Long/Short forms of swords , have they ben axed ?

Post » Mon Aug 08, 2011 6:54 pm

This greatly disappoints me. I really don't care if some swords are long while another type is long. I want an effing glass short AND longsword. This game is primarily about melee combat (more specifically swords), so why the [censored] would Bethesda remove this categorization??
Edit: I'm talking about the combat, not the game as a whole.
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alyssa ALYSSA
 
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Post » Mon Aug 08, 2011 1:32 pm

Not quite ... The "Imperial Sword" is very short in nature but is still labeled a sword , while the "Steel Sword" is very long in nature is also labeled a sword .


I'm trying to remember if all the longswords in previous games the same length. I'm think they were, but regardless of that it doesn't mean they are now. They've changed other things, and a number of people around here are clamoring for realism, and it's unrealistic to think that longswords from different cultures would be the same length.
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Lil Miss
 
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Post » Mon Aug 08, 2011 7:09 pm

I'm trying to remember if all the longswords in previous games the same length. I'm think they were, but regardless of that it doesn't mean they are now. They've changed other things, and a number of people around here are clamoring for realism, and it's unrealistic to think that longswords from different cultures would be the same length.

That doesn't matter , they removed the distinction between long and short sword types which is absolutely BS !
http://i54.tinypic.com/24b4v1k.jpg
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Shelby McDonald
 
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Post » Mon Aug 08, 2011 6:02 am

I continue to hope that there will be a range of sword lengths, and "short" swords - that is, ones that are just physically short, rather than being called such - will still fill the same role they did in past games, while "long" swords - again, as determined just by actual length rather than by name - will similarly fill the same role they did in past games.

At this point though, I have very little reason to actually believe that to be the case. I have honestly yet to see one single thing that Beth has avoided addressing that has worked out to anything other than less variety.
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Jesus Lopez
 
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Post » Mon Aug 08, 2011 3:55 pm

On Nirn, longswords are more common than shortswords.

Can you source this information?


Try playing an ES game. Bethesda has said that the only lore that's set in stone is what's shown in the games. You will notice that longswords are much more common than shortswords.
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Mistress trades Melissa
 
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Post » Mon Aug 08, 2011 6:03 am

That doesn't matter , they removed the distinction between long and short sword types which is absolutely BS !
http://i54.tinypic.com/24b4v1k.jpg


Go back and reread the first post of mine that you quoted.

I'm saying that we don't know whether or not short swords are in the game, or whether or not they're still called "short swords". We might have "claymores" and "swords" and "short swords" and "daggers".
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TIhIsmc L Griot
 
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Post » Mon Aug 08, 2011 11:27 am

Go back and reread the first post of mine that you quoted.

I'm saying that we don't know whether or not short swords are in the game, or whether or not they're still called "short swords". We might have "claymores" and "swords" and "short swords" and "daggers".

Daggers do exist so as a two handed version of swords , but short/long sword distinctions don't exist in Skyrim ... I'm sorry .
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Chris Johnston
 
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Post » Mon Aug 08, 2011 8:29 pm

Try playing an ES game. Bethesda has said that the only lore that's set in stone is what's shown in the games. You will notice that longswords are much more common than shortswords.


Well until something in one of the ES games indicates that longswords are the most common type in all Nirn I guess we'll just have to agree to disagree. :biggrin:
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Cassie Boyle
 
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Post » Mon Aug 08, 2011 7:04 pm

Well until something in one of the ES games indicates that longswords are the most common type in all Nirn I guess we'll just have to agree to disagree. :biggrin:


???

There is something in every ES game that indicates that longswords are the most common type: the fact that they are the most common type.
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Annick Charron
 
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Post » Mon Aug 08, 2011 8:10 am

I think the thign people forget is that by removing Short and Long they can just make more swords.

Example: The Imperial Sword appears really short, so we can assume that is a Shortsword but then Glass is long and therefore a Longsword.

The functionality is the same but the anming scheme is different.
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QuinDINGDONGcey
 
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Post » Mon Aug 08, 2011 10:11 am

???

There is something in every ES game that indicates that longswords are the most common type: the fact that they are the most common type.

If you mean they are the most common type because guards use them then you are maybe right , but based on everything else , long and short forms have been equally common in Oblivion ....
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joeK
 
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Post » Mon Aug 08, 2011 6:41 am

Okay.
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David Chambers
 
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Post » Mon Aug 08, 2011 3:15 pm

From what I've seen of the footage they've broken it down to a distinction between one and two handed weapons rather than a specific dimension, which in my mind makes more sense because there's a far larger difference in how one wields a claymore and one-hander than between a longsword and a short sword.

My concern isn't what skills are in or out so much as whether combat in engaging and exciting.
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LittleMiss
 
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Post » Mon Aug 08, 2011 9:29 am

In the demo presentation there were a lot of swords which all seemed to have the same naming scheme .... "Sword Type" "Sword" no short or long variations .
Examples : "Imperial Sword" , "Glass Sword" and "Iron Sword" .
Does this mean that the Long/Short variations have been cut from Skyrim ?


I find it funny how long and short bows might be in while this might be out.
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Katey Meyer
 
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Post » Mon Aug 08, 2011 11:17 am

If you mean they are the most common type because guards use them then you are maybe right , but based on everything else , long and short forms have been equally common in Oblivion ....


Not only because of guards. They definitely were not equally common. If a bandit, marauder, skeleton or other generic enemy wielded a sword, it was much more likely to be a longsword. Traders carried more of them in stock as well.
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Saul C
 
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Post » Mon Aug 08, 2011 7:23 pm

Example: The Imperial Sword appears really short, so we can assume that is a Shortsword but then Glass is long and therefore a Longsword.

The functionality is the same but the anming scheme is different.

That maybe the case , but so far we've seen no variations in Glass swords or iron swords or steel swords , and until we do I'll just assume that variations don't exist , because there is no evidence that suggests they do .
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Del Arte
 
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Post » Mon Aug 08, 2011 10:57 am

That maybe the case , but so far we've seen no variations in Glass swords or iron swords or steel swords , and until we do I'll just assume that variations don't exist , because there is no evidence suggests that they do .


There's no evidence to suggest that they don't. How about we withhold all assumptions until we know?
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Jade Barnes-Mackey
 
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Post » Mon Aug 08, 2011 6:01 am

I hope not.
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Natasha Biss
 
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Post » Mon Aug 08, 2011 11:11 am

Surely there are still daggers in the game. I even remember Todd Howard mentioning in a podcast (from Gameinformer I think) that some of the perks in the "one-handed" skill tree are specified for daggers.... I'll try to find it and add a link....

Either way, this assumption is based solely on the fact that we've yet to see any daggers or short swords, in the very short amount of gameplay we've seen as of now.
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Charlie Sarson
 
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Post » Mon Aug 08, 2011 8:37 pm

Surely there are still daggers in the game. I even remember Todd Howard mentioning in a podcast (from Gameinformer I think) that some of the perks in the "one-handed" skill tree are specified for daggers.... I'll try to find it and add a link....

What do daggers have to do with short/long sword types ?
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ezra
 
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Post » Mon Aug 08, 2011 10:04 am

There's no evidence to suggest that they don't. How about we withhold all assumptions until we know?


Seems pretty logical.
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Laura Wilson
 
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Post » Mon Aug 08, 2011 8:41 am

There's no evidence to suggest that they don't. How about we withhold all assumptions until we know?

Actually there is , the fact that there is no distinction in naming swords Long/Short like in previous games is enough to spark strong suspicions towards the existence of Long/Short swords within one type of weapon material (glass , daedric)
Seems pretty logical.

No it isn't logical, because we have more evidence which suggests Long/Short sword variations have been cut than evidence suggesting that they still exist .
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Marilú
 
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Post » Mon Aug 08, 2011 1:13 pm

Actually there is , the fact that there is no distinction in naming swords Long/Short like in previous games is enough to spark strong suspicions towards the existence of Long/Short swords .

No it isn't logical, because we have more evidence that suggests Long/Short sword variations have been cut than evidence suggesting that they exist .


So it's more logical to worry about something we really can't confirm definitely one way or the other until the game is released or Bethesda decides to tell us?

Okay.
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Marilú
 
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Post » Mon Aug 08, 2011 5:13 am

We could just wait and see? I'd bet money on "sword" being the title for all swords, short or long will just be the model. Like y'know, this Silver Sword is longer then the Imperial Sword, therefor its a "long sword", just not by name.
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Tiffany Castillo
 
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Post » Mon Aug 08, 2011 8:36 pm

i assume they've been cut. and imo i think that the "swords" look too small if they are only based on that size.
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naomi
 
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