I'm going back through some of my sandbox games and Morrowind is up. I've got the Morrowind code patch installed, removed the 100 point cap (which to me, makes the game much more relaxing since I don't need to worry about 'managing' stats - I can always gain another level eventually so the x3 and x5 don't seem to matter as much) and fixed whatever other bugs and stuff it does (installed it a long time ago).
Other mods - Balmora Balcony House (love the room with all the jars labeled for each alchemy component), LaFemme armor, Better Bodies, maybe another graphical one, and Companions...
I've pretty much accepted that no matter what I do, the game is going to 'break' eventually, so I'm just going to have fun with it. I do want to make some 'rules' to limit the breakage and increase the fun without making it too frustrating. So, I'm looking for some suggestions for 'rules', 'guidelines', or 'goals' that people have tried or though about trying to put a new take on things while keeping it fun and interesting.
Things I enjoy: Exploring, stealing (nothing like packing an entire cities worlth of silverware off to fence - Shop at Balmora, they've got EVERYTHING!!!), and finding creative solutions to things. I like doing the faction quests and using them to explore the world rather than simply going out clearing fog of war 'just because'.
Things I don't enjoy - rolling in more money than Scrooge McDuck from selling said silverware for insane prices thanks to mad mercantile skillz. Skills leveling too quickly (I told you Laura, Todwendy's just a friend...).
I've tried to get into using the alchemy system, but honestly it just doesn't gel for me. The only game I've really gotten into it with is The Witcher. I've also always tended toward enchanting items rather than using spells myself. Nothing like finally getting the right enchantments on the item you've been hunting and saving forever for. I think I'll give it a good college try with the custom spellmaking system. Maybe this time will be the charm.
I'm not a fan of 'dead is dead' - some friends tried to get me into that in X3. There I pilot a large player ship (Split Panther) and die way too often to some other fool with a large ship on the other side of the gate... Too many silly ways to die in games, and here in Morrowind companions don't always follow like they should making reloading somewhat of a necessity.
My ideas for rules so far (note: I'm not listing things like don't stack intelligence potions in alchemy: obvious exploits are obvious). Mostly pretty basic stuff, which is why I'm hoping someone has some more 'interesting' suggestions:
1) No trainers. This should at least slow down the power curve while I actually use skills. It gives the added benefit of forcing me to use skills I'd otherwise ignore until I need them for something. It will also make me really think about what I want for major and minor skills.
2) No selling anything for more than its stated value. Yes, I'll still be swimming in gold eventually (especially without spending money on trainers) but hopefully this will keep it from growing too fast. Open to suggestions on this one - any good mods that try to bring some sanity to the barter system (without it turning into dirt poor or needing food/water full realism)?
3) Fast travel only to places I've already been. This is another 'short term' rule, since eventually it won't matter, but it will push me to explore places - and I know there's still loads of little tidbits tucked away here and there I've never found.
4) Fixed values on enchantments. This avoids the put something on until you get something you like.
5) No buying the summon golden saint spell or grand soul gems - thinking about if found scrolls are ok...