Yesterday i had journey 11:54 before he died, i sent him with 12/4 Stimpack/Radway. But i have revived him and he returned with 9 guns/5 outfits. Also my other dweller is already more than 16h away i gave him 20/10 Stimpack/Radway. In few hours i will check how is he and update here.
I feel lucky, cause my first 2 lunchbox'es(game guide) gave me 2 gold weapons, and now those guys are exploring
Yes, if they die you just revive and send back. And after collect all loot . Thats why i go as much as they can(die). Of course they need to get back, and it takes time. But trust me it's worth
My level 41 Jericho have been out for 16 hours straight and still counting. I gave him five stimpaks and and he still has one left.
So far he has found 11 guns and 6 outfits.
Anyone know now many times you can revive an explorer after dying? Is it unlimited?
The in game 'help' guide doesn't mention any limit, so I'd bet that so long as you've go the caps you can keep up with the resurrections.
As for my longest trip into the Wasteland, 15 hours. They died and I brought them back, but they didn't find anything impressive. No idea how long they have to be out before they start finding power armor and fatboys.
about 40 minutes so far. Shortest trip 3 minutes flat.
No friendly fire! Weapons I'm most excited to hunt down are the fatboy and the flamethrower. And keep in mind that the in-app guide says there's 139 weapons in the game (although that number includes the 'quality' variations of the same weapons, ie. 'rusty lever action rifle', 'enhanced lever action rifle'.)
Well, my level 19 guy bought the farm at 8.75 hours. I revived him and told him to keep searching. I'm a ruthless Overseer. LOL
Nothing extraordinary so far. A couple scoped .44's, a 10mm, lever action rifle, sawed-off shotgun, 2 initiate robes, and battle armor. Picked up a Smuggler's End and Pressurized Flamer from some lunchboxes so we'll see how they do with the door guards next time we get raided.
Once I get someone trained up enough to replace Eulogy Jones in the water plant I'll send him out since he's level 46.
My lvl 40 Confessor Cromwell is out now for 2 days (in an Expert Radiation Suit and Focused Laser riffle - he newer got radiation damage, maybe the suit does it's job) and he used 6 stimpacks so far. He collected like 30~ items but nothing outstanding so far.
I sent my Mr. Burke out for about 18 hours. Came back with a ton of weapons but most were rusty or only did 2-3 damage.
I have Butch out there for a day and a half. Gave him 8 stim packs and 4 rad aways. I'm going to max him out to 15/15 of both and keep him out for 3-4 days.
I had the same thought Pitboy, so I just made the question moot by building another storeroom.