by promises of the Count of Cheydinhall and visions of expanding his holdings. However, should he not be stubborn, perhaps the Empire could offer their long loyal servant one last chance to aid them, and possibly overcome his selfish ambitions. Perhaps his reward could be to become Emperor, as he certainly does have visions of ruling in the White-Gold tower. He must remember though, even within the Empire, there are others who wish to stand upon the Emperor's throne itself, while others wish to only bring it down in promise from foreign invaders. Rumor has it that the Nerevaraine is sided with Helseth as his general, but many are unsure of his loyalty to the King, as Helseth did attempt to kill him many a time in the past. Perhaps someone, even the Empire, could turn this Nerevaraine traitor, and cause turmoil within the Dunmer lines.
The Altmeri Dominion
Currently at war with the Khajiit of Elsweyr, the Dominion has not yet invested an invasion force to go at the Empire. Still, it seeks to possibly invade, as Anvil has opened itself up for vassalage. With eyes on finishing their old foes and reclaiming their Ayelid ruins, the Dominion may invade Cyrodil at any time. In doing so, they would pose a great threat to the Empire and any of their allies, along with the Redguards who wish to take Colovia. But even then, they may find that the Khajiit may very well take their war to the Cyrodillic province.
The Khajiit of Elsweyr
Currently holding Leyawin, the Khajiit relations aren't the best with the Empire. They may work their way into the war, or just wait for other foreign powers to end Imperial influence, permanently. However, if their more troublesome foes, the Elves, choose to work their way into Cyrodil, the Khajiit may just take their war to the plains of Colovia and the jungles of Nibenay against their Elven foes.
~~~
Any other roles will be either mercenary or servants to one of the factions. The city’s allied with a foreign power do not want their own soldiers used in the war, and thus Foreign army’s will need to protect these cities will their own troops in order to prevent another foreign power from taking them. They will defend themselves against the Empire though. Cities not aligned with a foreign power are considered allies to the Empire at the beginning of the roleplay, and will defend against any hostilities.
The Empire currently receives resources from Bravil’s limited port facilities and by land from Skingrad. Both sources must be cut off to starve the Imperial City. The Foreign armies each have a particular means of sending supplies to the region. Cutting off this supply line would be devastating. Taking a foreign power’s starting city will allow you to cut off said supply line.
Since only ten years have passed, contemporary figures such as Helseth, Ocato, and the counts and countesses are assumed to be alive unless otherwise murdered.
The various armies have tools and units unique to them.
The Nords have their Thu’um users, capable of causing devastation through the act of shouting. Be wary, as unit of Thu’um users can destroy gates with their shouts. Though they certainly do need to speak to use it, don’t they?
The Redguards have been spotted with Ansei in their ranks. While continent destruction is far outside their grasp, they are formidable troops none the less. At close range they are devastating. Though this is not the day of claw and fang, but arrow and spell.
The Imperial Battlemages are some of the most dangerous troops to ever grace the battlefield. Trained in sword and spell, they are a dangerous opponent, but they are in low in number, and still mortal.
The Player's Faction List
The Empire: Blademaster07
The Nordic Allies of Whiterun: DarthRavanger
Helseth's Forces: Darkom95
The Ra Gada Warrior Wave: Woolymammoth
-Gravefalcon
The Altmeri Dominion: heldwyn
The Khajiit of Elsweyr:
Bravil: Blademaster07
Skingrad: Bmont3779
Titus Mede's Legion (Kvatch): Steve the Pirate
Character Sheet Organization
Name:
Race:
Age:
Gender:
Birthsign:
Physical Appearance:
Apparel (clothing and armor):
Weapons:
Misc:
Misc Info:
Psychological Profile:
History/Bio:
Rules
*Some of these are taken from Immortal Blood's Siege of Sentinel. They are some good RP rules that we should all follow.
1. Good spelling/grammar. We make mistakes, but try to make good use of this.
2. Expect to die! Make more then one character. You may be assassinated, stabbed, beaten, drown, buried alive, mauled by scamps or blown up. Or you might just be unlucky and catch an arrow in your throat. Regardless you aren't invincible and I will call you on it if it happens. I'm not against powerful characters, that isn't an issue, but do it because you know how to do it. Don't RP a master mage if you can't write about it in depth and with skill. "Shoots a major fire ball that kills everyone." Doesn't make you a good mage. It makes you a chump and you will be booted. Like wise don't RP and awesome archer if you don't know some basics for archery. The same goes for melee combat.
3. When fighting you almost NEVER write the outcome of your opponent. You don't write "Shoots a volley of arrows and kills all of the cavalry." You would just write that you shot the volley. Like wise if the person who is RPing the cavalry MUST reply to the attack. I've seen a lot of instances were the other guy just ignores what just happened You write in the affect of your enemy's attack, or I let them do it. And if they do, by some miracle all of the arrows will kill all of your cavalry.
4. Do NOT be all knowing. It's just stupid when you have a guy in the RP that just seems to be able to guess everything. RP your character unknowing of something if he really doesn't know even if it means his/her death
5. No werewolves. They have no place in this RP.
6. PM all character sheets and army sheets to Woolymammoth or DarthRavanger.
7. READ DUVAL's GUIDE!
8. PM Woolymammoth or Ravanger if you have any questions.
Character sheets:
Darkom 95:
Name: Emperor Hlaalu Helseth R'Aathim
Race: Dunmer
Age: 67
Gender: Male
Sign: The Thief
Appearance: A physically unimposing man, Helseth boasts no rippling muscle or strong shoulders. However, his eyes send shivers down even the bravest of men’s spines, and his smile means daggers to its beholder.
Hair: A deep black, streaked with lines of grey; swept back and parted at the middle, held in place by his rather modest crown. He also sports a small goatee.
Eyes: A sparkling ruby red, frequently narrowed by a sneer of contempt.
Height: 5’ 10’’
Weight: 165 lbs.
Faction: The Royal Empire of Morrowind
Position: Emperor of Morrowind, Duke of Mournhold and Cheydinhal, Master of House Hlaalu; Defender of the People and Protector of the Temple Law
Description: Supreme commander of Morrowind and ruler of the Dunmer people, Hlaalu Helseth R’Aathim has taken almost complete control over the entire province. He has made himself a champion of the Dunmer, through his own actions and the word of the Temple, while secretly destroying the long standing tradition of House government. Only the remains of House Redoran dare to openly oppose him, with House Dres powerless to stop him and House Telvanni cautiously neutral.
Personality: Helseth has been called many things: heartless, monstrous, avaricious, and spiteful among them, but even his enemies admit that he is above all else cunning. However, his craftiness and ambition are exceeded only by his paranoia, and his fear for spies and assassins is well known. He is said to be one of the most accomplished and subtle poisoners in Tamriel, a rumor spread by the letter he helped publish, “A Game at Dinner”.
Fears: His enemies (too numerous to name) gaining the upper hand on him and ruining his plans.
Goals: Helseth’s ambition knows no bounds. As soon as he took the throne he set out to take complete control over Morrowind. As soon as he made himself emperor he set out to conquer the remains of the Empire. If successful, only he knows what his next target will be.
History: Helseth was born in the year 376 of the third era, to Barenziah, once queen of Wayrest and Queen Mother of Morrowind, and her husband, King Symmachus, ruler of Morrowind until his death in 391. At the age of fifteen he fled with his mother and sister, Morgiah, to the Imperial City, his home city of Mournhold caught up in the turmoil of the Arnesian war. With his father dead at the hands of his own people, Helseth entered the Imperial courts, starting his political career under the watchful eye of his mother.
After a short period in Cyrodiil, Helseth left with his mother for the kingdom of Wayrest, where Barenziah eventually married King Eadwyre. During the tumultuous times of the Imperial Simulacrum, Helseth continues his education in Wayrest; meanwhile, his mother assists the Eternal Champion in bringing down the false emperor, Jagar Tharn.
Helseth continues to serve his new father as he comes of age, blackmailing and bribing noblemen as his country goes to war with Daggerfall and Sentinel. After his stepfather’s death, Helseth began to seek the throne of Wayrest for himself, and fought with his stepsister Elysana for rule of the province. However, after the Dragon Break concluded, he had lost his gambit, and he and his mother were banished from the province.
It was then that he and Barenziah finally returned to their homeland of Morrowind, with his true sister married off to the King of Firsthold, and his false sister sitting on the throne of Wayrest. Helseth joined King Llethan’s court, ruler of Morrowind since his niece Barenziah appointed the position to him as she fled Morrowind. Llethan died in 425 3E, his death declared a natural one by the Imperial coroner, though rumors of Helseth’s involvement were not entirely unfounded. Helseth wasted no time taking the throne himself.
Two years later the Blight curse began in Vvardenfell, followed shortly by the prophesied arrival of the enigmatic reincarnation of Indoril Nerevar. A short time after he defeated Dagoth Ur by deactivating the legendary Heart of Lorkhan, the Nerevarine woke to the sound of assassins. He quickly tracked the blades to the Dark Brotherhood, and from there to King Hlaalu Helseth himself. After a series of investigations, the Nerevarine embarks on a series of jobs for Helseth and Almalexia, in the end killing Sotha Sil and the Mercy of the Tribunal, while surviving another assassination attempt by Helseth.
Recent History: It has been nearly fifteen years since the Nerevarine ravaged the lands of Morrowind. The people call him the Godkiller, the man who murdered the Tribunal, and sent the once peaceful Imperial province into a state of political and religious upheaval. Through it all, the only stabilizing force has been the hand of the government, and the glorious king of Morrowind, Hlaalu Helseth.
Since then, Helseth has been doing his utmost to ensure complete monarchial control over Morrowind. With the Tribunal out of the way, Helseth was free to control Temple propaganda, turning the country against the Nerevarine, and ensuring support for himself.
He wasted little time enacting his plans to control Morrowind, allying his own House Hlaalu with House Dres, then subsequently dismantling the slave trade. The Houses Indoril and Redoran recognized Helseth’s move for what it was, and quickly turned against their ruler, sparking a bloody civil war in which Helseth would emerge triumphant. In the aftermath of the conflict, House Redoran became a vassal to the royal government, and House Indoril was all but destroyed, its official territory seized by the crown. With all but House Telvanni under Helseth’s direct control, the elf had all but dismantled the Great House system, and seized near total authority over Morrowind.
As the Daedric invasion sweeps throughout Tamriel, Morrowind remains relatively well protected, many cities already garrisoned by the recent wars. Only the city of Ald’ruhn, council seat of House Redoran, is destroyed, having been left virtually unprotected after Helseth pulled his troops from the region.
Helseth eventually tracks down the Nerevarine, who had fled shortly before the Oblivion Crisis, bringing the once might champion before him for trial. After extensive “talks”, Helseth came to his own cunning solution: have the Nerevarine serve him and put his skills to use in the war effort. The Nerevarine, universally disgraced and hated by the people he had saved, had no choice but to agree. Helseth destroyed all trace of his existence from the royal records, proclaiming him dead for all the world, and holding a public funeral service in Vivec (almost all who attended spat on his “remains” as they left). With his new identity in place, the Nerevarine was sent west, to lead Helseth’s forces in Cheydinhal. His loyalty is questionable, but it seems he has no choice but to serve the self proclaimed Emperor.
As the Empire breaks apart, Morrowind is one of the first provinces to break away from Imperial control. Now the winds of war are stirring, and Helseth is all too ready to take control of the once mighty Empire.
Name: Belos Arenim
Race: Dunmer
Age: 152
Gender: Male
Sign: The Steed
Faction: Royal Empire of Morrowind
Position: Steward of Mournhold
Description: Designated to rule Mournhold in Helseth’s absence, taking care of most of the minor internal affairs of the country while Helseth is away at war.
Name: Sedyni Othrelas
Race: Dunmer
Age: 42
Gender: Female
Sign: The Lover
Faction: Royal Empire of Morrowind
Position: Voice of the Emperor
Description: As Voice of the Emperor, she speaks on Helseth’s behalf in foreign courts, negotiating treaties and other minor agreements with other nations.
Name: Neloth Uvani
Race: Dunmer
Age: 24
Gender: Male
Sign: The Shadow
Faction: Royal Empire of Morrowind
Position: Grandmaster of the Morag Tong; Shadow of the Emperor
Description: The Emperor’s master of assassins, this shady figure has risen to the head of the infamous assassin’s guild at a very young age. His enemies do not know whether to find comfort in his youth, or fear of his legendary skill.
Steve the Pirate:
Mede’s Legion
Following the chaos of the Oblivion Crisis a young legionnaire and his comrades deserted the Imperial Legions. The young legionnaire, Titus Mede, and his fellow dissenters formed the core of what would become Mede’s Legion.
The Battle of Kvatch left the city and the surrounding countryside in ruin. Buildings that remained untouched and farmland that remained unscorched, was at the very most, minimal. The survivors left, weeping their old life, and resettled to the west near Anvil or to the east by Skingrad. It seemed that Kvatch was destined to become a ghost town, like the decrepit forts of Reman Cyrodiil or the desolate ruins of Ayleid Cities.
Enter Mede’s Legion. From the beginning, Titus Mede recognized Kvatch as the perfect residence for his bandit army. The city was an acropolis that already possessed defensive structures and living space. While much of the city was scattered with debris, it wasn’t anything that couldn’t be cleaned up by good ol’ military determination.
Within months of Mede’s Legion’s occupation of Kvatch they received allegiance from all of the farms in the nearby countryside. The harvest may not have been enough to support a city, but it was enough to support them. Even if they did run out of the necessities, they were in prime position to take the rest from merchant caravans traveling from Anvil.
With time, the Legion’s reputation grew and even more dissenters joined the cause. They existed unperturbed as most in the Empire didn’t wish to assemble a force large enough to clear out a vacant city of bandits.
However, do not assume because Mede’s Legion is a self proclaimed “bandit army”, that they are feeble highwayman. They are titled as bandits because they are rebels who defy Cyrodiilic law for their own benefit. Composed mainly of ex-legionnaires and ex-mercenaries searching for a more stable life, they are equipped and as well trained as any army in Tamriel. Some would label them as the Imperial Legion gone rogue.
Indeed, Titus Mede has higher hopes than merely taking up residence in Kvatch. His ultimate goal is to occupy the Imperial City and declare himself Emperor. Whether Mede has any plans to maintain the Empire beyond the Imperial City is unknown. But given the chance, it’s likely Mede would bargain all of Cyrodiil away just for foreign aid to capture the Imperial City for himself.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name: Titus Mede
Race: Imperial
Age: 31
Gender: Male
Birthsign: The Serpent
Physical Appearance: Titus is just under six feet with a sturdy, but not built, frame. His mysterious green eyes complement his curly auburn hair. Intimidation courses through anyone who stares upon his long face. It is quite obvious by his appearance that he is a determined man.
Apparel: His armor indicates him as the leader of a rogue legion. A dirty set of steel armor accompanies Titus whenever he ventures outside his quarters. The armor is ornately decorated with the imperial dragon and other symbols of the Empire. Overlaying the armor is a black cloth vest depicting a white serpent slithering across the chest. His shield depicts the same image. The black and white color scheme of Mede’s Legion was derived from Kvatch’s white and black scheme.
Weapons: Steel broadsword, steel dagger
Misc: Map of the area surrounding Kvatch, compass
Misc Info:
- Long term goal is to take the Imperial City and become Emperor
Psychological Profile: At first glance he appears to be a military man. After all, he doesn’t believe in friendship between comrades. However, if he could become emperor quicker by being a politician than being a bandit, he would. Every choice he makes is based on how it affects his chance of becoming emperor. On the contrary, Titus likes to do things different than others because he believes he can do anything better. If he knows of a proven way to do something successfully, he will instead try to do it differently, seeking better results.
History/Bio:
Born as the son of a Colovian politician, Titus was raised use charisma to his advantage. All of his brothers followed their father into politics. Though he was not a fan of becoming a career politician, at least not a meager city councilman. Once he turned seventeen, he joined the Legion. Why? To see the world, experience life, serve the Empire, and the typical bull [censored].
Just like every other major decision in his life, the Imperial Legion was a just a medium to go from point A to point B. Point B was Mede’s Legion. Titus hadn’t exactly planned out that he would eventually lead a bandit army, when he was seventeen, but he figured he would have to turn his back on the current Empire at some time. Since 4E 3 he and his Legion have resided in the ruins of Kvatch.
Blademaster07:
Name: Ocato
Race: Altmer
Age: 194
Gender: Male
Birthsign: The Atronach
Physical Appearance: This. He stand about 6'2" and weighs no more than 170 pounds.
Apparel (clothing and armor): This, in many different colors and patterns.
Weapons: A short sword that deals to whoever he strikes a burst of chilling frost.
Misc Info: Leader of the Elder Council and de-facto leader of the Empire.
Psychological Profile: A good natured, intelligent and kind person. He has managed to avoid major corruption unlike some of the other Council members. He knows the Empire is crumbling quickly and hen is doing everything he can to salvage it.
History/Bio: When Martin cast Dagon back into Oblivion, thus saving Tamriel Ocato rewarded the Champion of Cyrodiil with a set of Imperial Dragon armor and made him the most honored citizen. Ocato then consolidated his power within the Empire and the Elder Council, and assumed basic leadership of the shattered Empire. Unfortunately, nothing could slow the decline of the Empire and the provinces breaking away from the center of power. It got so bad as almost of of Cyrodiil abandoning the Empire in light of foreign aid and with only Skingrad and Bravil loyal, he has recalled every Legion possible to protect the small borders of the "Empire".
Secondary Characters:
General Tiberius Lucrillius (Male, Imperial, 41) - One of two five-star General's in the Legion, he is what you would expect from a Legionnaire. He is tall at 6'1" and very athletic and muscular toned at about 200 pounds. His face is tanned slightly and his eyes are a dull blue to contrast against his jet black hair which is kept nearly shaven down to his skull. He is politically cunning as well as being considered a battlefield expert; especially when it comes to battlefield engineering. He relates well to the soldiers as he tries to keep his comforts to a minimum while in camp and he can often be seen sitting and talking with the common soldiers on the eve of battle. On the field, he wears the regular Legion attire of the lorica segmenta along with a tan colored tunic beneath it, knee length "skirt" of leather bands with metal strips sewn on for added protection. He also wears the standard Legion helmet with the added plume of blue dyed horse hair to mark his status. He fights with the Legion short sword, which is a short, wide blade capable of stabbing and cutting.
Legio I, III and V are personally loyal to him and prefer his leader ship to anyone else on the field.
General Servillius Jassandus (Male, Imperial, 40) - The second of the Generals in the Legion, he is the political rival of Tiberius though they often work well on the battlefield together. He is shorter at 5'10" and more lithely built at 180 pounds but his mind is just as cunning and twice as devious on the battlefield. He knows how to play dirty if need be and has a few tricks up his sleeve for crushing morale in the enemy lines. His skin is quite pale, despite his field experience and his nose is long, pointed and his eyes shine green though one can see the deviousness behind them. He wants nothing more than to destroy the traitorous Nords in Bruma and he will most likely get his wish to march north against them. He wears the standard Legion lorica segementa, metal "skirt" and helmet with blue horse hair coming from the top. He is also a more "new-age" general who realizes that warfare is changing and, unlike Tiberius, is adapting to the changes better.
Legio II, IV and X are personally loyal to him and prefer his leader ship to anyone else on the field.
Legate Railus Newtullus (Male, Imperial, 31) - A legate is basically the junior General in the Legion, and if needed, will be appointed charge of a Legion or three, depending on the situation. Railus is a promising young officer in the Legion who has led the VI and IX Legion on several occasions. He is average height of six feet and good build with stock shoulders and a square jaw. His eyes are a dull grey and are intimidating to match the light mustache that is already a delicate shade of grey. he is a very serious man and when it comes to battle, he has clearly admired both current General`s in their tactics. He is a brilliant engineer, a beautiful tactician and knows how to defeat an enemy before coming to blows. His only problem may be his cruelty to prisoners of war and his pure hate for the Ra`Gada who he holds a special hate for. He wears the standard Legion equipment (see above) but instead he wears yellow dyed horse hair on his helmet instead of the blue to denote his slightly lesser position.
Battlemage Master Wizard Brutus Malliarin (Male, Imperial, 43) - The second in command (after Ocato) of the Imperial Battlemages, though he often represents them as the leader on the battlefield because Ocato rarely takes to the field. He is a short, thin man at only 5`8`and weighs no more than 165 pounds. He is however, a master of both martial and magical means. His long blond hair is always in a ponytail and he has even gone as far as to cut a small hole in his helmet for his ponytail to remain in tact during battle. His face is thin, and almost rat like but his high cheekbones, noticeable dimples and slightly tanned skin make him a very attractive man in addition to his perpetual light stubble on his chin and jaw. He is also a fairly decent tactician and often his advice is taken into consideration by the actual Legion Generals and Legates. His magical prowess lies mainly in the art of Destruction and he fights with shield and sabre, as other battlemages do. He dons the light armor of them as well, which includes a mail hauberk that falls to his thighs, steel greaves, leather boots and chain gauntlets. Over the chain cuirass he wears a black tabard with this symbol in red on the front. Politically, he is also a leading member of the Elder Council because of his close ties with Ocato but he is also a wealthy citizen.
Name: Count Regulus Terentius
Race: Imperial
Age: 49
Gender: Male
Birthsign: The Lord
Physical Appearance: http://www.uesp.net/wiki/File:OB-npc-Count_Regulus_Terentius.jpg
Apparel (clothing and armor): As a Count, he has a rand wardrobe of an assortment of the finest Imperial clothes. Cloths of dark blues, deep purples, blood reds and lush greens are his favorite and he prides his large collection of his shoes, most of them studded with small pearls and emeralds. When he is forced to take the battlefield or don armor for any other reason, he wears full suit of chain armor with a white tabard that bears the Bravil crest and chooses to forego a helmet.
Weapons: A jewel encrusted silver longsword.
Misc: He always wears his Bravil Signet Ring. He also wears an assortment of other jewelry and amulets.
Misc Info: - Count of Bravil
Psychological Profile: Regulus is an incredibly snobbish and arrogant man. Rude is the best way to describe him as all manners seem to escape him regardless of the situation. Political, personal, business. Whoever he's talking to, he never seems to change his mannerisms for them. Though he has no wife anymore, he enjoys many of the finest [censored]s in the city (and Bravil has a lot of them!) and his respect for woman is only better than his respect for Khajiit, mainly because he blames them for why his city is in such a state. He isn't extreme about it however and doesn't go through lengths to arrest or kill them, or even deport them because a large chunk of the city is Khajiiti!
History/Bio: Being Count of a skooma infested city is no easy task and few would be able to last long amongst the gangs and assassins who would want him dead. Luckily, he is no novice to defending himself after his stint in the Arena when he was younger and even now he is considered a fine warrior. However, few regard him as a "good" leader because during the Oblivion Crisis he did virtually nothing while the Daedra were knocking at the doors. After the Crisis, his attitude towards the city changed noticeably as he began a series of economic changes to the city as well as improving houses at the cost of the cities overflowing funds (which he had apparently refused to spend before. Everybody thought the city was bankrupt or close to it, but really the Count was too lazy to go and spend it) as well as finding jobs for many of his unemployed citizens. However, he also began enforcing laws much stricter and so, due to his own arrogance, because of the unnecessarily harsh laws the people continued to dislike him and the status quo was soon returned though Bravil did see some economic growth, especially in trade in the Niben.
He barely acknowledges his son's drug problems and the fact that the boy squanders his fathers large personal treasury on lots of fine things for himself. Regulus nows that he will not sire another child and that his son is the future heir of the city.
Name: Gellius Terentius
Race: Imperial
Age: 29
Gender: Male
Birthsign: The Lover
Physical Appearance: http://www.uesp.net/wiki/File:OB-npc-Gellius_Terentius.jpg
Apparel (clothing and armor): Just like his father, he has a fine assortment of the nicest clothes that money can buy in Bravil and he has a lot of them. He has all assortments of colors and linens and his collection of shoes beats even his fathers! He has everything from gold-trimmed shoes, to jewel encrusted dress shoes to leather boots made out of Daedrth scales, which cost him a fortune! Luckily, he has began to get into the skooma trade, as well as simply using the drug.
He armor is custom made, with strong chainmail over a light shirt and then half plate over top of the chain mail. The plate covers his chest, back, shoulders. arms and hands and is steel-colored with the Bravil symbol painted on the front. He also wears steel greaves and leather boots (not the Daedroth ones) as well as hard, leather strips that make sort of a "skirt" to protect his waist and thighs while allowing for maximum mobility. A wooden and steel reinforced kite shield with his own coat of arms.
Weapons: When he is on horseback he uses a 3-foot long kopis. When on foot, and as his main weapon when walking around town, he wields a short 2-foot long xiphos.
Misc: - When in armor, he wears a deep blue arm band on each bicep, depicting him as Lieutenant General. (in battle this is depicted by the standard that follows him around, plus the armbands)
Misc Info: - Skooma user
- Heir to the Bravil throne
Psychological Profile: He is just as rude and arrogant as his father and then some. He is clearly spoiled but obviously not with love from his father. Instead, he just helps himself to his fathers personal riches as he pleases to help fund his skooma addiction. He is not racist like his father however, and some of his closest friends are Khajiit and Argonian because he frequently spends his time wandering around the lower-class areas of the city, doing things that his father doesn't even want to know about. He is also very proud and will challenge anyone to a sword duel as he is quite proficient with a blade.
History/Bio: Growing up the son of a careless and arrogant Count meant that he would certainly turn out just as bad and he did. As a child, he was constantly given what he wanted so that his father didn't have to deal with his crying and whining and when he finally became a teenager, he was still expecting to get everything. Only now, his father didn't go and get it for him and just gave the boy a large bag of gold to do with as he pleased. The boy never took to the many upper class boys who tried to befriend him and took to wandering the slums in the late nights where he met some of his closest friends and eventually got hooked on Skooma. For years, he abused the drug rather heavily but not to the point of losing all grip of reality.
After the Oblivion Crisis, when his father had a sudden change of heart for the city, he saw his "allowance" suddenly cut to basically nothing to what he was used to. His skooma started to dry up and thats when one of his friends suggested that he get into the actual trade of skooma. He was hesitant at first, but when they said he would be at advantage since there were bound to be guards that were corrupt enough to help him out and indeed Gellius had made quite a few friends among the mainly corrupt guard. Business boomed and to avoid legal complications, one of his Argonian friends assumed leadership of the dealership while taking orders from Gellius from the shadows. THe guards help to run out opponent dealers when Gellius managed to find out who they were and soon he was the one and only major dealer in the city.
One year ago, his father also named him the Lieutenant General of Bravils "army", making him effectively the second-in-command, and putting him above Viera Lerus, much to her and many of the guards displeasure even though many of the guards were working for him. He had to go about the unfortunate business of hushing up the sudden traitors, and murder was the normal case although many were exiled, put in prison or just scared into silence but threats and blackmail.
Name: Viera Lerus
Race: Imperial
Age: 37
Gender: Female
Birthsign: The Steed
Physical Appearance: http://www.uesp.net/wiki/File:OB-npc-Viera_Lerus.jpg, but think a little more "refined" and not so "mannish" and... well ugly
Apparel (clothing and armor): She wears the same armor as the picture, when she is on patrol or other official guard business. When not on guard business, like when at a tavern or something, she wears very simple tan and brown clothes and wears only sandals when not in uniform.
Weapons: A steel long sword. A steel dagger.
Misc: - Wears the bright yellow armbands of the Major General. (in battle this is depicted by the standard that follows her around, plus the armbands)
Misc Info: - Major General, Captain of the Guard and prefers the "company of women".
Psychological Profile: She is very serious and all about getting the job done in the most efficient and effective manner possible. She has very little sense of humor which is surprising considering she goes to the tavern every night and indulges in more than a few drinks. Even then, she barely loosens up though she does crack a joke or two but because she never laughs afterwards, nobody can tell if she's joking or serious at first until she finally cracks a grin. She is one of the few uncorrupt guards in the watch which is a good thing for the "honest" townsfolk but it has made her a lot of enemies in the rather full jails below the city. She seemingly has no fear though and if she has a weakness, it is her pride which can easily match Gellius' at times, although she is much better at controlling it than her counterpart.
History/Bio: Growing up in the lower-class part of Bravil, she got to witness firsthand the crime, murder, drugs and corruption that was tearing her hometown apart without anybody seeming to care. When she saw the old guard captain come through on his rounds, she asked what he planned to do about all the people being murdered near her house. The man simply laughed, tousled her short hair and continued on his way, leaving her stunned and appalled. She desperately wanted to become a high ranking member of the guard so that she could make changes to her hometown one day and began vigorous training and became proficient with many weapons and martial combat, which she was able to practice firsthand many times when petty thugs tried to have their way with her, since she was fairly attractive as a teen.
She finally joined the guard and after a few years, she was promoted to Captain by Regulus because to the woman disrespecting man, she seemed like someone he could easily control. He turned out to be wrong, and she demanded (and got!) more money to put into training new guards and adding a Emergency Criminal Response Team to the guard (like a SWAT team of today) to deal with the drug lords and crime bosses that rule the streets. SHe has made slow, but eventual progress which was slowed by the Oblivion Crisis and now she is back on track and invigorated by the new heart of the Count and agrees with the harsher punishments in the legal system though she has been stumped on this new, all-powerful drug lord who has recently risen up and taken control of the streets as the sole drug seller in the city.
Bmont3779:
Name: Count Janus Hassildor
Race: Imperial
Age: Over 50
Gender: Male
Psychological profile: Janus suffers from schizoid personality disorder and self hate.
Birthsign: The Lord
Physical Appearance:http://www.uesp.net/wiki/File:OB-npc-Janus_Hassildor.jpg
Apparel (clothing and armor): above pic
Weapons: none, Hand to Hand
Misc: As a count, Janus treats himself to the best clothing Cyrodiil has to offer: a black & burgundy outfit coupled with a pair of gold trimmed shoes and a leveled piece of precious jewelry. He also carries the key to the Castle, the one to the Lord's Manor and up to 25 septims.
Misc Info: Being a vampire also entails some advantages; in Janus's case, he will benefit from all of the attribute and skills of 50% vampirism. As a downside, he will also suffer from all of the weaknesses of a 50% vampire.
History/Bio: Janus Hassildor, an Imperial noble, is the Count of Skingrad. If you talk to the locals, they will mention that he is rarely seen in public. Most people in Skingrad seem to believe that Count Hassildor is simply a bit crowd shy, but upon meeting him, the true reason is evidenced by his gaunt face, pronounced cheekbones, and fierce red eyes: the Count is a Vampire. What makes him even more unique is his opinions on other vampires. He dislikes them, claiming that they have given in to their animal urges. Other vampires are a problem for Hassildor, as they often take up residence around Skingrad. This attracts Vampire Hunters who often ask unwanted questions. Hassildor's wife, Rona, is also a vampire, but has not been able to come to terms with her condition.
His life as a vampire is a lonely one and Janus Hassildor lives an isolated existence inside Castle Skingrad. The highlight of the day is a brief visit from trustworthy castle steward Hal-Liurz between midnight and 2am, and will only leave his quarters when Hal-Liurz fetches him.
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Name: Marshal Danus Artell
Race: Imperial
Age: 30
Gender: Male
Birthsign: The Lady
Psychological profile: Danus has no abnormal psychological patterns
Physical Appearance: http://img13.imageshack.us/i/screenshot8ld.png/
Apparel (clothing and armor): http://img340.imageshack.us/i/screenshot12vg.png/
Weapons: Silver Longsword and Shield
Misc: None
Misc Info: None
History/Bio: Danus was a member of the Imperial Legion and stationed as the Captain of the Guard in Skingard before the Legion pulled back to the city. Now that the Legion is gone and the old Fighter's guild runs the city guard, Danus believed that the only choice was to return with the rest of his force. That was until the Count of Skingard requested him to be his Marshal and lead newly formed army. Danus accepted and dawned a new suit of armor and a new job title, but his mission is still the same. Protect Skingard from foreign invaders.
GraveFalcon:
Name: Procius Hanotepelus
Race: Imperial
Age: 25
Gender: Male
Birthsign: Atronach
Physical Appearance: Procius is a short and ugly man, his face bears scars new and old, further deforming his already unappealing face, framed by long greasy brown hair and containing two dull brown eyes. His strong muscular build and lack of pointy ears are the only things keeping others from thinking him a tall Bosmer; he is quite short and few believe he is a worthy soldier at first sight. Should he remove his shirt in front of others, they would be able to see the burn marks on his back, given to him by a mage years ago.
Apparel (clothing and armor): A man of expensive taste, Procius only wears fine clothing when he is not stalking his latest target. When out on the prowl, he trades his tell-tale clothing for the more functional worn and faded apparel of the lower classes. Preferring to travel light, leather has always been his armor of choice, but only in small quantities. Bracers to protect the veins, but leave the fingers nimble, a thin cuirass to allow for acrobatic movements and greaves that reach to the knees protect major muscles while limiting overall encumbrance wrap it up. Preferring stealth to what he considers unnecessary protection, Procius favors shoes.
Weapons: Procius' silver dagger never leaves his side, always strapped to some part of his body unseen by other but easily accessible for use in emergencies. Other than this he carries a short bow and no more than five arrows when on an assignment, more would get in his way. When he can afford the extra weight, Procius carries a silver shortsword as well, but usually depends on his dagger.
Personality: A total pig, Procius enjoys the wordly pleasures, when he isn't training he can usually be found sitting at a table or courting women. He wastes incredible amounts of food and drink, simply leaving them for the dogs because he has never lacked anything and does not believe he ever will. However, when in a proffessional context he has learned to behave himself. He also has a great dislike of mages and other practitioners of the arcane arts, partly due to jealousy and partly to his distrust of men who can conjure up trouble in the blink of an eye.
History/Bio: Born into a rich merchant family, Procius has always enjoyed a wasteful lifestyle. From early on, his father knew that his repulsive son would never carry the family torch and so allowed him to choose a path of his own, that he may find happiness some other way. Procius decided to go the way of the soldier and learn the way of steel. With his short stature constantly being a hindrance to him, he soon gave up on the long, heavy blades and learned to handle a dagger. Although it didn't seem like much at first, he quickly learned that a sword was useless if one could get close enough to put his hand on its wielder's wrist. With his hard work starting to pay off, Procius decided to join the Chorrol militia, and make a living for himself doing something he knew. He has been affiliated with the city through hell (quite literally, considering the oblivion crisis) and high water, and he now looks to do his best to make sure that his home emerges stronger from the conflict that will surely come from the ongoing tension.
DarthRavanger:
Name: Narina Carvain
Role: Countess of Bruma
Race: Imperial
Age: 63
Gender: female
Birthsign: The Lord
Physical Appearance: A withered, brown-haired Nibenese Imperial, with a sagging, round face, and a vast network of wrinkles. Her brown eyes blend into the dark circles and bags that surround them, making them seem more like pits that lead into the depths of her skull. Her skin has a deathly pallor about it.
Apparel (clothing and armor): She wears a blue silk dress, and wears the Draconian Madstone around her neck.
Weapons: She carries a jewel encrusted glass dagger, but is far too incompetent in its use.
Misc Info: She is having an affair with her herald, Tolgan.
Psychological Profile: Narina Carvain is a woman obsessed with Akaviri artifacts. She collects them, hoards them, and will pay any amount to procure an interesting specimen. She is also a brave woman, and willing to stand up to those who would belittle her. Unfortunately, her lecherous habits are still present.
History/Bio: Narina Carvain is countess of Bruma, and has stood with it through Thick and thin. She pledged the assistance of Bruma to Martin Septim and the Blades when they needed to open a Great Gate, and has done all she could to defend her people. As the Empire began to crumble, she convinced the King of Whiterun to allow her city to become a lordship once the invasion of Cyrodiil ended. Though despite these heroics, she still has her vices. She has long had the habit of courtroom romances with heralds, friends, and guards. Her current favorite is Tolgan, though none can say how long that will last.
Name: Ulfgar Gate-Crasher
Age: 37
Race: Nord
Role: Militant-Commander of the Allied Forces
Gender: male
Birthsign: the Lady (he doesn’t share that one)
Physical Appearance: A 6’ 3” tall and very muscular Nord, Ulfgar has a very imposing figure. He has a prominent and broad jaw, and a jutting chin. His blue eyes are bright and bold, unlike the countess’ corpse-like appearance. He has a tattoo of a scarab on his back.
Apparel: wears a Stalhrim cuirass and helmet, with nord steel protecting him in the limbs. When not in battle, he wears armor made from the pelts of snow bears.
Weapon: A nordic steel Claymore, covered in runes.
Psychological Profile: Ulfgar is a cunning and boisterous fellow. He loves to take the arms and armor of fallen generals, but will not risk life and limb to do so. He plans on using the war to gain lordship over Bruma and join the Council of Lords.
History: Ulfgar has long served Whiterun’s military alliance, and during the course of his life he has served as a general during the Campaigns northward. He gained the title gate-crasher after he managed to destroy an enemy gatehouse in such a way that the massive gate simply fell to the ground. He now leads the invasion of Cyrodiil, and hopes to gain Lordship over Bruma.
Woolymammoth
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Name: Mehmet Sa'Kalim
Race: Ra Gada
Age: 54
Gender: Male
Birthsign: The Ritual
Physical Appearance:
Mohammed is darker than the average Redguard, showing more of a blackish tint to his skin. His eyes are even darker, being almost black as well. His head in general is longer and used to be more muscular, but has recently grown skinnier and more feeble-looking as his age has grown. He stands at about 5’11, slightly taller than the average man. One can tell from his body that he was once a great athlete with great muscle composition. Though his body still has the same lean form, one can tell he has decayed to a degree because of the aging process. He keeps his head shaved completely, and his slight strap-like facial hair, which is beginning to grow gray, fits well with his face despite his slight wrinkles. He has a few rugged scars on his arms, as well as a crescent moon tattoo on his right arm. His dark skin does somewhat of a good job to help the aging process.
Apparel (clothing and armor):
He always wears a steel lamellar cuirass when on the campaign trail, along with dark brown leather shoulder pads that match his armor. The cuirass covers none of his joints; therefore it does not hinder his mobility to a great extent when he is wearing it. On top of not hindering his mobility, it provides him great protection and does its job well, due to the material of which it is composed. He usually does not wear a helmet, unless he is in battle. In that event, he wears a round leather helmet with a respective neck guard. His legs are guarded by light leather padding in the front, which show leather-like flaps on the sides. These sides are tied down during the battle, protecting the muscles in his legs along with his femur. These are accompanied by hardened leather knee caps to give his joints protection. All of his leather pads on his legs are accompanied by a thin layer of iron above them. His shin guards are also of a different variety than his cuirass. Light enough to give him mobility; they also boast a thin sheet of iron on top of respective leather padding. To finish off, he protects his feet with leather boots, which are made to be comfortable and easy to walk in from the inside, soothing his old feet. To protect his arms, leather strap pads are applied to his arms right below his shoulder pads, along with respective elbow pads formed from hardened leather used to protect his important joints. The leather padding on his arms, like those on his legs, is accompanied by the same leather of iron plate. Below his joint guards, his wrist is guarded by a leather bracer topped with a thin layer of iron. He wears padded leather gloves over his hands and fingers, doing their best to limit his scratches. They also help his grip and his ability to hold his weapon. He carries a wooden round shield of about average size to accompany his armor. Its holding strap is padded with leather, and it’s front consisting of a layer of steel. When Mehmet is not in combat, the shield rests on his back, as it does have a leather clip strap. This strap, when not in use, is placed on Mehmet’s leather belt, which wraps around his waist below his cuirass. As far as his apparel goes, he likes to stay light do to the heat of Hammerfell. His clothing consists of a comfortable tan linen shirt, along with a pair of pants of the same variety.
Weapons:
Mehmet carries a scimitar as his primary weapon. The blade is a little less than 30 inches long, and is serrated along the bottom. It is comprised of steel, sitting on a hilt of the same metal padded with leather. The blade contains no fuller, and is topped with a sharp tip. The guard is comprised of iron, slightly curving down on the front side to open up the serrated part at the bottom. The guard slightly curves up at the back, giving the blade more impact support against other weapons and blows from its holder’s foe. The guard shows an engraving in the metal. This engraving is a consisted of several scarabs, which swirls through the guard’s curls. The scimitar’s bottom is made of steel as well, spreading out slightly to form the pommel of the blade. The pommel shows a crescent moon engraved into the bottom of its hilt. When mounted, Mehmet carries a spear which rests on his back behind his shield. Its head is made of steel, and the end of the spear is capped with an iron metal. The same moon on the sword’s pummel is shown engraved into the spear’s end. His only other weapon is a small iron dagger tied to his belt, which other than the same moon, features nothing of exception.
Misc:
While in camp, Mehmet usually carries a small leather sack consisting of a canteen of water. This canteen is made of iron, which gives it structure to hold the water. The iron is padded with hardened leather, which helps it to not receive too much heat from the sun, despite his efforts to cover it. He also keeps food in this bag, which usually consists of fruit that he brings along, but can consist of other foods he finds. He packs a small rock in this bag as well, which is used to sharpen his sword and spear. He carries some flint, which he uses to light his fire in the camp. He carries an additional spearhead on his belt. Other than these possessions, he carries nothing else but a rag which is tied to his belt in its own small leather bag. Any other important things he would use are those that are carried on wagons, such as tents. He does, however, wear a mask, which is required by Redguard generals. The mask contains four plates: one above his nose, one on each side of his face on either side of his nose, as well as one equipped to his chin. The mask is made of thin steel, bearing a thin cloth on the interior of itself. Each piece is strapped to his head by leather, as well as connected to each other by putting leather through small holes in the side of the pieces. The piece above his nose shows two sockets cut out for his eyes to see through. The mask is comfortable, and does not hinder breathing or vision. The most important thing to the Redguards is its symbolism. It features a faded red color as its main dressing, while a brown crest fits on the right side of Mehmet’s face (his left), making its mark on three of the mask’s pieces. The remaining untouched side piece features a black scarab stained upon it, symbolizing Mehmet’s homeland of Totambu.
Misc Info:
Despite Mehmet’s aging, he still has a strong skill in swordsmanship. Though he can still very much fight, he prefers not to. He does most of his work through command, rather than personal confrontation. Mehmet really likes graqes, as they are usually the fruit packed in his bag. He can be found eating them even in times of worry.
Psychological Profile:
Mehmet, even through his past experiences of war and the battlefield, is still very much a quiet person. He can have a good laugh every once in a while, but he takes most things seriously. He is nice to most people, and isn’t easily angered. When his enemy surrenders, he treats him as his family. He treats his soldiers as his family as well, and gets very angry towards those who put his soldiers through hardship. This causes him to despise his enemies that continuously battle with his soldiers, even to the point of lifting his common mercy from them. Mehmet’s most important trait is his selflessness. In times of hardship, he will give up his own things and benefits for the rest of his soldiers. He considers himself even with the youngest soldier. For this, the better part of his men’s respect him and are willing to follow his command even in the face of death. Despite his mercy and kindness, he is very disciplined with his men, and often goes to a far extent of encouraging them not to slack off or be disorderly.
History/Bio:
Grew up in Totambu as a young boy. His father was a warrior in the Knights of the Scarab, and taught him not only swordsmanship at a young age, but more importantly wisdom and the battlefield from a strategic and tactical viewpoint. He was the oldest of his three siblings. At the age of 22, he married his wife, Layla, who would bare him two sons. His old man taught him that every Empire only lasted so long, and that if he did not go to war in his time, then he would have to teach his sons, for they might have to go to war in their time. Unfortunately for him, his two brothers and lone sister, along with his two sons and his wife, they all had to go to war at the end of the Septim Empire. Born as crown Redguards, Mehmet went to war under the name of Sentinel.
ame: Ruhk Ahkbar (as more Crown Redguards espouse the “ahk” sound, and more Imperial influenced Redguards espouse the Imperial “ak” sound. It is spelled differently by each of the cultural divisions.)
Race: Ra Gada (Stros M’kai)
Age: 20
Gender: Male
Birthsign: The Serpent
Physical Appearance:
Ruhk’s youngness and shape his apparent through his appearance. As a relative of King Thassad III, he takes pride in his Redguard heritage, doing his best to stay in a top physical condition. He stands at a regularly average 5’9, and is somewhat muscular. He isn’t really a bulky type of guy, but his leanness makes his muscles out to be a lot stronger. Overall, his body is very athletic and is just entering its prime. His eyes are composed of a moderate brown color with a fiery look and element, and his skin is average for a Redguard, though its red tint is more significant. Ruhk wears his black hair down at all times possible, and it bowls over his head going just beyond the bottom of his neck. His nose is of average size, and even though it is not pointed, it is turned up bluntly. Ruhk often carries a smirk on his face, exposing his dimples on his cheeks. His mother used to tell him as a boy that they were the “Places where Princess Leki kissed him” before he came from the womb. He can be described as a handsome young man, as many of the ladies chase him around in Stros M’kai, do to his looks, as well as his heritage.
Apparel (clothing and armor):
When not in battle or on a specific campaign, Ruhk wears a plain white cloth shirt, along with an expensive green sleeveless vest, which shows a red stripe sown into it wrapping just below his collar in the back and then continuing down the sides of the front down to the bottom of the vest. On special family occasions, he may wear a thin, round fabric cap, which features a circular, brush like point sticking out. The cap is somewhat of a golden brown color, and the brush fabric matches it evenly with the only exception of being a little lighter. When Ruhk does go to battle or on a military campaign, he wears this cuirass: http://i4.photobucke...ope/Bechter.jpg
The cuirass is comprised of a moderately thin center steel plate, comprised of leather padding on the inside, and a layer of bronze platelets and mail decoration on the outside. The outside is bronze layering is composed of different strips of it (shown in picture), which are melted into the steel below. The cuirass features three circles, each holding their own symbol. On the right circle, a sword is shown, which pays respects to Cyrus the restless. On the left, the crest of Sentinel is shown, which depicts the loyalty of Stros M’kai, as well as the heritage of Ruhk. In the center, a serpent head is shown, which depicts Sep. The cuirass does not restrict his mobility because it does not cover his joints. He wears something like this helmet in battle, except the top is only as half as tall, and really “bowls” like his hair, instead of swirling up:
http://www.movie-arm...acencav1new.jpg
Along with his cuirass, he wears an additional leather strap for a neck guard. The strap is topped with hardened leather, along with a thin layer of steel. For shoulder pads, he wears round leather pads, which are accompanied by a steel strip over them, capped by an additional strip of decorative bronze. Just below them, he wears another leather pad along his upper arm, which is strapped on. It is capped with the same decorative steel and bronze. It features additional flap leather pads, which protect the sides of his arms. His elbow pads are generally of the same composition, holding the same leather strap padding, along with the steel and bronze and the additional flap pads. He wears leather gauntlets, which are composed of small steel pads made into them, protecting his wrist as well as his finger joints. He also wears leather bracers, which hold the same steel plate, but this time a layer of bronze mail over it, much like the cuirass. The cuirass’ mail does extend past the waist, covering the hip and pelvic area. To cover his upper legs, Ruhk wears something like his arm pads, which are composed of leather strap padding, steel plate, and an additional small strip of decorative bronze plate. They are similar to his other pads, holding the same flap padding. His knee pads are virtually the same as his elbow pads, including the additional leather flap pads to protect the sides of Ruhk’s knees. His greaves, or shin guards, are similar to his other pads. For good footing, he wears an expensive pair of leather boots, which are very protective, as well as comfortable. They each hold a very small pocket in the side, which Ruhk uses for his purposes. Besides his apparel and armor, Ruhk wears a leather belt around his waist, which he uses to hold some of his different possessions. Along with this, he carries a round shield, which is made of oak wood, along with a coat of steel. On the shield, the Crest of Sentinel is depicted around the Snake Head of Stros M’kai, which is shown to have a sword coming from its mouth.
Weapons:
His main weapon is a scimitar: http://getasword.com...mitar-sword.jpg, which holds a small amount of serration near the bottom, allowing for tearing of the skin. The sword was given to him by his father and is very important to Ruhk. Ruhk carries an additional spear as a medium range weapon, which is forged of fine wood from the few Strosian forests, bearing a 3 sided arrow head, which holds the three circle symbols exactly like the cuirass, one on each side. He brings 2 or 3 of identical spear heads with him, as his servant carries them. In addition to this, he also has one of his servants to carry his crossbow. It’s a moderate type, not really being necessarily heavy or light. His servant generally carries thirty or so bolts to go along with it. Ruhk, depending on the situation, may take it into battle. When he doesn’t need it in battle, he gives his servant permission to use it to defend himself. Other than that, Ruhk carries a small scimitar-like dagger, which he keeps tied to his belt.
Misc:
For emergencies, he keeps a small razor blade with a metal chain hooked to it in his small boot pocket. His servant carries a leather sack for him, which holds different foods and such from Stros M’kai, as well as quill, ink, and paper. It also holds a special golden amulet, which features the Snake of Stros M’kai inside of the Crest of Sentinel. The picture depicts a sword coming forth from the snake’s mouth. Ruhk wears a one piece mask made to fit his face nearly perfectly. Leather padding was put along the inside to make the mask comfortable, as steel does not feel well on the face after being heated. The mask is strapped around his head during battle, and holds a symbol similar to the one on his shield and amulet, with the exception that the sword is non-existent on the mask. The snake’s mouth is opened over the open spot where Ruhk’s nostrils are. Two sockets are cut out of the mask, allowing him to
Misc Info:
Ruhk is young and his body has just entered its prime. Despite his age, he has 4 years of military experience, and is trained well with the sword. His mother is the first cousin of King Thassad, who he has a good relationship with. Despite being chased by many ladies in Stros M’kai, even though well aware of it, Ruhk isn’t the type to go running around with a lot of women. If he has a relationship, he stays loyal to it and usually doesn’t try to do anything dirty. As far as the field goes, Ruhk does have honor in his heritage and relation to the High King. While his attitude is a bit honorable, it isn’t “fair and knightly”. He doesn’t mind if the fight is lopsided, or if something dirty or unorthodox is used. Though he usually doesn’t do these types of things, he definitely approves of it. Ruhk, even though not altered in religion or way of life, does have some Imperial influence. It is shown in his armor, and even many of the techniques of swordsmanship he knows are influenced. Stros M’kai, while crown, has its share of foreign influence, and Ruhk upon hearing anyone call him “Forbear” will read it as blasphemy. This usually isn’t a problem except for snotty Imperials who like to tamper with him. His men, as well as the other Ra Gada throughout Hammerfell, all view him as a true crown and pure Redguard. Even though many are able to identify his small foreign influence, they feel that he uses it for the best and that he did not choose to have it, but rather it was born with him. Being nobility, Ruhk is completely literate, as well as knowledgeable and intelligent.
Psychological Profile:
Ruhk is a respectable, fine young man with a temper that is slow to wrath. Despite being the “rich kid” many of the foreigners in Stros M’kai saw him as, his close Redguard friends saw him as a hardworking boy now turned man. He doesn’t really talk too much, but isn’t that quiet either. He talks among his friends and some of the other noblemen in the city, as well as the others that visit the place. What makes Ruhk so different from the other nobles that grow up is that he had some kind of bastard-like cleverness. He respects Redguards quite a lot, noblemen and the simple soldier. He believes that you must give respect to get it, therefore he is respectable to all of the foreigners who respect him, and even more to those few that accept Ra Gada authority. The one thing he can’t stand is traitors, which is really where is “slow to wrath temper” is irrelevant. He would have such a traitor of the Ra Gada skinned alive in a minute.
History/Bio:
As a boy, the old Yoku noblemen told him stories of the first great heroes of Hammerfell, or what was then Volenfell. Growing up in the large trade city of Stros M’kai, home of Cyrus the Restless, Ruhk was a descendant of Elden Yokeda themselves. His mother is the now King Thassad’s first cousin, who was the original ruler of Stros M’kai before becoming the High King. Because of his heritage, Ruhk grew up reading books, learning of politics and Redguard history, but most importantly the heritage of a Redguard warrior, which he would become. His father was a great Redguard warrior, who began teaching Ruhk different things at an early age. While swordsmanship was the main priority, Ruhk also learned how to use the spear, as well as throw a javelin and shoot a crossbow, though he never tried to learn how to shoot an actual bow. At the age of 16, the young boy, who was now quite a warrior for his age, began different real advlt sparing fights, losing and winning his share of them. Of course, losing only made one more equipped with a skill. He even practiced with his family, including his other cousins, his father, and Thassad himself.
Companions:
Amaru Skakur (Redguard, 38):
Bodyguard, adviser, and most importantly friend to Ruhk; assigned to mentor Ruhk by the King, Amaru became his good friend. Amaru’s head is completely shaven, but his skin is dark, as are his eyes and furry black brows that fit perfectly with his straight nose. The only hair on his head is seen on his chin, where he does wear some slight facial hair that fuzzes off of his face. He is growing in age, but is readily skilled as a second level Ansei, one of the few. He often does not like to go into battle, and most of the time acts as a bodyguard. His effect on Ruhk on the scale of the mentor is just as important, if not more important, than Amaru’s skill on the battlefield. Being in the Halls of the Virtues of War since he was a boy, Amaru has learned the way of life of the monk. When not in war, he wears an assortment of green, red, and purple robes all twisted and tied around him in various assortments. When in war, his mind remains as that of a monk, as does his peaceful attitude. However, his apparel preference goes to put steel lamellar over his robes, as well as bracers (ignore the sword):
http://www.armstreet...teelscale01.jpg
On his joints, as well as other places on his body that are unprotected, he wears an assortment of leather strap pads, which are similar to Ruhk’s, only without the steel and bronze plating. His cultural mask is a one piece, which is completely silver, being swirled with the different colors of his robes. He carries no weapon, at least no weapon of physical form. His weapon is his very mind, used to form the fiery mind sword, which is called the Shehai. Amaru is a destructive force, but more importantly is wise, mature, and laid back, not easily panicked. He is a great mentor and friend to Ruhk, which is his most important purpose.
Dikembe Motatombu (Redguard, 24):
Young and arrogant are the words to describe Dikembe. A skilled swordsman raised in Stros M’kai, partaking in tournaments and such things. He is decently large standing at 6’1, and quite muscular. He wears black, braded dreadlocks. His skin is very dark with nearly no redness. He is likely the most athletic, skilled warrior in the whole of the group. Even though he is skilled, his own arrogance and foolishness may eventually lead to his ultimate downfall. He wears steel lamellar full body armor along with leather padding, and bears a steel longsword, along with another iron shortsword as a side arm. He wears no helmet in battle, and prefers to add nothing else; hoping staying light will aid his agility. His mask is a full green color, showing a red snake coming down from his forehead. He often does many foolish things, as he did in the War of the Wolves. Perhaps if he wasn’t so skilled, he would already be dead. If he doesn’t turn from his arrogant ways soon and mature, these days may be his last.
Sobotai Sahara (Redguard, 32):
Just beginning to leave his physical prime, Sobotai is a light skinned Ra Gada out of Stros M’kai. His head is completely shaven, and his head is more long and curved at the same time. His nose is a little larger than usual, and his brows are more straight and narrow. Sobotai is Ruhk’s secondary general, as is quite the devious bastard. He holds very little honor in fighting, and fights only to win. He often goes to the point of using very startling dirty tactics, even to the point of which one would not speak of them. Ruhk however, does give approval of it. Sobotai, called “Subotai” by the Imperials, is completely loyal to the High King Thassad. He stands at about six foot, and is rather bulky. As for his personality, while cocky, he does actually know what he is talking about when it comes to military and strategy. He isn’t necessarily arrogant, and doesn’t do stupid things. His steel cuirass looks something like this: http://www.metmuseum...lar-armor.L.jpg
With that, he wears something similar to this helmet, with less chain on the bottom, instead replacing it with a leather neck guard: http://www.capnmac.c.../img/Image1.jpg As for the rest of his body, he wears the same leather plate similar to what Ruhk wears, with the exception of there being no bronze. Sobatai brought an assortment of supply barrels on this campaign. They contain the things he uses for his dirty tactics.
Count Lauriel
Name: Varesa Ienith
Race: Dunmer
Age: 57 (still relatively young in Dunmeri terms)
Gender: Female
Birthsign: The Mage, born on the 10th of Rains Hand
Class: Nightblade
Faction: The Forces of Helset
General Appearance: Varesa is tall and slim. Unused to the rigours of hand to hand combat, she has never
developed the strength to weild a sword, or even engage in combat with a dagger for a long period
of time. Her skin is the typical blue-grey of all Dunmer, but she is paler than most.
Facial Appearance: Incredibly beautiful with the high cheekbones and narrow jaw typical of mer, her skin is perfectly
smooth, devoid of scars or blemishes.
Height: 5'11"
Weight: 110lbs
Hair: Dark red hair, tied back into a ponytail reaching down to the middle of her back. Tied with
brightly coloured cloth, which varies on a day to day basis.
Eyes: A deep and penetrating red, usually narrowed in bright sunlight.
Apparel (clothing and armor): When out in the field, Varesa wears a black outfit of thin Netch Leather,
designed for mobility rather than protection. In towns and cities she wears exquisite dresses and jewels.
Mostly dark colours, however it can vary on her mood.
Weapons: A glass dagger and a fine steel bow, with silver arrows.
Misc: As a nightblade, Varesa is adept at sneaking, which she enhances with spells from the college of Illusion.
Psychological Profile: She is fiercely loyal to her friends and those who employ her, however she is not above killing
someone offhand should they wrong her or her friends. She falls in love easily, and can be far too trusting at times.
When on the job she is cold-hearted and ruthless, as her profession requires. But there is a different side to her
when she feels close to a person. She knows she is attractive, and uses that to her advantage when fulfilling contracts.
Varesa is fun loving, despite her profession, and likes nothing more than to unwind in a Tavern with her close friends,
enjoying a glass or two of Flin. Occasionally though she is prone to over indulgence, sometimes falling in with the wrong
crowd. She has been known to get steaming drunk, and even dabble in Moon Sugar and other narcotics.
History/Bio: Born in Sadrith Mora to wealthy Telvanni Mages, Varesa's love of magic started at an early age. She was
intrigued by its capabilities and her parents were more than happy to train her. By the age of 20 she'd found a
natural flair for the College of Illusion, so she naturally concentrated on that. Using spells she'd learned to aid
her on frequent hunting trips in the Grazelands. Through these trips she became a proficient sneak and learned to
use a bow to great effect. Since she turned 30 she has provided House Telvanni with her skills as a Nightblade, carrying
our various thefts, assassinations and everything in between. 27 years of field experience have honed her skills to a
sharp edge. She trains rigourously to keep her body slight and agile, carrying no extra weight that might hinder her
speed or agility. Since Morrowind broke away from the Empire, Varesa has pledged her services to Emperor Helseth in
the hope that he might restore the Dunmer back to their former glory.
heldwyn
Name: Lord Telendril
Race: High Elf (Altmer)
Age: 406
Gender: Male
Birthsign: The Mage
Physical Appearance: Tall lithe, golden skinned, high cheekbones, azure eyes. Long silver-gold hair bound in a ponytail.
Apparel (clothing and armor): A crimson robe and a full handset of enchanted rings.
Weapons: Spells
Misc:
Misc Info: Lord Telendril is very seclusive, even for a Mage Lord.
Psychological Profile: Egotistical,
History/Bio: Born in Silsailen Point in the Summerset Isles to wealthy Mage-Nobles, through many years of assorted support, politics and assassinations Lord Telendril has been left with no family members and the throne of the large port town.
He was selected by the Council of Alinor to oversee the new Vassalage. Anvil, the Dominion's most prized possession.
Haresus
Name: Vodus Cedus
Race: Imperial
Age: 22
Gender: Male
Birthsign: The Thief
Physical Appearance: Slim, 6.1 feet high. Cropped hair.
Apparel (clothing and armor): Wears a tan colored cloth tunic against skin which falls to their knees. Standard issue segmented chestplate made of iron. He also wears iron plated greaves over his shins which went to just below the knee joint. His feet are protected by hard leather shoes, that are open on the top of the foot. His helmet is standard issue slightly conical ones like this with no other decoration. He uses the large scutum for shield with this emblazoned on the front.
Weapons: his weapons consists of two throwing javelins and the short gladius blade. He also carries a small knife, a small collapsible shovel and pack containing a half shelter and other supplies.
Both the weapons and armor are standard for the Imperial Legion.
Misc: 60 septims, a backpack with three limps of bread, five apples, and some mutton, "Nine Divines, Ten Commands", a sword sharpening stone and a flask of water.
Misc Info: Pro-Imperial, Pro-Empire guy.
Psychological Profile: Eager to battle but also nervous, he hasnt understood the true seriousness of the situation in his head yet. Vodus is sometimes trying to be a little tough to impress The Chaps (:P) and fit in as the leader of his company.
History/Bio: Vodus was born in the Imperial City to a middleclass merchant-family in the Elven Garden districts and was quickly raised to be a merchant as his father and his older brothers.
But while Vodus′s brothers quickly adopted to the merchant life (Eventually moving to Anvil, setting up a small trade company there, buying imperial wares, including some which had been imported from the south, and then selling them to the squabbling High Rock factions) Vodus himself never really liked this proffesion belonging to cowards and liers more than honourable Imperial men.
Vodus had, like many other boys, always dreamed to become a soldier and fight for the empire′s honour.
When the Oblivion Invasion strikes Vodus was just a boy, unable to get a chance to fight, but 6 years later Vodus is able to join the Fifth Legion (The Dibella Legion). As a loyal soldier and someone who believes in victory (rare, I think) Vodus rised in the ranks quickly and got a company of around 320 men under his command. He hasnt had any serious fighting experience before though and therefore he may not have been the best choice as an officer. Vodus has only been stationed in and around the Imperial Isle and therefore he is pretty lost in the rest of the province too.
In order for Vodus to stay respected to his men and not show his in-experience to The Chaps he has set up a sort of "tough" personality to his men.
Will the Imperial domination fall? Will the barbaric races take over Tamriel? Not if Vodus gets to decide.
Mhund
Name: Mhund Inventius, illegitimate son of Pinarus Inventius
Birth sign: The Thief
Gender: Male
Race: Imperial
Age: Early 30’s.
Height: 5’7
Build: Slightly under weight
Eye Colour: Green
Hair Colour: Dark brown
Profession/class: Huntsman/Scout
Clothing/armour: Fur boots, Brown huntsman trousers, Dark green shirt, Leather Jacket, Long dark green hooded cloak & Robes.
Weapons: Steel Shortsword, Oak Shortbow & a quiver of 30 arrows.
Misc Items: Silver Signet Ring, Small Satchel of apples and bread.
Personality: Mhund is a naturally quiet and reserved person, often described as a loner which makes him perfectly suited as a ranger/scout role. When with companions he will often set up his own sleep roll away from the camp, it is unknown why he does this. He has keen eyesight and trained in tracking wild animals. He is rather protective of his possessions, specially his Elven dagger which is thought to be a family heirloom. Mhund is also defensive when talking about family, but is secretly very proud of his father’s reputation as a master hunter and marksman.
Specialty: Mhund is a scout of formidable skill and ability. He’s well suited to stalking someone unseen through the wilderness; however he isn’t as skilled inside buildings as he’s not a thief. He is good at tracking footprints of animals and people through forests and such like.
Combat Abilities: Mhund is primarily an archer, preferring to use his keen eyesight to quickly and quietly dispatch his foes. He is also experienced in Melee combat with his sword but only to the ability of your average city watchman.
Brief History: Mhund is the illegitimate son of famed Imperial woodsman Pinarus Inventius and Magda Thunder-Cry, A Nord housewife, and was brought up by his mother. Aged 19 Mhund contacted Pinarus who refused to accept him as his son. Mhund joined the Imperial Legion aged 22 and served two years before transferring into the Imperial Forestry Service. He served six years as an Imperial Forester before leaving the Legion aged 30. Mhund began work as a Woodsman, working the estates of counts throughout cyrodil for little over a year. He finally settled into regular work as a Scout, accompanying trade caravans between the major settlements throughout the land.
Numenorean
Name:Johsua Turner
Race:Redguard
Age:35
Gender:Male
Birthsign:The Lord
Faction: freelance
Position: Captain of Mercenary Ranger Battalion
Description: The Ranger Battalion is a highly deployable, elite unit of scouts and woodsmen. Comprised of 400 men, the battalion is divided into 4 100 man companies with four platoons of 25 men each. Rather then train for formations and group centered strategy, each platoon acts as it's own army, pursuing individual assignments to achieve victory in the face of a much numerically superior foe. Rangers specialize in high-risk, stealth operations either on the front or behind enemy lines. Rangers utilize guerrilla warfare techniques from both Bosmer and Argonian races, implementing the use of facial camouflage ((kindly diregard the hat)) and bird calls to communicate. Each man is cloaked in dark gray-green and armored in a formed leather cuirass (pic)with leather greaves(pic) and boots. Every ranger is an expert in marksmanship, swordplay, and small arms combat. Accordingly, every man is equipped with a yew longbow(pic), Steel long sword 1,
and a steel combat knife(shank)
Physical Appearance: Joshua's skin is scarred and weathered and is a dark almond brown. his head is covered by close cropped, wiry black curls. Standing 6 feet, Joshua is tall and broad shouldered with a slim, rugged physique. Although he wears no facial hair and is quite soft spoken, his sea-gray eyes give him the aura of a Wildman.
Apparel (clothing and armor): Joshua always wears a formed leather cuirass and grieves, preferring mobility and quickness over sluggishness and safety. Apart from this his only protection comes from supple, travel worn leather boots. Overall, he wears a dark gray-green
(like this but grayish green). The cloth blends perfectly with forest leaves, and can hide him from even Elvin eyes during night hours or within heavy foliage.
Weapons:Joshua wields a simple yew longbow with a 150lb draw, making it quite capable of piercing all but the best steal plate armor. This formidable weapon has a maximum range of 400 yards and an accurate range of 200 yards. He also carries a black bladed katana with a lion engraved in the hilt (pic). The blade is an heirloom of his family and is old beyond reckoning. When unsheathed, one can hear it slice the air as moves to and fro. Lastly, tucked into his belt, is a simple steel combat knife.
Misc: a long wooden pipe and a fat wad of mystical pipeweed.
Misc Info: Apart from his blade, Joshua's father gave an ancient nomad helmet forged of steel (pic). On his right shoulder he has a tattoo of a red mountain lion, roaring and bearing its fangs. This mark can be found on every Ranger in Joshua's battalion.
Psychological Profile: Joshua is very much a loner. Growing up he had no one to talk to except the Birds and beasts, and they didn't talk much. After a time he began to take their lead. It was then that he learned to be silent and watchful. He is constantly mulling things over in his mind for hours and deliberating every angle. He only talks when it is needed and rarely voices his thoughts, preferring to polish them seamlessly and then present them as orders when the time comes. Despite this he is an honorable man and has won his soldier's respect by fighting along side them in every battle they have seen. He considers his fellow Rangers brothers and it hits him hard when there is even a single casualty.
History/Bio: Joshua was born to an Redgaurd nomad turned legionnaire and a busty, beautiful barmaid. After his Father married his mother, he moved away from the Imperial City and settled in a cottage in the woods around Chorrol. As his father was never around much he began to wander far into the woods and mimic the creatures he saw there. It took awhile, but after a time he started to learn from them. They taught him how to navigate throughout the forest without making a sound, and how to stand still as a statue for hours on end. He even memorized many of the bird calls. When he was 18 his father was killed in service to the legion. Knowing his mother wouldn't be able to support him he left his home and did the only thing he thought he could do, Join the legion.
Upon joining he was shown his fathers old storage chest. Inside was a black bladed katana with a rearing lion on the hilt and an old steel helm. Bearing this equipment he was assigned a to be a Scout and Chief Legion Cartographer(map maker).This position suited him perfectly and he excelled at it, quickly rising to be one of the best scouts the legion ever had. He became learned in the use of the blade, relying on quick reflexes rather then brute strength. He also became adept in the use of a longbow, able to knock a sparrow off a branch 200 yards away.
After 12 years of service, Joshua realized how much the effectiveness of a single scout's effort would be improved by a whole unit of scouts. After many heated debates with his superiors he was awarded the title of Captain and acquired 400 men of his choosing. Using aspects that he had learned from beasts, birds, and other races, Joshua trained each and every one of his men to be completely at one with the forest. They were taught how to live without fire and see in the dark. By the end of a year each of them could blend in so well with the forest that only movement made it possible to distinguish them from surrounding foliage. Their first taste of battle was marked by the beginning of the Oblivion Crisis. It became their job to roam the wilderness and hunt the hordes of Daedra that spewed from random gates throughout the wild.
Lieutenants of the Four Company’s (gonna RP them occasionally)
Howe(Vladamir)Lieutenant-Bear Company
Lieutenant Vladamir Howe is the only lieutenant older then Captain Turner. An old Nordic hunter, Howe always had a sense of danger that saved his life numerous times in ambushes and near-death encounters. He is apt to silently follow his enemy, slowly picking him off one by one until the last remaining man collapses from fear. Among the Lieutenants, Howe is the most respected and is a close personal friend of Joshua's. He wears short white hair along with a loosely trimmed beard. Although he is approaching his 42nd birthday he has not lost any of his size.Standing at 6'5 he weighs in at a round 300 lbs and is known fondly as "Bear" throughout the entire battalion. His bow is by far the longest in the battalion, measuring 7 feet in length with a mind boggling 200 lb draw. His arrows strike with the force of javelins and it is not uncommon for fully mailed knights to be knocked from their steeds by the strength of his shots.
Jala(Solomon)Lieutenant-Wolf Company
Lieutenant Solomon Jala is Joshua's cousin on from his father's side, being the son of his Fathers sister. Solomon is pure Redgaurd and grew up as a nomad in the deserts of Hammerfell. When he came of age he ventured, into Cyrodiil to earn a great amount of gold so that he would never have to herd again. As luck would have it, he ended up fighting in the arena until Joshua found him and offered him a place in the battalion. Soloman has very dark, almost black skin. He wears long thick dreads loosely on his head and large gold hoops in both of his ears. A real warrior, Solomon prefers close combat and is disposed to lead outright charges rather then skirmishes of stealth and distance. Instead of a long sword, Lieutenant Jala skillfully wields a cruel steel Shotel(pic).
Aurilius(Cirvicus)Lieutenant-Fox Company
Lieutenant Cirvicus Aurilius is perhaps the battalion’s best soldier. Operating with absolute dedication from his men, Aurilius has never failed a mission and has made Fox Company easily the best of the four. The Rangers under his command operate so seamlessly that over five years of combat only three men attained injury and no one was ever lost, something that the other three company's can't attest to. Aurilius stands 6'2 and is of common build among rangers; being grim, slim, and broad shouldered. His long black hair is of shoulder length and his shapely face denotes royal Imperial blood. Although it is not official, Cervicus is Joshua's second in command and would assume leadership if Captain Turner should fall.
Clarence(Lucas)Lieutenant-Panther Company
Lieutenant Lucas Clarence is the youngest among the other Lieutenants, being not a year over 25. However, what the young Breton doesn't have in age he makes up with brains. He has a great mind for strategy and shows real promise as a leader. He tends to be overzealous at times but overall his confidence only fuels better, more complex ideas. His long brown hair is pulled into a ponytail and his pale face is colorless despite two bright, bottle green eyes that shine with an inner light. Captain Turner spends most of his time with this company, traveling with them and assisting young Lieutenant Clarence with the duties of leadership.
The posting begins.