Long tutorial like Oblivion/Daggerfall, or short intro like

Post » Tue May 17, 2011 12:09 am

I like how it was in Morrowind. It didn't give you urgent orders you were supposed to follow like in Oblivion, so you would feel fine going your own way. The length of the tutorial isn't important, as long as it's a good intro and skip-able.
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Marcin Tomkow
 
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Post » Tue May 17, 2011 5:42 am

I liked Morrowind's the most, but I really wouldnt care too much if there was a short dungeon. Its just the 30 minute, tedius dungeon that made me mad in Oblivion.
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Tyrone Haywood
 
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Post » Tue May 17, 2011 1:02 pm

I prefer as little help as possible in the beginning. Just show the control scheme. I really liked Morrowinds, Demon's Souls and Risens intro/tutorial.
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Kate Schofield
 
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Post » Tue May 17, 2011 9:09 am

I like just being pushed into a big open world. It also allows the player to explore more and find out what is happening instead of the best bit of the main quest beginning, like finding Jauffre seemed like nothing (after all fast travel) but it was just that the main story bit was going to begin as soon as you did it, Morrowind you got to Balmora to give the package to Caius, and then it was.. I know why don't you go to the fighters guild and ask for a job. Not only does this allow for some early exploration but also puts you into 2 different questlines and makes it seem more non-linear then Oblivions "GO HERE!" style of quests.
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bonita mathews
 
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Post » Tue May 17, 2011 6:00 am

Daggerfall's was nice, because if you wanted to, you could mill about and see the whole dungeon, but could also just run right out if you didn't want to bother.
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Sian Ennis
 
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Post » Tue May 17, 2011 7:15 am

I liked both, and devs could go either way adjusting them a little.

- I liked Morrowind because of how freaking real the whole process felt and how it made you feel like a dust-worth prisoner thrown in the wild, even if it was awfully confusing by 2003 (such open design, i don't think it would be so problematic now). It was less like a videogame which is better to me but with a little tweak or two to make it less confusing it would be quite the thing.
- In Oblivion i found it kinda cheesy to find the King at the beginning of the game, but the tutorial instructed the player much better (in a more traditional and predictable way) but the first time in the dungeon felt great nonetheless with that tension and discovering the graphics and physics, and reaching the light of the day at the end in such a breathtaking natural landscape was KILLER.

What people don't realize is that AS DESIGNERS they want to make an unforgettable first impression that wows the player and is part of the experience (unlike other companies that don't care at all), instead of a practical assistant for those that create 5 characters before settling for one. See?

So the solution that makes everyone happy should be separating the character creation process from the tutorial, which breaks Bethesda's proposition.

pd: nice about the question split. But i prefer a dungeon that is a whole different, original setting instead of the standard call of duty training routine.
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Chloe Botham
 
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Post » Tue May 17, 2011 8:13 am

Well just due to the clear overhaul in combat and various other aspects of the game, I'm under the impression we will get a tutorial similar to Oblivion/Fallout 3. As long as the beginning immediately immerses me into the game and it's exciting and fun, I'll be satisfied.
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Victor Oropeza
 
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Post » Tue May 17, 2011 12:31 pm

I think with the classes gone we are gonna go back to the Morrowind style beginning, since the Oblivion beginning was pretty much just to see what class you played as through the sewers.
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Kira! :)))
 
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Post » Mon May 16, 2011 10:50 pm

I like being let alone into the world without clear goals, let me discover the main plot at my own pace.
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Caroline flitcroft
 
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Post » Tue May 17, 2011 4:07 am

Optional please.


+1

Would you prefer: 1) Highly detailed tutorial; 2) Basic Tutorial; 3) No tutorial.

Related to this: options for alternative starts like in TuStartingOptions for Oblvion, though I guess that can be pretty readily modded in.

Until I installed that mod, redoing the same start and tutorial with each new character was really becoming a chore and negatively impacting replayability.
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HARDHEAD
 
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Post » Tue May 17, 2011 7:02 am

Morrowind confused the crap out of me at first. Oblivion was too long. Maybe a short mission that can be resolved several ways, as in the magic/combat/stealth archetypes.
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HARDHEAD
 
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Post » Tue May 17, 2011 11:13 am

A short dungeon or mission that's actually interesting and fun, in Oblivion it was a long chore. Make me feel like I accomplished something by the end of it rather than being pooped out a sewer or pushed into an open world clueless. Let's say in this mission I fight my first dragon at the end of it, it's kinda challenging but when it's done I have the feeling of greatness like I can take on the world. Then crush that when I pick up an apple and get killed by guards. :chaos:
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Deon Knight
 
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Post » Tue May 17, 2011 11:59 am

Definitely MW-style. Not because it was short and let you out in the world to play the game but because oblivions was a little (too) long. Unfortunately this was necessary due to the story, but for learning the basics it can be shorter,
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Mr. Allen
 
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Post » Tue May 17, 2011 12:58 pm

Morrowind's was a pain in the ass for the first time, Oblivion's was a pain in the ass for the 3rd time and over...
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Connie Thomas
 
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Post » Tue May 17, 2011 9:30 am

Morrowind's tutorial was boring and dreadful to put it plainly. All you do is get off a boat and go through customs. At least with Oblivion, we saw some early action and Uriel Septim himself. I'm hoping this time around, the tutorial will be on a much more larger scale. I want to see this civil war transpire, or some sort of exciting and entertaining escape from whatever prison we start out in. It would also be nice for Bethesda to give us a walk through of all the systems that have been overhauled (at least combat) before just thrusting us into the game.
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laila hassan
 
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Post » Tue May 17, 2011 5:13 am

I like both Morrowind and Oblivions tutorial. I liked being pushed out into the big world in Morrowind,
being lost for the first time in that big world of possibilities had a good feel to it. Oblivions tutorial was nice because it
introduced you to the main quest in a more immersive way(too bad the rest of that plot wasn't that good), and it was easy to just save before the sewer exit so you could skip the tutorial with other characters.

The Daggerfall tutorial felt kinda... Meh.
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Jade Barnes-Mackey
 
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Post » Tue May 17, 2011 12:06 pm

I would like to see a tutorial like in fallout new vegas, where you can follow a short tutorial or just trow yourself into the open world
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Jeff Turner
 
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Post » Tue May 17, 2011 12:28 am

Oblivion style. But the saves should be called TutorialSave. I really don't understand why people complain about having to replay it when all you need to do is load the last save before you exit the Dungeon. Maybe a default generic TutorialSave at the exit should be installed with the game, so any new installs doesn't have to replay it?
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FABIAN RUIZ
 
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Post » Mon May 16, 2011 10:57 pm

Oblivion style. But the saves should be called TutorialSave. I really don't understand why people complain about having to replay it when all you need to do is load the last save before you exit the Dungeon. Maybe a default generic TutorialSave at the exit should be installed with the game, so any new installs doesn't have to replay it?

Because how you played the tutorial affects your character. If you play through one time as a mage character, then the next time you want to be a warrior, your starting stats and equipment will be off (a mage wouldn't have picked up that warhammer and armor set, while a warrior would have; a mage may have picked up the alchemy equipment and magic staff, a warrior wouldn't have). Also, the first few times you play it, you likely don't do so well, so you'd have to replay it multiple times before you could get a good, balanced run-through.
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R.I.p MOmmy
 
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Post » Tue May 17, 2011 11:12 am

Since the prisoner thing is confirmed, definitely Morrowind. I just want to be done with it as fast as possible and never look back. If however, Bethesda had actually come up with something new and exiting, i would have prefered something like the Vault 101 from Fallout 3 or the Origin stories in Dragon Age.
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LittleMiss
 
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Post » Mon May 16, 2011 11:12 pm

I liked Oblivions because it starts off as a dull prison and sewer environment and then it goes straight into a beautiful forest environment. The dull areas really build up your eagerness to get out and be surprised.
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vanuza
 
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Post » Mon May 16, 2011 11:56 pm

I would like a long story rich tutorial it gets me set into the game i dont mind the basic controls hash you get, gives you a chance to play around a little more show off how much you don't need the tutorial lol but, i would like it to be skippable with a dumped on to the map feature for multiple play throughs. This would appear when you pick new game with an exaisting save in place or toggled in the menu with an exsplination that you skip the tut and story entrance into the game world and is designed for non mainquest related playthroughs or something.
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Rhysa Hughes
 
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Post » Tue May 17, 2011 8:42 am

I enjoyed both, but I (just) preferred Morrowinds, being shoved out into the world with no idea what the hell I was doing.
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A Boy called Marilyn
 
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Post » Tue May 17, 2011 12:29 pm

I would prefer a long-ish tutorial, about the length of Oblivion's, but skip-able. The first time I played Oblivion the tutorial immersed me in the game and got me hyped up for the MQ. I mean, when I start a game I love to just soak every little detail in, and I thought that the tutorial gave me the chance to really try things out before shoving me out into the world. But then again, I started to loathe creating new characters simply because of the 20-30 minute run through the sewers it meant I had to do. So I ended up just having a universal save right before exiting the sewers so I could just reload that and edit my character before permanently leaving. :tongue:
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kat no x
 
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Post » Tue May 17, 2011 6:37 am

I don't even count Morrowind's beginning as a tutorial. It pretty much said, "You better get the book out of the game box and learn the buttons loser because we aren't telling you bwahahahahaha".

Also I'll go ahead and say what everyone already knows, the only reason the first one was picked so heavily is because it has "Morrowind" attached to it. I know this is the truth because when I labeled my umbra thread as Morrowind and Oblivion the Morrowind one was crushing Oblivion in votes but once I took off the labels Oblivion's caught up and passed Morrowind's. It really just ends up where "It says it's from Morrowind so it must be better" instead of "I really like the idea of something that is a decent length but not too long"

It's not me bashing on Morrowind, it's just an observation of how labeling a poll with the game name instead of just the thing you are polling about will end with Morrowind winning even if it wasn't the best in the eyes of most.
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Del Arte
 
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