Long tutorial like Oblivion/Daggerfall, or short intro like

Post » Tue May 17, 2011 5:26 am

I know it might sound like I'm biased against Morrowind's intro, but i actually prefer it.
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Francesca
 
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Post » Tue May 17, 2011 10:04 am

None of your options, I prefered Morrowinds over oblivions, but that's just because I felt oblivions was really akward and annoying. I didn't even enjoy it the first time, and after 4-5 characters I hated it. I'd prefer a medium length one that is skippable somehow
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Jade MacSpade
 
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Post » Tue May 17, 2011 1:55 am

Optional please.
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..xX Vin Xx..
 
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Post » Tue May 17, 2011 1:16 am

Don't get me wrong, I loved the tutorial for Oblivion but I loved Daggerfall's more.

I really don't know why some people hate the intro to Oblivion so much. I found it very immersive and I loved moving through old ayleid ruins and caves to learn the controls and then meet back up with the emperor to start off the main quest line.
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Sarah MacLeod
 
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Post » Tue May 17, 2011 3:28 am

I like Morrowind's short intro because I don't like spending 30 minutes to a create a new character. One of my favourite Oblivion mods is "Alternate Start by Ship" because all I have to do is edit appearence, fill out some forms, and activate the bed. No forced to start in jail, no long tutorial for the things I already know, and not being "forced" into the MQ.
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Haley Cooper
 
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Post » Tue May 17, 2011 12:08 pm

I like how Morrowind just pushed me out the door into the world without alot of direction.

You were presented the world from the start at your own risk or exploration.
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Rach B
 
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Post » Tue May 17, 2011 5:56 am

I like being pushed right into the game Morrowind style but Oblivion's tutorial was absolutely amazing and perfectly made.
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Matt Bigelow
 
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Post » Tue May 17, 2011 5:10 am

I wanna have a long one but be able to return for loot PERIOD oblivion sorta forced you to drop stuff...I had to drop and slide stuff through the whole thing just to get all the weapons and armor and if they do do that put special armor in the tutorial give us complete sets of the armor. The hypothisis I have if you get broke out of prison it a dragon attack either one you dont fight till later or your first and weakest dragon to get first shout perhaps meeting that blades guy in the process but who knows.
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Tanika O'Connell
 
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Post » Tue May 17, 2011 5:09 am

Short Chargen with optional tutorial like Fallout NV. Only don't make the tutorial give you a bunch of important stuff which kinda forces you to play it.

edit: What I'd really like, on second thought, is a fairly long tutorial, but one where the game presents you with a variety of challenges and measures your ability in order to customize the game difficulty to your initial talent. Then you can choose the challenge level based on the games assessment of your abilities.
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Kelly Upshall
 
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Post » Tue May 17, 2011 9:32 am

I voted Daggerfall since it had a nice size area to begin in but one always had the choice just to run out real quick once the exit was known from a previous playthrough.
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FLYBOYLEAK
 
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Post » Tue May 17, 2011 1:37 pm

Short turorial, just push me out the door and let me figure everything out myself, and no starter spells if my character is not magic based.

EDIT: Just realized that without classes we will almost definately be given starter spells <_<
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carly mcdonough
 
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Post » Tue May 17, 2011 4:23 am

I think that a tutorial with half the length of Oblivion's but more direction than Morrowind would be about a perfect intro as you would get. I liked being taught more about how the game's mechanics worked, and the ability to skip ahead with the A button after I knew it by heart means I can't b**** about the number of times I've seen it.

But the mystery behind Morrowind was cool too, but it definitely made the game more difficult not knowing the first thing about what your initial possibilities were, and that was both good and bad in equal measure.

So I think that a mix between the two styles would be best IMO.

(Although, there was something very sixy about being able exit the opening tutorial with a flat 100 Sneak skill. My patience is legendary, and I actually took the time to get that score before exiting the sewers. The rest of the game was cake after that. lol)

:obliviongate:
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rolanda h
 
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Post » Tue May 17, 2011 10:29 am

I was very impressed by Fallout 3's intro, it was a huge step over Oblivion's. It was enjoyable, replayable, informative and very interesting to play. The whole feeling of living down in a Vault was really captured by that tutorial.

I'd say keep as long as it was in Oblivion, but make it as good as it was in Fallout 3.
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Noely Ulloa
 
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Post » Tue May 17, 2011 2:14 am

Chargen, throw me out, Optional Tutorial. if anything THATS WHAT MANUALS ARE FOR.
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Makenna Nomad
 
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Post » Tue May 17, 2011 8:16 am

I tend to make a lot of characters so long tutorials get old really fast for me. Tutorials are a of the part of the game I eliminate through mods pretty soon after I buy the game.
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Josh Sabatini
 
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Post » Mon May 16, 2011 10:54 pm

Please, don't make it as long as FO3s. That tutorial svcked so much, I made only one character, and for me, thats saying something. I LOVE making new characters. Make the tutorial short, simple, and to the point. No epic dungeon 30 minute crap please.
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Jamie Moysey
 
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Post » Tue May 17, 2011 2:48 am

Short tutorial, long build-up for the MQ
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Sheeva
 
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Post » Tue May 17, 2011 6:55 am

None of your options, I prefered Morrowinds over oblivions, but that's just because I felt oblivions was really akward and annoying. I didn't even enjoy it the first time, and after 4-5 characters I hated it. I'd prefer a medium length one that is skippable somehow


Save right before the exit where it lets you change everything on your character, so you only need to do the tutorial once. :shrug:
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cassy
 
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Post » Tue May 17, 2011 6:34 am

Optional tutorial or Morrowind-style.
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lilmissparty
 
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Post » Tue May 17, 2011 5:24 am

I liked Morrowind's tutorial, because the whole character generation went so fast, and yet very immersive. And afterwards, you had many options to try out the game mechanics. For learning the basic combat stuff, you could just walk out of the village. For thieves, the Census and Excise Office was the first major heist. For magic, you could buy spells right there at the shop (in Oblivion, it took much longer till you got to the first spell merchant). And if you noticed that you didn't like your character, it didn't take long and you had a new one going.
So... I guess for me, the whole village of Seyda Neen served as a tutorial, and it was very good at that.

Oblivion's beginning was immersive and exciting, but for my personal playing style, it just went on too long. I often have to restart several times when creating a character, and if I don't keep a savegame at the exit of the sewers, that will take me forever. But a sewer exit savegame is just about as unimmersive and unatmospheric as you can get.
Oblivion does win at the informative part, though. It really showed you well how everything worked.

Daggerfall... I couldn't say how that's a perfect blend of anything. The dungeon is bigger and more difficult than Oblivion's, and you barely get any useful tips. Of course, once you reached the exit of the dungeon, you probably learned something, but depending on the player and the character that could take ages.

I really liked Fallout 3's beginning, for some reason. It was immersive, you met interesting characters, you could do it in multiple ways and it was a very unique location with a nice layout. And they somehow managed to make me feel like that tutorial is really part of the game already, and I rarely find myself wanting to skip it, because it's part of my character's history.

So... Morrowind > Fallout 3 > Oblivion > Daggerfall in respect to the beginning of the game.
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john page
 
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Post » Mon May 16, 2011 10:45 pm

Short and sweet for me, Morrowind style.
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Becky Cox
 
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Post » Tue May 17, 2011 6:54 am

I voted for Oblivions, but I don't care all that much except that I'm hoping for a way to turn it off without using a mod when I don't need it any more.
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Joey Avelar
 
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Post » Tue May 17, 2011 8:31 am

I prefer Morrowind's "tutorial", but I can understand why people who are new to the game would need a longer introduction. Oblivion's was cool the first couple times through, but now I don't play without the Alternative Start mod. I think for Skyrim there should be something in between the two, perhaps with an option for a quick start for the times we make new characters.
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Scott Clemmons
 
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Post » Tue May 17, 2011 7:13 am

A long interesting and fun tutorial, to get the player familiarized with the game, with some aspects of the plot init like Oblivion′s
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Adam
 
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Post » Mon May 16, 2011 10:21 pm

I would prefer somethin more lik FONV tutorial since it was optional.

i didnt mind oblivions but after awhile i got tired of doin it, so i made a save right at the exit so i could make characters and jump on out into the world.
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Tiffany Holmes
 
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