Thanks for the answer, that sounds really cool. So if I get it right, you're going to finish landscaping the mod and you are going to remove all the original quests from the esm? And then you'll be adding your own storyilne? What I mean is, since you say it's ok for mods to be added, it would be much better to make mods for your own version of the TC, wouldnt it? As much as I like the alpha, it is, after all, an alpha. So my question is, are you going to release a "final" version of the esm which we will be able to create mods for? That would really, really rock! I would love to see a wip thread about this revival of DB, I'd really like to know more about it
Krovosos: DB is a TC created by Lady Eternity and Proudfoot. I don't really remember the storyline, but since it's not finished and it's going to be replaced by RWTS' quests (if I get it right), it's not really important. What you really need to know, though, is that these two modders, being talented modelers, created a bunch of meshes and textures specifically for this tc, which makes it really unique looking; as I said, the pirate island is just amazing. DB is one of the mods that really made me want to mod for morrowind.
Actually there was an earlier alpha released, a Morrowind mod rather than a TC. That is the one I will be using.
The landmass does conflict with some other great mods, and part of the map cuts off, as is common for land a certain distance out. Was there ever anything released that fixes that, so one can get the map to show for land that is far out from the main game area?
As for DB, it is a very long and complex TC. You just can't reach the main quest conclusion, as that was going to be finished in their next release of it I think. Sadly, the whole "modders are hackers" thing happened with Oblivion and the two got so frustrated and upset about it that they decided to retire from TES modding. Even banned the conversion of their work into Oblivion. They had some friends that worked at gamesas, and I think they heard some things that we did not hear. It was insinuated in some of their posts that they had. Anyway, that was the end of their work with Dragon's Breech.
Good side is, pretty much everything in it are modder resources, even the scripting. Amazing scripting in that TC! And it is OK to mod it, as in add new areas and such. They did give that OK. My impression from reading their responses to questions about it was that if the original storyline, quests, town and such wasn't messed with, it was fine to add to the world. For example, there are some areas that are just waiting for work, like the Ice Castle area, the desert, and there are those giants in the mountains.