Looking For A Good Shotgun Mod

Post » Sun Aug 08, 2010 5:28 pm

I'm looking for something fairly simple: a good pump-action shotgun. Can anyone recommend/link to a good one, preferably one that actually has a pumping animation?

I'm kind of surprised that there aren't any I could find on Nexus that actually have a pumping animation.
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Sun Aug 08, 2010 7:01 pm

Well I can't speak for animations, It would be cool, but I did find http://www.fallout3nexus.com/downloads/file.php?id=7903 .
I haven't tried this out yet But I am downloading now. Can't wait to check this one out.
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Sun Aug 08, 2010 4:37 pm

There's no fitting animation to use with such a gun, so they will all look bit stupid while reloading (i once had a mod that included a pump-action shotgun, but used the Gauss Rifle Reload animation :eek:). I think i've heard that it's not possible to make such an animation either.
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Sun Aug 08, 2010 10:16 pm

I've found using the hunting rifle animation to be pretty dang close... at least for me, it makes the right noise and delays the shot
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Sun Aug 08, 2010 10:06 pm

Well I can't speak for animations, It would be cool, but I did find http://www.fallout3nexus.com/downloads/file.php?id=7903 .
I haven't tried this out yet But I am downloading now. Can't wait to check this one out.


Thank you very much. It's too bad one can't really make a pump animation, but does this one at least delay firing? It would be kind of dumb to have it semi-auto with that model.
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Sun Aug 08, 2010 1:55 pm

Thank you very much. It's too bad one can't really make a pump animation, but does this one at least delay firing? It would be kind of dumb to have it semi-auto with that model.

After playing around with it for a while I have no real complaints about it. IMO it is no worse than any other shotgun in game, modded or vanilla...DLC included. The best thing i can say is to try it out yourself. If it doesn't suit you, then you can always deactivate it with no harm done.
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Sun Aug 08, 2010 3:34 pm

I downloaded it, and it's acting like I don't have ArchiveInvalidation Invalidated!, e.g. the texture is turning from tan to purple to gray, etc. I don't know why it would do that, I have several other mods with custom textures and models that work fine. Any ideas on why it would do that?
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Sun Aug 08, 2010 10:03 pm

Try toggling the invalidation on and off, that may fix it. If not, check that the texture files are in the right place.
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Sun Aug 08, 2010 10:19 pm

Try toggling the invalidation on and off, that may fix it. If not, check that the texture files are in the right place.


Never mind, I just realized there's a second file on the nexus page that fixes texture problems. Apparently, I wasn't the only one with this problem.
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Sun Aug 08, 2010 12:29 pm

It is possible to give new weapon animations. Not entirely sure how, but it is.
EX: In a FWE you can find tommy guns which gave a custom grip animations.
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Sun Aug 08, 2010 9:50 am

It is possible to give new weapon animations. Not entirely sure how, but it is.
EX: In a FWE you can find tommy guns which gave a custom grip animations.


Yes, but that's just a grip pose- it's probably harder to make a pump animation that works and looks right.


If it's really not harder, someone needs to make a pump animation. Right now.
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Sun Aug 08, 2010 11:03 am

I have found that using the firing animation from the lever rifle gives a decent approximation of a pump action. While the hand motion is wrong, motion of the shotgun and the fire delay work well. I also boost the animation speed for a more realistic effect.
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Sun Aug 08, 2010 7:47 pm

I have found that using the firing animation from the lever rifle gives a decent approximation of a pump action. While the hand motion is wrong, motion of the shotgun and the fire delay work well. I also boost the animation speed for a more realistic effect.


This mod has an optional file that changes its animation to Lincoln Repeater's, and I agree, wit works pretty well.
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Sun Aug 08, 2010 2:41 pm

I long for a proper pump animation. Using the animation for a lever action for a pump gun does not work in my book. When I shoot my Mossy 500s they never leave my shoulder for nothing but a quick pump, so anything but having the mod act like a semi auto breaks the mod for me. So in that case I honestly feel the only answer is to just get a mod that is of a semi auto shotty.
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am


Return to Fallout 3