Look how good Skyrim looks imagine what Fallout 4 will look

Post » Tue May 17, 2011 9:45 am

SECRET AGEANT Frank horrigan TO THE RESCUE!!!! but nod system no thanks idd rather have a map 3x the size of fallout 3 map



The map node in FO2 was more bigger than the FO3 Sandbox map
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Peetay
 
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Post » Tue May 17, 2011 4:02 am

Map nodes could work, but turn based combat is an outdated game mechanic that only came to be because of limitations.

Buzzz wrong! they had real time first person games right along side TB ones. It's a design choice.
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Jack Walker
 
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Post » Tue May 17, 2011 1:18 am

Meh, I'd rather not have nodes, personally. I really like having the entire game world as a single coherent entity, it feels better than the nodes of FO1&2 (and yes, I've played them). It just feels more "together", for lack of a better word.

Fable III used a node system and it just didn't feel like anywhere near as impressive or coherent a world as FO3's or FONV's maps.

Now they feel way too compressed. It kind of an immersion breaker when there are numerous settlements crammed in such a small space.
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Antony Holdsworth
 
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Post » Tue May 17, 2011 7:15 am

I preffer Map nodes over Sandbox

You can have bigger place with it

And about the graphics

Yeah they re nice

But I could care less about it


If the game is good

they can even be 8-bit for me
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Soku Nyorah
 
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Post » Tue May 17, 2011 2:37 am

snip

Not really, just saying that graphics shouldn't be of importance when it comes to an RPG.


exactly, behold a pale horse.
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Darren Chandler
 
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Post » Tue May 17, 2011 9:48 am

I honestly didn't think Fallout 3 or FONV's maps felt cramped at all; if anything, you spend way more time running between settlements there than in FO1&2. You're abstracting the distance either way, and I prefer actually moving through the world.

Like I said, I've played one RPG that had a node system and was not impressed.
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Mackenzie
 
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Post » Tue May 17, 2011 9:31 am

and Frank horrigan coming back would cause me to S!$# my self in terrier!!!!!!! cuz if a NUKE CANT DESTROY HIM WHAT WILL!!!!!!!!!!!!

http://www.katties.se/images/2008/jack-russell-terrier_3156364.jpg




I think an optional turn-based system would be cool, like how you enter VATS and you aim for body parts (eyes and groin again, please! And for melee aswell!), and when you are done using up your AP attacking, it's the opponents turn to use his AP targeting your, or your companions, body parts. And then your companion targets some enemy's body parts for his AP... and so it goes. Would be coolest when there are many opponents. Always feel better coming out from a fight in turn-based versus three times more enemies than it does in FPS because then you don't have to worry about if you've put skill points in the right skills, and any perks that enhance AP, AC and whatever, and that your character is better than the enemy characters. In an FPS you just need to worry about having a good weapon, and your own aiming skill.

I also think a node system would be cool. It would make the game world feel sooo much bigger if you could travel across states! I mean, Fallout 1, 2 and Tactics cover states! Fallout 3 and NV just cover a part of a city and the surrounding area. I think it would be cool if you could choose to walk through the wasteland (wasteland would actually be a wasteland, a nothingness, just unfertile earth, ruins and junk under the hot sun or raging storm) between the "points of interest", the nodes, which would be... well, settlements and the surrounding areas that may have anything interesting, but also, you know, caves and buildings/towns worth lootable, and quest locations, and faction HQ's... such things. There could of course be as much, if not more, "points of interest" (that is, playable area with something interesting, like, say, the world map of Fallout 3) than in Fallout 3 or Fallout NV.

Also, the implemention of different vehicles and mounts would help with travelling these distances. Having a horse, a donkey, a brahmin, a giant mole rat, a jeep, a motorcycle with a cart, a truck, or a custom-built vehicle (or a Chrysalis Motors Highwayman!) would speed up travelling, and also make it more funny in real time (well, not maybe riding a donkey or brahmin across a wasteland and town ruins) and you'd also be able to bring a lot more stuff, and some companions.


Edit: On the topic of distances between places in Fallout 3 for example. I thought it felt pretty stupid when... that blonde chick in Megaton... hands me a letter for me to deliver to her parents in Arefu, and she doesn't go herself because it's dangerous and whatnot. When she said it, she made it feel like it was a long way there, to some settlement, like in Fallout 2 when they say "That town lies south of here, a three days journey" or something. But they way to Arefu was only... a little walk away, it felt.
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Donatus Uwasomba
 
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Post » Tue May 17, 2011 7:32 am

So you want a map node system, you do know that the FO2 map, with technology from a decade ago, was 53% bigger than FO3.


Exactly, because it was made with decade old technology. It would take ridiculously lot of work and space to make that big map Fallout 3's style. Same applies to Daggerfall, it's map is much bigger than Morrowind's and Oblivion's combined, because it was procedually generated (created from random data on the fly, like Diablo's dungeons).

However i'm all for map nod/sandbox hybrid system, you'd have several small sandboxes instead of a one big one.
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Aaron Clark
 
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Post » Tue May 17, 2011 1:12 am

Buzzz wrong! they had real time first person games right along side TB ones. It's a design choice.


Ding ding ding ding! It's called being a RPG!
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Joie Perez
 
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Post » Tue May 17, 2011 12:57 pm

I honestly didn't think Fallout 3 or FONV's maps felt cramped at all; if anything, you spend way more time running between settlements there than in FO1&2. You're abstracting the distance either way, and I prefer actually moving through the world.

The thing is that Fallout is about seeing how the world has evolved from the 50's divergence and great war.
It's about seeing what cultures, societies, laws and moral standards was born from it.
A map node system does it far better than one single map.
With one map everything has to be minimized and forced in to a single map.
While FO1 and FO2 had tons of really big cities within realistic distances from each other.

For Fallouts true purpose a map node system is far better.
One sandbox map simply isn't good for Fallouts core design.
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Sian Ennis
 
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Post » Tue May 17, 2011 6:49 am

:stare:
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jenny goodwin
 
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Post » Tue May 17, 2011 5:13 am

Exactly, because it was made with decade old technology. It would take ridiculously lot of work and space to make that big map Fallout 3's style. Same applies to Daggerfall, it's map is much bigger than Morrowind's and Oblivion's combined, because it was procedually generated (created from random data on the fly, like Diablo's dungeons).

However i'm all for map nod/sandbox hybrid system, you'd have several small sandboxes instead of a one big one.

Exactly, i never said i wanted 1 big sandbox as big as FO2s map, i wanted a node-based map made with modern computing power, 10 years of computing power advancement = even bigger maps, with each node being a sandbox type zone.
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Solina971
 
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Post » Tue May 17, 2011 5:31 am

The thing is that Fallout is about seeing how the world has evolved from the 50's divergence and great war.It's about seeing what cultures, societies, laws and moral standards was born from it.A map node system does it far better than one single map.With one map everything has to be minimized and forced in to a single map.While FO1 and FO2 had tons of really big cities within realistic distances from each other.For Fallouts true purpose a map node system is far better.One sandbox map simply isn't good for Fallouts core design.


This.

:stare:


Yes Paladin, we are saying that the TES design doesn't work for Fallout.
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Siobhan Wallis-McRobert
 
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Post » Tue May 17, 2011 1:29 pm

:stare:
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Micah Judaeah
 
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Post » Tue May 17, 2011 9:50 am

:stare:

*A group of Talon Company Mercs walk up and all stare at him*
:stare: :stare: :stare: :stare: :stare:
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mollypop
 
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Post » Tue May 17, 2011 12:17 am

:stare:


*walks up real close with his M72 Gauss Rifle and gets in Paladin's face*

:stare:

"Somethin' you wanna say... bud?"
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Sarah MacLeod
 
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Post » Mon May 16, 2011 10:54 pm

:stare:


I see.
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Lynette Wilson
 
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Post » Tue May 17, 2011 11:26 am

:stare:

This is the third post I've seen from you where you have posted a single smiley.
Posts with only one smiley and no quote to give it context makes it spam.
So either do a full post or stop spamming.
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Farrah Barry
 
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Post » Tue May 17, 2011 1:55 am

(Forget it, you don't understand, Don McLean was right, i could stare a hundred times, none of you would not understand why, so i will stop...... :banghead: :angry:
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Robyn Howlett
 
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Post » Tue May 17, 2011 9:26 am

(Forget it, you don't understand, Don McLean was right, i could stare a hundred times, none of you would not understand why, so i will stop...... :banghead: :angry:

Maybe it is because :stare: doesnt mean anything. Dont get angry at us that you dont know how to get your point across through emoticons.
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Jessica White
 
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Post » Tue May 17, 2011 2:41 pm

:stare:


You eye ballin' me?
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Harinder Ghag
 
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Post » Tue May 17, 2011 6:46 am

Dont get angry at us that you dont know how to get your point across through emoticons.


(I am REALLY trying hard not to rip into all of you dinosaur and oldtimers, that is what i am angry about, what i am staring about, but you know what, again, i'm not going to. I am going to leave it at that, i am not going to say why because i want to keep the peace right now. I am upset, i am sorry i caused grief, and let's leave it at that. Mako made a valid point earlier in a different post, and i would rather listen to that point right now than say what i have been wanting to say for a while now, it's not worth making enemies.)
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scorpion972
 
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Post » Mon May 16, 2011 11:44 pm

CAN you guys stop using emotcons cuz it makes me sad cuz my PS3 wont let me use them and all i can do is XD (: ): (; ); abd thats it and thw one time i did use emotcons i was using my dads computer but he wont let me use it any more
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Chloé
 
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Post » Mon May 16, 2011 11:18 pm

CAN you guys stop using emotcons cuz it makes me sad cuz my PS3 wont let me use them and all i can do is XD (: ): (; ); abd thats it and thw one time i did use emotcons i was using my dads computer but he wont let me use it any more


Yes sir. :wink_smile:
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Alexxxxxx
 
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Post » Tue May 17, 2011 2:52 am

HAHAHA very funny Mexican candy (NOT!!!!!!!!!!!!!!!!!) but what ever i forgot what were talking about any ways wall i was typing thise
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Caroline flitcroft
 
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