Looking for Almalexia Replacer mod...

Post » Fri May 27, 2011 9:13 am

No worries, as many were, in fact polite and constructive (thank you to those,
and I hope you know who you are), but there were several that were a bit too
demanding (like cracking a whip, which is a real put-off. I tell ya what).

I will still proceed with the replacer, but it will be like a thief in the night when she is released;
it will most likely be in he cover of darkness and fall to the fourth page before it is noticed :ninja:

Lore-correct or Westly-correct... Either way, I'm looking forward to what you're coming up with! :)
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Fri May 27, 2011 2:40 am

I know. Ideally I'd be able to make a creature version of her, though, so a replacer could be pluginless.

Well, if you have to go the NPC route, I think it's possible to "trap" her via a script - I would have to look into it first. There's a get spell effect function that can determine if an NPC is under the influence of a particular spell, like soul trap. If she was when she died, the script could check to see if the player has an empty Azura's start, and if so, swap it out with one filled with her soul. Fliggerty or Yacoby should know for sure if that was possible. :) Still, keep up the good work.
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Thu May 26, 2011 9:15 pm

At this point, I really just want to make my own vision of Almelexia, as I have been bombarded with e-mails (well perhaps not bombarded, but at least 20 messages), saying how I should do this, no do that, no do this... It can be really overwhelming to know that my own vision would not be supported just beacuse it might not fit into "lore", because the original Almelexia appeared a certain way. That, on top of a heightened emotional state can really bring down one's genuine initial enthusiasm about making something beautiful. This is all I really wanted to do: remake Almelexia in the style of "Westly" and not necessarily in the style of lore. However, should I release such, the headache that would come from the messages that would follow (about how I should make certain changes), is not something I need ATM (to compound my frustrations and shadowed saddness in real-life). Ultimately, I will finish it (for sure), but will probably decline from a release (at least for a little while, 'til the "storm" blows over).

:)

*Fires rocket launcher in random directions, down range*
:gun: :flamethrower: :toughninja:
Oh, well. I guess she'll have to be admired from the back of the bus. *Strains to have a look*

And Plangkye that's really impressive.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Fri May 27, 2011 6:37 am

Plangkye, those body mesh screeenshots are looking pretty good. I tend to prefer 'lore-correct' stuff as well, so I'll probably grab your replacer when it's finished (though Westly's is gorgeous as well). I just hope it's done by the time I start playing through Tribunal with my current character. :)
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Thu May 26, 2011 7:36 pm

-Snip-
Anyway, all those shots look great. Slightly OT: Is there any chance of seeing a BB Azura replacer any time soon? http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5590 is great, but it would be nice to see one without the ugly seams, even though it's just for a few seconds of in-game time (besides, I prefer Azura to Almalexia).


Slightly OT as well, I just need to sort out the transparencies but heres a preview from NifSkope.

http://i20.photobucket.com/albums/b240/Psymoniser/Azura.jpg

The texures for the face, hair and dress were done by Westly.

Sy
User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Fri May 27, 2011 1:51 am

Considering that you only get one Azuras Star and that it isn't wildly powerful for enchanting anyway (yes, you can do constant effect, but you're going to run out of enchanting space on the item before you run out of spell power) does she even need to be made trapable?

Maybe its just me, but I never saw the point. And people would be perfectly able to choose whether a body replacer or a trappable soul was more important to them.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Fri May 27, 2011 5:06 am

Slightly OT as well, I just need to sort out the transparencies but heres a preview from NifSkope.

http://i20.photobucket.com/albums/b240/Psymoniser/Azura.jpg

The texures for the face, hair and dress were done by Westly.

Sy


Lovely!
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Fri May 27, 2011 8:12 am

What, are you going to post the release thread under a pseudonym or something? :P

Edit rather than double post: I've played with my Almalexia skin some more, made her more shiny and golden and tweaked the tattoos some more to closer match the shading on Bethesda!Almalexia.
http://img147.imageshack.us/my.php?image=almalexiafront.png
http://img516.imageshack.us/my.php?image=almalexiaback.png

Those look fantastic, Plankye! :goodjob:

Slightly OT as well, I just need to sort out the transparencies but heres a preview from NifSkope.

http://i20.photobucket.com/albums/b240/Psymoniser/Azura.jpg

The texures for the face, hair and dress were done by Westly.

Sy

:ooo: Nice! Could you put up a comparison shot with what it looked like originally? I'd like to see the difference (I haven't seen Azura in a long time!). How did you get NifSkope to have a background other than black? I've been wanting to change it, but I have yet to figure out how to accomplish that.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Fri May 27, 2011 3:10 am

Those look fantastic, Plankye! :goodjob:


:ooo: Nice! Could you put up a comparison shot with what it looked like originally? I'd like to see the difference (I haven't seen Azura in a long time!). How did you get NifSkope to have a background other than black? I've been wanting to change it, but I have yet to figure out how to accomplish that.

http://mpg.planetelderscrolls.gamespy.com/images/lnightblade/azura.jpg
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Fri May 27, 2011 3:20 am

Well, if you have to go the NPC route, I think it's possible to "trap" her via a script - I would have to look into it first. There's a get spell effect function that can determine if an NPC is under the influence of a particular spell, like soul trap. If she was when she died, the script could check to see if the player has an empty Azura's start, and if so, swap it out with one filled with her soul. Fliggerty or Yacoby should know for sure if that was possible. :) Still, keep up the good work.

Yes, but I'm absolutely useless at scripting... of course, I'm also absolutely useless at combining meshes in NifSkope (crashes the CS every time!) so either way I'm not about to be able to do this by myself. Every time I try to do something complicated I am reminded that hey, I'm a texture artist, but I'm not really anything else...


Considering that you only get one Azuras Star and that it isn't wildly powerful for enchanting anyway (yes, you can do constant effect, but you're going to run out of enchanting space on the item before you run out of spell power) does she even need to be made trapable?

Maybe its just me, but I never saw the point. And people would be perfectly able to choose whether a body replacer or a trappable soul was more important to them.

Maybe it's just me, but I rather enjoy having her soul as a trophy!


How did you get NifSkope to have a background other than black? I've been wanting to change it, but I have yet to figure out how to accomplish that.

Perhaps the shot was taken in the Construction Set? Just a guess...


http://mpg.planetelderscrolls.gamespy.com/images/lnightblade/azura.jpg

Hmm, now that I look at the original Azura I'd like to see the BB Azura in a fuller, more flowing dress... like the other dress model NioLiv made. Shouldn't be too hard to convert, they take the same texture maps!
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Thu May 26, 2011 9:56 pm

Considering that you only get one Azuras Star and that it isn't wildly powerful for enchanting anyway (yes, you can do constant effect, but you're going to run out of enchanting space on the item before you run out of spell power) does she even need to be made trapable?

Maybe its just me, but I never saw the point. And people would be perfectly able to choose whether a body replacer or a trappable soul was more important to them.


I'm not sure what you mean, considering she has the largest soul in the game. Before I had the PC version, I remember making a 50 fire/50 frost/50 shock enchanted Ebony Scimitar with a 1500 charge on the GOTY edition for the XBox. That was awesome and I hope I can still do the same with Westly's replacer, which looks amazing. :)
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Fri May 27, 2011 10:15 am

Yes, but I'm absolutely useless at scripting... of course, I'm also absolutely useless at combining meshes in NifSkope (crashes the CS every time!) so either way I'm not about to be able to do this by myself. Every time I try to do something complicated I am reminded that hey, I'm a texture artist, but I'm not really anything else...

I wasn't suggesting that you do it, Plangkye. :whistle:
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Thu May 26, 2011 11:07 pm

What, are you going to post the release thread under a pseudonym or something? :P

Edit rather than double post: I've played with my Almalexia skin some more, made her more shiny and golden and tweaked the tattoos some more to closer match the shading on Bethesda!Almalexia.
http://img147.imageshack.us/my.php?image=almalexiafront.png
http://img516.imageshack.us/my.php?image=almalexiaback.png


Very nice, Plangkye :goodjob: !


I what way does it not work? I've been working on and off with NifSkope, Max and the Better bodies meshes for a while now so maybe I could take a look at it for you.

PM me if you like.

I like all of the work thats going here, far better than my texture work on her.

Sy


Would you mind having a look (as I am baffled at my attempts; while I love
to texture "all the live-long-day", I am still learning when it comes to
modelling :) ).

I will get her to a more "finished" state and send her your way (probably/hopefully tomorrow)


Slightly OT as well, I just need to sort out the transparencies but heres a preview from NifSkope.

http://i20.photobucket.com/albums/b240/Psymoniser/Azura.jpg

The texures for the face, hair and dress were done by Westly.

Sy


FANtastic! It is excellent to see this come to fruition, and she looks brilliant; Great Job :thumbsup: !
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Fri May 27, 2011 1:25 am

I'm not sure what you mean, considering she has the largest soul in the game. Before I had the PC version, I remember making a 50 fire/50 frost/50 shock enchanted Ebony Scimitar with a 1500 charge on the GOTY edition for the XBox. That was awesome and I hope I can still do the same with Westly's replacer, which looks amazing. :)


Right XD

Well, either way, I'd prefer a creature version, because pluginless mods make me happy.
User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Fri May 27, 2011 5:27 am

Slightly OT as well, I just need to sort out the transparencies but heres a preview from NifSkope.

http://i20.photobucket.com/albums/b240/Psymoniser/Azura.jpg

The texures for the face, hair and dress were done by Westly.

Sy

Oh, very nice - far better than the original. I love Westly's head and hair, though, so I'd be tempted to combine the two.

Well, either way, I'd prefer a creature version, because pluginless mods make me happy.

Same here.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Fri May 27, 2011 2:55 am

Plangkye, your Almalexia texture is looking great! I'm sure Psymoniser could help you make it a creature like his Vivec.
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Fri May 27, 2011 8:58 am

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_ALMELEXIA_SCREENS3.jpg

Won't be long now, or will it... :ninja:
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Thu May 26, 2011 10:40 pm

I Don't understand the lore correct argument, she isn't holding a rocket launcher. That is beautiful Westly, good Job.

Sorry if my earlier post seemed to demanding, I was just excited.
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Thu May 26, 2011 11:01 pm

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_ALMELEXIA_SCREENS3.jpg

Won't be long now, or will it... :ninja:

I hope not, but take all the time you need. :)
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Fri May 27, 2011 1:16 am

Oh my Goddess! That's looking so good! :D I love it. She's looking 'divine'. Have you designed her war mask yet?
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Thu May 26, 2011 11:54 pm

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_ALMELEXIA_SCREENS3.jpg

Won't be long now, or will it... :ninja:


You're really doing a beautful job. Right there is an Almalexia that I don't think my character would have to fight to keep from laughing at like she usually does when she meets with "vanilla-Almalexia".
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Fri May 27, 2011 6:03 am

You're really doing a beautful job. Right there is an Almalexia that I don't think my character would have to fight to keep from laughing at like she usually when she meets with "vanilla-Almalexia".

I know what you mean. I finally enter the inner Temple chamber to see the famous Almalexia, and what do I behold? A Chimer who looks like she's http://www.uesp.net/w/images/TR-creature-Almalexia.jpg.

Oh, Westly, I do believe it is spelt "Almalexia." ;)
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Fri May 27, 2011 8:18 am

Oh, Westly, I do believe it is spelt "Almalexia." ;)


You are right, of course :) ; I have been going by the label inside the .nif (which is spelled with an "e" and not an "a" ), so further uses of her name will be spelled properly on my part :).


Oh my Goddess! That's looking so good! :D I love it. She's looking 'divine'. Have you designed her war mask yet?



Indeed, I have cobbled it as well (but want to get the mesh issues sorted before showing the screens of the "unholy mother" :) ).
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Fri May 27, 2011 12:05 pm

Man, I'm totally lusting after that face and hair... I've been having trouble with the crown on my own Almalexia, too; how'd you do yours?
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Thu May 26, 2011 9:27 pm

Release! Release I say!
User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

PreviousNext

Return to III - Morrowind