Looking for Interesting Roleplay Ideas?

Post » Sun Sep 06, 2015 2:49 pm

I'm hot and heavy deep in the middle of my current playthrough, playing very loosely as a "Relic Hunter" which is just my surface excuse for why I am collecting every unique item possible in the game. With the museum mod "Legacy of the Dragonborn" to back it up I'm managing to just about see everything there is to see in the game, or at very least I will when it's all said and done. The thing I've been tinkering around in my head though is... what do I do after this? How do I avoid the "been there, done that" feel for my next character? Well of course the answer is ROLEPLAY! I have a few ideas of my own for roleplaying but I like to think outside the box, and with mods I can turn Skyrim into virtually anything so I'm here asking for some advice:

Do you have an interesting roleplay build? I can supplement almost anything with mods, and I enjoy immersion but only to a point (I don't do any Frostfall/Basic Needs type stuff since it slows down the game waaay too much for me). Here's the few ideas I have so far:

-Sixth House Survivor: A liutenant Ash Vampire somehow survived Dagoth Ur's cult and the Red Year and now finds himself in Skyrim in a weakened state, returned to his Dunmer form, a hidden power lies dormant within him, while he has forsaken the Sixth House as truly fallen, he has not forgotten his enmity towards the Nords and other races. This is an evil aligned character, mostly pure mage build, focused on amassing knowledge, artifacts of power, creating a hidden base, and conspiracies to take over.

-The Cowardly Merchant: An old balding Imperial short on his luck but with no shortage of guile finds himself in the wrong place at the wrong time, penniless, cut off from home due to a civil war, but where there's war there's money. This merchant is dedicated towards becoming rich but is scared of even the lowliest Skeevers. He'll have to scraqe by doing loose odds and end jobs, low end farm work and wood chopping, mining, eventually he'll be able to work up to working for himself, making a name as a traveling merchant, going from hold to hold, with his small contingent of hired guards and mercenaries, eventually branching into other businesses, owning mines, real estate, farms, even setting up a cozy shop in a big city! This is a mostly non-combative roleplay focused on economy.

-The Wilderness Druid: A powerful but humble druid wandering the wilderness of Skyrim trying to maintain the balance. Favoring the preservation of the Northern climate using powerful restoration and alteration spells to cleanse the destructive influences of the land from their hateful agendas. Though he is clad in simple robes and prefers bringing peace and tranquility whenever possible, he's more than willing and capable to go to his last resort and club the enemies of tranquility into submission. A mostly unarmored roleplay focused on avoiding settlements and crypts, intervening in hostile confrontations to seek resolutions, which sometimes involves clubs or quarterstaves.

-Shadow Smuggler: A seasoned pirate who has learned information is as valuable as any golden treasure. While still prone to acts of skullduggery and not above getting his hands dirty, he mostly deals in the collection and amassing of information, illicit letters between lovers, private correspondence between high ranking officials, hidden conveyance between merchants and less reputable suppliers, any and all kind of bargaining chip. A smuggler at heart, he's bound and determined to make Skyrim the biggest importer of contraband items, refugees seeking asylum, and weapon caches to whomever pays the best, all protected by an intricate network of blackmail and leverage over the various Holds. A one handed Swashbuckler type decked in light armor who deals heavily in thief skills and has a silver tongue to keep him out of any sort of trouble.

-Wizard Slayer: An adventurer even the Vigilant of Stendarr consider too extreme. Considering magicka to be the ultimate source of woe upon Tamriel, this heavily armored crusader takes his sword and shield in hand to destroy every den of illegal mages he can find, scouring their towers and tombs for every magical artifact and what he cannot destroy, he locks away in a powerful vault guarded heavily where none may enter. While the purging and securing of powerful ancient magical artifacts may seem a noble cause, his extremist ways may cause rifts and even open conflict with even the more reputable magical institutions. This is a heavy armor sword and board character with a twist that he cannot use any magics at all, no spells, no enchanted items, only simple weapons, armor, and basic potions.

So that's a few of my ideas, please let me know some you have and if you have any ideas or comments on the ones I came up with let me know as well as any mods you think might be a great supplement for those roleplays.

User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Sun Sep 06, 2015 12:03 pm

Try http://www.gamesas.com/topic/1517177-skyrim-roleplay-challenge-call-of-the-kyn/
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm


Return to V - Skyrim