Look how good Skyrim looks imagine what Fallout 4 will look

Post » Mon May 16, 2011 11:30 pm

(Anyway, now that i am sane again, the subject was if you have seen the trailer for Skyrim, and imagine how the graphics would look for Fallout 4 General. Now that i have seen it, i am hoping for a wonderful experience in Fallout 4, simply put, and that is all.)
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Jacob Phillips
 
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Post » Tue May 17, 2011 3:16 am

(Anyway, now that i am sane again, the subject was if you have seen the trailer for Skyrim, and imagine how the graphics would look for Fallout 4 General. Now that i have seen it, i am hoping for a wonderful experience in Fallout 4, simply put, and that is all.)

I just don't see how graphics are gonna account for a wonderful experience.
RE5 had pretty awesome graphics and it was something from a sewage drain. :shrug:

BUT.
Animations.
I would love to see the animations and how enemy AI really works.
Cause that will surely be somewhat carried over to FO4 which means that if they svck in Skyrim we can expect them to svck in FO4 and vice versa.

And I'm excited to see how they handle towns in greater detail this time around.
Again, if they handled them like crap then we will have more Arefu and Tenpenny Towers in FO4. <_<

Still, what they have currently released are words of dante(?) and screenshots.
The info they have given us can very very VERY likely change upon the final product.
So them saying all that stuff about wildlife having realistic AI might end up to be [censored].
So what they "say" shouldn't be held like some holy grail, I wont until I've played it, experienced it and reviewed it.
And screenshots don't really tell anything about the game but the graphics, and again, I don't consider good graphics to be nothing more than a nice little bonus.


Now I know I know, this thread is about the "looks" of Skyrim and FO4.
Just saying that graphics shouldn't matter,it's the writing and gameplay that should be focused on.
Could be a text-based RPG and I'd still love it as long as it had good writing, action and consequence, smooth gameplay and choices.
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W E I R D
 
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Post » Tue May 17, 2011 3:13 am

omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg OMG!!!!!!!!!!!!!!!!!!!!!!!!!!! i just saw new skyrim trailer!!!!!!!!!!!!!!!!!!!! if never played elder scolls but thise looks amazing!!!!!!!!!! and if FALLOUT 4 is even better then ILL S#$% MYSELF TWICE!!! and gabriel please font rain on my parade with your talk about stuff (NO afeance
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JD FROM HELL
 
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Post » Tue May 17, 2011 1:26 pm

And gabriel please font rain on my parade with your talk about stuff (NO afeance

I feel I need to though.
People are getting way too hyped up only to be crushed when the game isn't up to their expectations.
And just saying, people should care more about what the game is actually about and how it's played rather than pretty graphics.
I can't see how some can base their opinion on a game from screens and a cinematic trailer. :confused:
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Josh Dagreat
 
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Post » Tue May 17, 2011 6:17 am

(General, take your Tranquilizer, Gabriel has a valid point as well, and i respect that, I want the hot graphics, but i want a good story and writing as well, we all do want that, we want something we ALL will like, and we are trying to meet in the middle somewhere.)
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sally coker
 
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Post » Tue May 17, 2011 12:32 pm

well i do want a good story and writing and well thought out stuff and all that jazz (and certainly not a another call of futy game like that) but your right graphics are realy just a bonus but a bonus that needs to be inproved
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Sarah Edmunds
 
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Post » Tue May 17, 2011 4:33 am

Si.
Would be wonderful with awesome graphics, no doubt about that, as long as things don't have that weird glissening effect from the slightest bit of light and I'm good.
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-__^
 
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Post » Tue May 17, 2011 1:04 pm

Skyrim looks to become a solid TES title, but for the better or worse, that should not be of any indication on how Fallout 4 turns out. Imo.
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CRuzIta LUVz grlz
 
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Post » Tue May 17, 2011 10:29 am

http://www.katties.se/images/2008/jack-russell-terrier_3156364.jpg




I think an optional turn-based system would be cool, like how you enter VATS and you aim for body parts (eyes and groin again, please! And for melee aswell!), and when you are done using up your AP attacking, it's the opponents turn to use his AP targeting your, or your companions, body parts. And then your companion targets some enemy's body parts for his AP... and so it goes. Would be coolest when there are many opponents. Always feel better coming out from a fight in turn-based versus three times more enemies than it does in FPS because then you don't have to worry about if you've put skill points in the right skills, and any perks that enhance AP, AC and whatever, and that your character is better than the enemy characters. In an FPS you just need to worry about having a good weapon, and your own aiming skill.

I also think a node system would be cool. It would make the game world feel sooo much bigger if you could travel across states! I mean, Fallout 1, 2 and Tactics cover states! Fallout 3 and NV just cover a part of a city and the surrounding area. I think it would be cool if you could choose to walk through the wasteland (wasteland would actually be a wasteland, a nothingness, just unfertile earth, ruins and junk under the hot sun or raging storm) between the "points of interest", the nodes, which would be... well, settlements and the surrounding areas that may have anything interesting, but also, you know, caves and buildings/towns worth lootable, and quest locations, and faction HQ's... such things. There could of course be as much, if not more, "points of interest" (that is, playable area with something interesting, like, say, the world map of Fallout 3) than in Fallout 3 or Fallout NV.

Also, the implemention of different vehicles and mounts would help with travelling these distances. Having a horse, a donkey, a brahmin, a giant mole rat, a jeep, a motorcycle with a cart, a truck, or a custom-built vehicle (or a Chrysalis Motors Highwayman!) would speed up travelling, and also make it more funny in real time (well, not maybe riding a donkey or brahmin across a wasteland and town ruins) and you'd also be able to bring a lot more stuff, and some companions.


Edit: On the topic of distances between places in Fallout 3 for example. I thought it felt pretty stupid when... that blonde chick in Megaton... hands me a letter for me to deliver to her parents in Arefu, and she doesn't go herself because it's dangerous and whatnot. When she said it, she made it feel like it was a long way there, to some settlement, like in Fallout 2 when they say "That town lies south of here, a three days journey" or something. But they way to Arefu was only... a little walk away, it felt.


this is starting to sound like it should be in the speculations and suggestions thread.

but i had to respond...

as i'm sure you know, i'm not down for nodes, and the fact is it's highly unlikely to happen. but there is a great compromise here that works basically the same - especially with the intro of vehicles, which i also would love, and is a likely addition. basically just take the sandbox system they already have, but add in large amounts of wasteland, huge tracts of basically empty map - easy to design, shouldn't take up that much more processing power or memory, and adds a massive scope to the world, as well as a great new gameplay element in vehicles, PLUS it allows for a greater variety in the world - you can have really harsh, inhospitable areas, sort of moderate but still terrible areas, as well as some small areas where maybe some life is starting to come back. its basically what you want, just in the context of an open map, which to me feels much more fluid and dynamic, and much more realistic, which is where they're trying to take the series - immersive. i mean come one they're basically jiving off mad max anyway, why not take it all the way?

and as for TBC, F@!% that. FPS is so much more visceral, dynamic, exciting, and just plain cool - also, again, highly unlikely to happen. basically, it's not gonna, and probably you know that just as well as i do. i say just make the FPS elements work better, by adding some kind of cover system and some better AI, and creating a quick lock through the iron sighting, just like Call of Duty has - as long as you're pointing in the direction of an NPC, popping on the iron sight will quickly snap your aim to the target - releasing and pressing again will snap to another potential target. its not a gimme that completely reduces gameplay difficulty, but its a little something to make combat feel a little more fluid and dynamic. its telling that you said "always fell better comin OUT of combat" ... what about how you feel when you're in combat? with TBC, you don't really wind up feeling like you're in combat at all.

I'd go so far as to saying that I'd like to see VATS become more like a "bullet-time" type thing, to make it more in line with the real-time combat of the rest of the game. i always found it wierd that there was this pause menu thing where i could just select actions and then watch them play out... whack if you ask me. once again, IMMERSIVE. make me feel like i'm there - that's what Bethesda is working towards, and that's what I and the majority of the fanbase want to see. also if its greater combat strategy and increased importance of character builds you want to see, that's exactly what I'd like as well, but there are ways to do that within the existing framework. you're not getting TBC and you know it. so why not think of ways to make FPS more strategic (cover system is one - different types of enemies with a lot of different strategies necessary to take them out is another (and better AI)) rather than asking for stuff you know isn't gonna happen.
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Horror- Puppe
 
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Post » Tue May 17, 2011 10:52 am

The info they have given us can very very VERY likely change upon the final product.


a dude at bethesda has already stated that everything in the skyrim trailer is how its gonna look and feel in-game, btw. no faked draw-distances, no made-up combat stuff, just how its gonna be in-game. other than of course the wall-thing that tells the legend of the dovakyn.
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Sara Lee
 
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Post » Tue May 17, 2011 3:16 am

a dude at bethesda has already stated that everything in the skyrim trailer is how its gonna look and feel in-game, btw. no faked draw-distances, no made-up combat stuff, just how its gonna be in-game. other than of course the wall-thing that tells the legend of the dovakyn.


Like with Oblivion and all the infamous empty prerelease promises, everything is a subject to change. Do not take the it for granted. :shrug:
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Annika Marziniak
 
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Post » Tue May 17, 2011 1:46 am

Still hoping for a Fallout engine separate from Skyrim. But that does look rad, 11-11-11 is gonna be wicked.


Now, maybe Im just ignorant when it comes to engines, but I don't see why it matters. FO3 and Oblivion, gameplay wise have a lot in common. All I expect to change in FO4 is a more polished version of 3 (same with skyrim and oblivion) and new features added/fixed of course (better crafting). I really don't see why it matters if they have the same engine or not (other than that if FO has a new one, it means a longer wait till it comes out, not to mention using the sameone, or a modified version of it, makes it less likely to have severe bugs).

Meh, I'd rather not have nodes, personally. I really like having the entire game world as a single coherent entity, it feels better than the nodes of FO1&2 (and yes, I've played them). It just feels more "together", for lack of a better word.

Fable III used a node system and it just didn't feel like anywhere near as impressive or coherent a world as FO3's or FONV's maps.


I agee! the thing I love about the single map is the exploration and finding neat, fun side areas that either dont have map markers (like the random strip malls in the middle of nowhere) or have nothing to do with the story (dunwich building), something that both fable 1+2 lack.

View PostMr. Body Massage Machine, on 25 February 2011 - 04:27 AM, said:
Map nodes could work, but turn based combat is an outdated game mechanic that only came to be because of limitations.

Buzzz wrong! they had real time first person games right along side TB ones. It's a design choice.


You mean like daggerfall? I TRIED to play daggerfall when Bethesda's site had it for free, but quickly gave up. The flat, outdated graphics made it VERY hard to see what things were, made it feel VERY claustrophobic, and I had no Idea what to do (the last is more a fault in the game's design than anything else though). However, many games on PS1 had WAY better tech/graphics. IDK if that's just cuz computers couldn't do as much as systems then or a lack of money or what, but I think that money and the platform had a lot to do with why it was turn based. When it comes to turn based being "out dated", a game type cant become out dated (just look at FF. over 13 games and almost all of them are turn based), just unpopular (which turn based is and is why FO WONT ever go back to that style, unless shooters sudden;y become less popular and turn based gets popular.
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Paul Rice
 
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Post » Tue May 17, 2011 12:04 pm

Like with Oblivion and all the infamous empty prerelease promises, everything is a subject to change. Do not take the it for granted. :shrug:


pre-release promises versus "this is all in-game" when the game is 8 months away are two different things. i think its very safe to assume that what we see IS what we're gonna get, and as the thread title suggests, it looks f*&^ing amazing. they're not gonna release gameplay footage this close to the release, call it gameplay footage, and then release something completely different.
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Emily Jones
 
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Post » Tue May 17, 2011 2:56 pm

pre-release promises versus "this is all in-game" when the game is 8 months away are two different things. i think its very safe to assume that what we see IS what we're gonna get, and as the thread title suggests, it looks f*&^ing amazing. they're not gonna release gameplay footage this close to the release, call it gameplay footage, and then release something completely different.


Remember the Radian AI showcase video?

Also, http://byblos.2.forumer.com/index.php?showtopic=155 a collection of dev quotes from the developement of Oblivion. That's pretty... well, you decide. Anyways, Skyrim does look pretty, sure, but don't swallow the hype without chewing.
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Katharine Newton
 
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Post » Mon May 16, 2011 11:24 pm

You guys sure do hate Bethesda a lot .
Odd since you're always on their forums.
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SUck MYdIck
 
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Post » Tue May 17, 2011 12:52 pm

(Forget it, you don't understand, Don McLean was right, i could stare a hundred times, none of you would not understand why, so i will stop...... :banghead: :angry:


Maybe it is because :stare: doesnt mean anything. Dont get angry at us that you dont know how to get your point across through emoticons.


God how I hate to be the ugly American of the board, and I say this because PJ's reference is to a piece of Americana which may not translate internationally.

What PJ is saying, implying through the "stare," and what some of you who did not grow up with Don McLean and "American Pie" might be missing, is that sometimes the older generation will never understand the younger, though in the case of the song it's about rock n' roll dying and the older folks not caring. Obviously the paradigm is somewhat different on these forums RE:Fallout.

But I feel no matter how much you try to reason peaceably, you get a faceful of [censored] in return. That is how it feels to be a newer-era fan on these forums at times.

No matter how often the issue comes up, no one ever lets it die.

Please, let us be excited for once.
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Alyce Argabright
 
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Post » Tue May 17, 2011 11:03 am

skyrim is going to be great no matter what you say..............................and for some reason i tast sower milk but i haven't drank milk today..............................strange?
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QuinDINGDONGcey
 
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Post » Tue May 17, 2011 8:03 am

Please, let us be excited for once.

About?
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Schel[Anne]FTL
 
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Post » Tue May 17, 2011 9:34 am

But I feel no matter how much you try to reason peaceably, you get a faceful of [censored] in return. That is how it feels to be a newer-era fan on these forums at times.




Agreed. There's far more hostility in this community than it really should have, and that's an unfortunate fact.
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Jade Muggeridge
 
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Post » Tue May 17, 2011 1:01 pm

unfortunatly its partly self inflicted.
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Robert Garcia
 
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Post » Tue May 17, 2011 7:26 am

I like the idea of the map node like the originals but each destination has a huge explorable sandbox map that is about half as big as New Vegas's map.
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LuCY sCoTT
 
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Post » Tue May 17, 2011 6:54 am

I think it'd be enough with like 5 nodes, each node has 30% to 40% of what NV's map was. (Means that minimum is 150% as big as NV and maximum is 200% as big as NV, both of which are still pretty damn big in total size)
Then there could be nodes without exploration that are simply cities or maybe hidden locations you gain from dialogue, quests, factions, rumors et cetera.
Like Glow to Raider Base to Smileys Cavern sized nodes.

Would give us half a dozen exploration areas that are pretty big along with tons of hidden areas on the world map.
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I’m my own
 
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Post » Tue May 17, 2011 12:29 am

I like the idea of the map node like the originals but each destination has a huge explorable sandbox map that is about half as big as New Vegas's map.


The problem with this is that they'd likely not have the resources to make the map that big.
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darnell waddington
 
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Post » Tue May 17, 2011 2:14 am

The problem with this is that they'd likely not have the resources to make the map that big.

If they put more space between crap in each node then they could. (Not saying it should be completely empty but yknow, stuff is still farther apart.)
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Schel[Anne]FTL
 
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Post » Tue May 17, 2011 1:13 am

I feel like that would again lead to a feeling of loss of cohesion, though, which would really be my main worry with a node map.

One of the best things about Fallout 3 was finding random stuff in the wasteland that still had stories to tell; although node map would allow for larger cities, that would be lost to a degree.
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Heather Dawson
 
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