Looking for Ashland Tree Replacer

Post » Mon Aug 17, 2009 10:11 am

Are there any good ashland tree re placers other than Vurt's excellent work? His tree's, while awesome are a bit to big and cause path finding issues.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Mon Aug 17, 2009 3:58 am

If that's your only complaint, you might be able to whip out NifSkope and scale them down. ;)
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Mon Aug 17, 2009 10:59 am

If that's your only complaint, you might be able to whip out NifSkope and scale them down. ;)


I do so love the easy way out though. :P They are also a bit alien looking (I know I'm just nit picking). BTW, thanks again on the help earlier peachykeen.
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Mon Aug 17, 2009 1:34 am

If that's your only complaint, you might be able to whip out NifSkope and scale them down. ;)


P_K Can you please write a quick walk through of how to do this.
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Mon Aug 17, 2009 4:22 am

I don't have NifSkope in front of me, so I can only approximate the steps from memory (so if I'm wrong, it's not my fault :P).

Basically, you want to open the mesh in NifSkope.
Find the main section (click on it in NifSkope's render window).
The tree in the left panel will expand, showing you what you just clicked.
Right click that item in the tree (it should be an NiTriShape, but might be an NiNode), and click edit transforms (I think that's the option).
It'll open a box with a few inputs for position, angle, and scale. Increase/decrease the scale, then hit ok.
Go back to the tree view, right click and hit apply transforms. The render should change.

If this makes other things look off, you can go to their transforms and change the scale and/or position to match.

Don't try to edit the transforms on the main NiNode, nothing will happen in Morrowind. I'm not sure if you can edit NiNodes at all (and have it effect things), so you might have to edit each NiTriShape.
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Mon Aug 17, 2009 6:21 am

Didn't he release a smaller version already? Ah yes, it was "Vurts_Ashtree_Replacer_Short_Version_-29399", which is what I was using.
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm


Return to III - Morrowind