Looking for a few textures

Post » Mon May 07, 2012 9:14 pm

Hey y'all. I had a mod installed which gave the Balmora area rocks a beautiful quartzite reddish hue. After installing the latest On the Rocks! It went away. I'm wondering if anyone can point me to the mod with this texture:

http://i2.photobucket.com/albums/y44/jpook730/BalRoad2.png

Also, I am looking for a replacement texture for "lower Balmora's" ground. The MWGSO texture's a bit too busy for my taste; I prefer something along the lines of papill6n's excellent "upper Balmora" cobblestones.

Thank you! :smile:
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jessica robson
 
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Post » Tue May 08, 2012 3:25 am

It's the texture tx_wg_road_01.dds for this place.
Maybe you prefer this one?

http://img694.imageshack.us/img694/6708/mgescreenshot02.jpg
http://img39.imageshack.us/img39/2962/mgescreenshot01.jpg

The texture it's from the mod "Mixed Textures v1.1".

Here is a link to this texture only if you want it => http://www.mediafire.com/?fq5uvmbvobwrh9a
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Andrew Perry
 
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Post » Mon May 07, 2012 10:04 pm

It's the texture tx_wg_road_01.dds for this place.
Maybe you prefer this one?

http://img694.imageshack.us/img694/6708/mgescreenshot02.jpg
http://img39.imageshack.us/img39/2962/mgescreenshot01.jpg

The texture it's from the mod "Mixed Textures v1.1".

Here is a link to this texture only if you want it => http://www.mediafire.com/?fq5uvmbvobwrh9a
Hm. I remember that one...

I actually have been going through your "Various Things" mod and playing with a few. I think I found one I like better, but I'll fiddle with it a bit before I say which :)
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James Wilson
 
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Post » Tue May 08, 2012 4:00 am

Can you show me whick texture you will use for tx_wg_road_01.dds?

thank you
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SexyPimpAss
 
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Post » Tue May 08, 2012 11:53 am

Sure. I'm desaturating and rebalancing Tx_BC_mainroad_01. I wish there was a "less moss" version of this; it'd be perfect!

Basically what I'm going for is a "worn and sloppy" version of the "higher Balmora" cobbles.
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MISS KEEP UR
 
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Post » Tue May 08, 2012 8:15 am

Hey y'all. I had a mod installed which gave the Balmora area rocks a beautiful quartzite reddish hue. After installing the latest On the Rocks! It went away. I'm wondering if anyone can point me to the mod with this texture:

http://i2.photobucket.com/albums/y44/jpook730/BalRoad2.png

Also, I am looking for a replacement texture for "lower Balmora's" ground. The MWGSO texture's a bit too busy for my taste; I prefer something along the lines of papill6n's excellent "upper Balmora" cobblestones.

Thank you! :smile:

The rock texture is in a few texture packs , most likely the one you are using is Morrowind Visual Pack. It is also in Ultimate textures and there are also coloured variations of it in at least 2 others. Either install the world texture replacer you are using again or just this one when you find it tx_rock_wg_01.dds.

Edit: Maybe in Lady Rae's Morrowind your screenshot looks quite colourful.
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Marnesia Steele
 
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Post » Tue May 08, 2012 5:00 am

The rock texture is from the beta version of the latest West Gash On The Rocks. I changed it in the final release because it looked too much colorful to me, but I guess someone likes it, hehe. However, I don't have it anymore (as I said I didn't like it too much). The archive I uploaded on Megaupload is gone, my rocks were dangerous for the world order!! :P
You can post in the On The Rock thread, hoping that someone that downloaded that beta still has it.
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Rozlyn Robinson
 
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Post » Tue May 08, 2012 6:35 am

Can you show me whick texture you will use for tx_wg_road_01.dds?

thank you
Hey papill6n, if you overlay your tx_wg_rockydirt_01 texture (upscaled to 2048) over your Tx_WG_cobblestones_01 texture, it's a really, really nice low-Balmora texture.
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Catharine Krupinski
 
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Post » Tue May 08, 2012 6:05 am

Here's an example of the aforementioned textures in-game:

http://i2.photobucket.com/albums/y44/jpook730/MGEScreenshot11.png
http://i2.photobucket.com/albums/y44/jpook730/MGEScreenshot10.png

I hope this gives you an idea or two; I'm sure you can do much better :)
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Amy Gibson
 
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Post » Tue May 08, 2012 4:04 am

The rock texture is from the beta version of the latest West Gash On The Rocks. I changed it in the final release because it looked too much colorful to me, but I guess someone likes it, hehe. However, I don't have it anymore (as I said I didn't like it too much). The archive I uploaded on Megaupload is gone, my rocks were dangerous for the world order!! :tongue:
You can post in the On The Rock thread, hoping that someone that downloaded that beta still has it.
This is why everyone should save everything. I have a folder called discarded where I put things that I no longer think of use for P:C. I may or may not have it as I keep a couple previous versions of a mod I download just in case.
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Hannah Barnard
 
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Post » Tue May 08, 2012 6:39 am

If Taddeus saved all his betas, he could fill up a room with harddrives. LOL! :D
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Shianne Donato
 
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Post » Tue May 08, 2012 2:06 am

Wow the effect is great!!
Ok I will try something ;)
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Russell Davies
 
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Post » Tue May 08, 2012 12:34 am

If Taddeus saved all his betas, he could fill up a room with harddrives. LOL! :biggrin:
I have a dedicated 1TB drive for backing up my computer and holding various large files.
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Myles
 
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Post » Tue May 08, 2012 6:24 am

It's not yet finish because I have to play with the colors/brigthness.

Sow which version do you prefer? more warm color or the more greyish color?

Warm 01 => http://img269.imageshack.us/img269/7134/01new01.jpg
Grey 01 => http://img689.imageshack.us/img689/4229/01vanillalike04.jpg
Warm 02 close => http://img708.imageshack.us/img708/4842/new02.jpg
greyish 02 close => http://img59.imageshack.us/img59/7440/vanillalike01.jpg
greyish far => http://img405.imageshack.us/img405/4816/vanillalike02.jpg
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Philip Rua
 
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Post » Tue May 08, 2012 9:58 am

It's not yet finish because I have to play with the colors/brigthness.

Sow which version do you prefer? more warm color or the more greyish color?

Warm 01 => http://img269.imageshack.us/img269/7134/01new01.jpg
Grey 01 => http://img689.imageshack.us/img689/4229/01vanillalike04.jpg
Warm 02 close => http://img708.imageshack.us/img708/4842/new02.jpg
greyish 02 close => http://img59.imageshack.us/img59/7440/vanillalike01.jpg
greyish far => http://img405.imageshack.us/img405/4816/vanillalike02.jpg
Ooh! I love how the greyish blends! One thing I love about your base cobblestone texture is how the color varies- like they used whatever they had on hand to make the road :)

One question: when you're making these, how do you get normals/ bumpmaps/ heightmaps to render in-game?
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Siobhan Thompson
 
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Post » Tue May 08, 2012 9:21 am

Warm 02 close => http://img708.imageshack.us/img708/4842/new02.jpg

Wow, that is beautiful, Papill6n. I think I recognize Westly's Pluginless Face Replacer. If you don't mind me asking, which armor replacer is that exactly? It looks kind of like Darknuts but the cuirass looks like it's perhaps using a modified mesh.
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Nichola Haynes
 
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Post » Tue May 08, 2012 10:07 am

Here are the files I used, and the color in my screenies (tried to stay as close to your cobblestone color as possible, papill6n):

papill6n's cobbles (main tex)
http://i2.photobucket.com/albums/y44/jpook730/Tx_WG_cobblestones_01.png

papill6n's rocky dirt (mask/ overlay turned 90 degrees to match cobble direction)
http://i2.photobucket.com/albums/y44/jpook730/tx_wg_rockydirt_01.png

my skill-less hacking:
http://i2.photobucket.com/albums/y44/jpook730/tx_wg_road_01.png

One oddity; there's a very small seam (~pixel) around the edges of my textures. What am I doing wrong?
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SamanthaLove
 
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Post » Tue May 08, 2012 9:35 am

Tried a color inversion on the overlay/ mask layer and put the color temp equal to the original cobbles. What do you think of it as a "grungier" upper Balmora cobble?

http://i2.photobucket.com/albums/y44/jpook730/tx_wg_road_01small.png
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Prisca Lacour
 
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Post » Mon May 07, 2012 9:29 pm

I think I got it. The 1024x rockydirt texture was getting blurry when scaled, so I created a seamless texture then tiled it to 2048x and made it seamless again. After that it was a matter of balance between the two textures/ transparencies, etc.

Here's the latest (never thought I'd be learning GIMP to create a personal MW texture :P):

Upper Balmora
http://i2.photobucket.com/albums/y44/jpook730/Tx_WG_cobblestones_01-1.png
http://i2.photobucket.com/albums/y44/jpook730/MGEScreenshot15.png
http://i2.photobucket.com/albums/y44/jpook730/MGEScreenshot16.png

Lower Balmora
http://i2.photobucket.com/albums/y44/jpook730/tx_wg_road_01-1.png
http://i2.photobucket.com/albums/y44/jpook730/MGEScreenshot12.png
http://i2.photobucket.com/albums/y44/jpook730/MGEScreenshot14.png

OT: why do Photobucket compressed images look so bad?
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Big mike
 
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Post » Tue May 08, 2012 5:35 am

really awesome ! :cool:

For the rockydirt texture, you just have to put next to each other on a 2048*2048 four of this texture, and tadaaa you have your rockydirt texture in 2048x2048 with a quality improvement ^^.

Can I can reuse your two textures for MGSO french version ? ^^
Have you compressed the textures in DTX1 with mipmaps?
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Yung Prince
 
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Post » Tue May 08, 2012 5:01 am

I have a dedicated 1TB drive for backing up my computer and holding various large files.
I have a backup folder with some of my WIP and beta versions, too. However, I deleted the texture in question because it looked wrong to me, I didn't think that someone could like it. :)

And these Balmora textures I see here are really fantastic.
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stevie trent
 
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Post » Tue May 08, 2012 3:22 am

really awesome ! :cool:

For the rockydirt texture, you just have to put next to each other on a 2048*2048 four of this texture, and tadaaa you have your rockydirt texture in 2048x2048 with a quality improvement ^^.

Can I can reuse your two textures for MGSO french version ? ^^
Have you compressed the textures in DTX1 with mipmaps?
Wow! Sure, if you want 'em.

I compressed the textures to DTX1 without mipmaps and the normals to DTX3 with mipmaps. Is this correct?

How do I get the normals to stop "sizzling" in-game?
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Trent Theriot
 
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Post » Tue May 08, 2012 1:24 am

You need to have mipmaps for all textures. Otherwise you get the sizzle look, which I never thought to describe it as.
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Samantha Pattison
 
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Post » Tue May 08, 2012 11:40 am

Yes you need mimaps for all the textures you made (except icons texture).

And you need to save to DTX1 when your texture doesn't have any transparency (which is the case at the moment with yours), and in DTX3 or 5 when you have some transparency in your texture.
And when it's save in DTX1, you won on the texture size ^^.
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^~LIL B0NE5~^
 
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Post » Tue May 08, 2012 12:44 am

Got it. Thanks! Where would you like the textures?

...and is it possible to use bump mapping? ;)
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Jordan Fletcher
 
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