Long tutorial like Oblivion/Daggerfall, or short intro like

Post » Tue May 17, 2011 11:23 am

I'd like it if it was long and informative, like Oblivion's, but after you've played through it once, you have the option of skipping it. It really svcks when you accidentally delete your save at the end of the tutorial dungeon lol :(
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Nick Tyler
 
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Post » Tue May 17, 2011 5:26 am

There was nothing wrong with Oblivion's tutorial but I prefer Morrowind's approach.There was a real sense of adventure being dropped off with the minimum amount of information.
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Lucie H
 
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Post » Tue May 17, 2011 9:06 am

oblivion had the best tutorial i just wish they had made it optional. as it is you either have to use a mod to skip the intro or make save just before you leave the sewers.
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Nicholas C
 
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Post » Tue May 17, 2011 1:00 am

defiantly morrowind's. I hated how oblivion's tutorial was unnecessarily long making creation of a new character a real burden and hour long endeavor. And also where it Immediately throws you into the story with the moral push to have to continue it since you are given that task from the beginning and in an urgent matter. In morrowid your released then told to deliver a message to someone without much urgency at all and even if you do deliver it you still are not morally forced into the story since he also gives you the option of helping him out with you don't have to do. I liked that so i could roleplay any character i want without the awkwardness of be given a dire, urgent task that NO morally good player will dismiss and even after that the person you deliver it to gives you another urgent mission, then another, and another. It's just awkward to have to completely ignore something like that in order to just be an adventurer or if you just dont want to do the quest.
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maddison
 
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Post » Tue May 17, 2011 1:29 am

Nothing as drastic as Morrowind.

*Makes character* Okay, gtfo.
And I'm like "wat"

Maybe something similar to New Vegas. Here, go find this person, basic tutorial, skip-able part.
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Natalie Taylor
 
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Post » Tue May 17, 2011 5:49 am

The only reason I liked Oblivion's tutorial was because you had that sort of rising from out of the underground moment when you finally escaped, I just save right before the door so I can make characters whenever I like.
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P PoLlo
 
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Post » Tue May 17, 2011 1:01 am

After a couple hundred times Morrowind's intro seemed like it took forever. In Oblivion at least you got combat within five minutes and didn't end up getting killed by a mudcrab seven minutes in and having to restart due to you not saving. Sure you hardly make that mistake twice, but the principle is still some skills need to be taught. I'd favor a short tutorial with an option to skip it though.
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Jordan Fletcher
 
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Post » Mon May 16, 2011 11:03 pm

I'm fine with something like Oblivion had honestly, I loved Morrowind, but I felt the intro of Oblivion did more to establish what was going on. Besides, once I get sick of it I can just download or make a mod to skip it, problem solved.
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Lisa Robb
 
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Post » Tue May 17, 2011 3:33 am

I don't even count Morrowind's beginning as a tutorial. It pretty much said, "You better get the book out of the game box and learn the buttons loser because we aren't telling you bwahahahahaha".

Also I'll go ahead and say what everyone already knows, the only reason the first one was picked so heavily is because it has "Morrowind" attached to it. I know this is the truth because when I labeled my umbra thread as Morrowind and Oblivion the Morrowind one was crushing Oblivion in votes but once I took off the labels Oblivion's caught up and passed Morrowind's. It really just ends up where "It says it's from Morrowind so it must be better" instead of "I really like the idea of something that is a decent length but not too long"

It's not me bashing on Morrowind, it's just an observation of how labeling a poll with the game name instead of just the thing you are polling about will end with Morrowind winning even if it wasn't the best in the eyes of most.

This is so very true! Morrowind is to The Elder Scrolls as Final Fantasy VII is to the Final Fantasy series! It's the same kind of things every time a new FF game comes out. Tons of "I wish this was more like FFVII." That said I don't think it's only that all the time. In this case that tutorial really is pretty long if you make many characters. I only ever made one character so I loved the tutorial, but I could see how it could get old time after time.
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Blackdrak
 
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Post » Tue May 17, 2011 9:51 am

This is so very true! Morrowind is to The Elder Scrolls as Final Fantasy VII is to the Final Fantasy series! It's the same kind of things every time a new FF game comes out. Tons of "I wish this was more like FFVII." That said I don't think it's only that all the time. In this case that tutorial really is pretty long if you make many characters. I only ever made one character so I loved the tutorial, but I could see how it could get old time after time.

Well, to be fair, Morrowind was superior to Oblivion in every way except graphics, combat and voiced dialogue. Graphics and voicing really isn't that big of a deal anyway as what players demand in those areas is highly subjective.
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Cameron Garrod
 
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Post » Tue May 17, 2011 4:55 am

I don't even count Morrowind's beginning as a tutorial. It pretty much said, "You better get the book out of the game box and learn the buttons loser because we aren't telling you bwahahahahaha".

Also I'll go ahead and say what everyone already knows, the only reason the first one was picked so heavily is because it has "Morrowind" attached to it. I know this is the truth because when I labeled my umbra thread as Morrowind and Oblivion the Morrowind one was crushing Oblivion in votes but once I took off the labels Oblivion's caught up and passed Morrowind's. It really just ends up where "It says it's from Morrowind so it must be better" instead of "I really like the idea of something that is a decent length but not too long"

It's not me bashing on Morrowind, it's just an observation of how labeling a poll with the game name instead of just the thing you are polling about will end with Morrowind winning even if it wasn't the best in the eyes of most.


GTFO of this thread. lol

No but really, I liked Morrowinds better because just like everyone said, it kinda makes u think more of the land as a strange, scary place, and there's no hand-holding. just basic controls and a quick lesson on how to fight. *pick up a random rusty dagger stuck into a cool little note*

ATMOSPHERE.
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Pumpkin
 
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Post » Tue May 17, 2011 12:44 am

Well, to be fair, Morrowind was superior to Oblivion in every way except graphics, combat and voiced dialogue. Graphics and voicing really isn't that big of a deal anyway as what players demand in those areas is highly subjective.


That is a matter of opinion. Other than the fact that Morrowind had more armor/weapon types (because I'm a customization buff) I liked Oblivion a lot better.

I feel that most of the people on here only favor Morrowind more because they played it first, and they grew up with it. As for me, I played Oblivion first, so I obviously favor that. I won't be on here screaming "MAKE IT SIMILAR TO MORROWIND/OBLIVOIN!!1" I expect Skyrim to be very different, but still have the Elder Scrolls touch that makes it special.
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sam westover
 
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Post » Tue May 17, 2011 12:56 am

A short intro like Morrowind....I am all ready for it! Please, Bethesda, let the player get right into the game.
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louise hamilton
 
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Post » Tue May 17, 2011 12:51 am

You're right, that is a subjective opinion. I felt Oblivion was a tremendously dissapointing game, it felt watered down somewhat, but I understand streamlining and simplifying and that's not a concept I'm opposed to (For example, i prefer Mass Effect 2 over 1 by quite a lot). But on top of that I felt the game was fairly lackluster in terms of actual roleplaying potential, it didn't feel like my choices made a difference and the main quest basically consisted of a generic plot that forced me into the same dungeon over and over again more or less. In short, I didn't really like Oblivion, it had it's moments, but Morrowind was a much better overall experience for me.

In this particular case though, I prefer Oblivion's approach. There's nothing wrong with the game teaching you how to play, a game should do that. That doesn't mean it needs to hold your hand throughout the entire thing, just at the beginning to get you started. The long intro established what was going on well enough too, something Morrowind did not do at all really.
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Auguste Bartholdi
 
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Post » Tue May 17, 2011 4:08 am

That is a matter of opinion. Other than the fact that Morrowind had more armor/weapon types (because I'm a customization buff) I liked Oblivion a lot better.

I feel that most of the people on here only favor Morrowind more because they played it first, and they grew up with it. As for me, I played Oblivion first, so I obviously favor that. I won't be on here screaming "MAKE IT SIMILAR TO MORROWIND/OBLIVOIN!!1" I expect Skyrim to be very different, but still have the Elder Scrolls touch that makes it special.


I think most of us legitimately like Morrowind better because it was a great game. I played daggerfall first, and i have very fond memories of the music and playing that when i was a kid, but i liked Morrowind much better. I feel that most people who played Oblivion first cant get past the poor graphics/physics and the dice-roll combat that Morrowind has.

but like you said, its a matter of opinion
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bonita mathews
 
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Post » Tue May 17, 2011 6:04 am

GTFO of this thread. lol

No but really, I liked Morrowinds better because just like everyone said, it kinda makes u think more of the land as a strange, scary place, and there's no hand-holding. just basic controls and a quick lesson on how to fight. *pick up a random rusty dagger stuck into a cool little note*

ATMOSPHERE.

Yes, everything about Morrowind radiated atmosphere.

On the other hand, everything about Oblivion radiated hand holding.

I prefer atmosphere, but some prefer hand holding.
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nath
 
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Post » Tue May 17, 2011 10:18 am

I voted other, because i think there should be a long one like oblivion, but you shold be able to switch it off.
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Cassie Boyle
 
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Post » Tue May 17, 2011 12:11 pm

I hope they make SKYRIM so if you don't want your hand held, you can click an off button.
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[Bounty][Ben]
 
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Post » Mon May 16, 2011 10:39 pm

I liked morrowinds tutorial, because it was only very basic. I don't want the game to tell me everything at the start, I want to work it out and learn.
Morrowind gave you a few quick pointers to get you started, then let you run with it.

I learnt real fast that trying to kill nix hounds with a dagger when I had a short blade skill of 5 was a bad idea =P
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Bitter End
 
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Post » Mon May 16, 2011 10:22 pm

Well most of Oblivion's tutorial was just helping you get a feel for the skills in order to chose your class, so....
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james tait
 
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Post » Mon May 16, 2011 10:19 pm

I voted other because I want to start the game with no hand holding tutorial stuff, just kick my Nord out into the harsh world of skyrim to fend for himself and discover how it all works.
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Blaine
 
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Post » Tue May 17, 2011 10:29 am

Because how you played the tutorial affects your character. If you play through one time as a mage character, then the next time you want to be a warrior, your starting stats and equipment will be off (a mage wouldn't have picked up that warhammer and armor set, while a warrior would have; a mage may have picked up the alchemy equipment and magic staff, a warrior wouldn't have). Also, the first few times you play it, you likely don't do so well, so you'd have to replay it multiple times before you could get a good, balanced run-through.


If you're not picking up and using the parts that the tutorial tries to explain, how does that differ from a "skip tutorial" button? Automatic pickup of what you wanted? No, if so, do the work. You start out empty, and you have room to pick up much of the stuff, no matter what kind of character you set out to become. What happens during the tutorial will not affect you in a great way throughout the game.

Have you tried minimum difficulty and just fistfight your way out in a hurry? Can't get much cleaner start than that... As clean as a Morrowind start... Sorry, I just don't buy the explanation for not using the exitsave :)
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Lucky Boy
 
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Post » Tue May 17, 2011 5:09 am

Have you tried minimum difficulty and just fistfight your way out in a hurry? Can't get much cleaner start than that... As clean as a Morrowind start... Sorry, I just don't buy the explanation for not using the exitsave :)


A) You're character you created up until the gate could be different than what you want
B ) I know i didn't think of it my first play through, and even the second time doing the tutorial was agonizing for me
C) Even when fist fighting your way through on easy, you have to talk to Uriel Septim and the blades, and it all seems so long, even though its not.
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Madeleine Rose Walsh
 
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