» Tue May 17, 2011 5:24 am
I liked Morrowind's tutorial, because the whole character generation went so fast, and yet very immersive. And afterwards, you had many options to try out the game mechanics. For learning the basic combat stuff, you could just walk out of the village. For thieves, the Census and Excise Office was the first major heist. For magic, you could buy spells right there at the shop (in Oblivion, it took much longer till you got to the first spell merchant). And if you noticed that you didn't like your character, it didn't take long and you had a new one going.
So... I guess for me, the whole village of Seyda Neen served as a tutorial, and it was very good at that.
Oblivion's beginning was immersive and exciting, but for my personal playing style, it just went on too long. I often have to restart several times when creating a character, and if I don't keep a savegame at the exit of the sewers, that will take me forever. But a sewer exit savegame is just about as unimmersive and unatmospheric as you can get.
Oblivion does win at the informative part, though. It really showed you well how everything worked.
Daggerfall... I couldn't say how that's a perfect blend of anything. The dungeon is bigger and more difficult than Oblivion's, and you barely get any useful tips. Of course, once you reached the exit of the dungeon, you probably learned something, but depending on the player and the character that could take ages.
I really liked Fallout 3's beginning, for some reason. It was immersive, you met interesting characters, you could do it in multiple ways and it was a very unique location with a nice layout. And they somehow managed to make me feel like that tutorial is really part of the game already, and I rarely find myself wanting to skip it, because it's part of my character's history.
So... Morrowind > Fallout 3 > Oblivion > Daggerfall in respect to the beginning of the game.