Looking for mods that flesh out the Mojave Wasteland

Post » Thu May 03, 2012 1:06 am

Like the thread title says, I'm looking for mods that flesh out the Mojave Wasteland with lots of content.
No mini-dungeons, crap companions, singular item mods, clothing mods or stuff like that.
No new lands that take place outside of the Mojave.


Just mods that expand the gameplay experience inside the actual game.

I currently use these mods that flesh out the gameworld in terms of items, characters, companions and quests:

* Classic Fallout Weapons (Cause I wanted more weapons that were lore-friendly)
* Gabriel's Gang's Expanded (Mostly for playtesting my own mod but also for more interesting enemies)
* New Vegas Bounties I + II (Cause I wanted more quests and this is useful for roleplaying)
* Sunny Companion + Unlimited Companions + Marcus Companion + Melissa Companion (I wanted more companions to use as my gameplay is going to kill them off so I need replacements)
* Gabriels Perk Beefing (I play with a 1:3 perk ratio and I use this mod so that perks suit a this ratio in terms of strength.)
* Goodsprings Filler (Cause I found this town to be lacking for having a reputation slider)
* (I also use Project Nevada for balancing out my character)

Okay, I hope this gives some insight as to what I'm looking for.
Are there any quality mods that aren't alpha WIP's, unfinished and abandoned?
I want more quests, I want more companions and characters, I want more dialogue, I want more items and enemies that fit the Mojave.

Are there any?

Like, I think I saw this enslavement mod where I can enslave people and sell them to the Legion (gonna look it up right now).
That's something along the lines of what I'm looking for.
Mods that give me greater variety for roleplaying purposes.

A World Of Pain does not work for me. It looked really interesting but it caused framerate drops and multiple CTD's.
I'm interested in IWS and Real Time Settlers.
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Heather Dawson
 
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Post » Thu May 03, 2012 12:17 am

http://www.newvegasnexus.com/downloads/file.php?id=40531 is pretty good. It's not 100% finished, as there is still a little bit of dialog that is placeholdered, but otherwise it's excellent. It will also eat every cap you can scrounge up, and then, if you did things well, long past the point where money matters it will make you absurdly rich.

http://www.newvegasnexus.com/downloads/file.php?id=40433 isn't bad either.

http://www.newvegasnexus.com/downloads/file.php?id=43331 and http://www.newvegasnexus.com/downloads/file.php?id=42353 are excellent mods that will also help address your replacement companion issues and help fill in the world a little more. There's even a add-on mod for RobCo Certified that expands the uses for Cerulean Robotics. http://www.newvegasnexus.com/downloads/file.php?id=44885.

I don't know if you have any love for Power Armor, but http://www.newvegasnexus.com/downloads/file.php?id=37983 is my pet choice for making it closer to lore, and also brings back the Hardened Power Armor (though it's not easy to acquire by any stretch of the imagination, in fact, it's about as hard to get as Mercy). A slight detractor is that it has some Veteran Legionaries in a varient PA made of lightweight composites and designed for close range work. I can't decide if that fits with the legion or not...after all, they are willing to use AMRs...on the other hand, from what the readme says (I haven't tested it yet) if you shoot an NPC wearing PA hard enough in the power pack, supposedly they go critical and explode.

http://www.newvegasnexus.com/downloads/file.php?id=42793 also helps bring some life to the wastes, though if you want to get the most out of it, you need the http://www.newvegasnexus.com/downloads/file.php?id=42507 (I recommend a Manual install, as the FOMOD seems to screw up VATS...edit the XML files rather than overwriting.)

I look for very similar in a mod, but a lot of the ones that looked good are painfully incomplete or have something extremely cheat-y or lorebreaking to them. So that's what I've got for you.
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james kite
 
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Post » Thu May 03, 2012 4:32 am

http://newvegasnexus.com/downloads/file.php?id=38623 is a very good mod for making the Mojave more of a battleground. If you put the slider near to the top you'll have a lot more Legion and NCR soldiers patrolling the Mojave and in the camps. Combining this with http://newvegasnexus.com/downloads/file.php?id=40176 also adds more NPC's for the towns like town guards and regular townspeople.

You could also try http://newvegasnexus.com/downloads/file.php?id=35998 combined with http://newvegasnexus.com/downloads/file.php?id=37908 to give the Mojave a more realistic setting.
Nevada Skies is a damn good weather mod that adds more character to the skies. It adds cloudy skies, more realistic night skies, rain, sandstorms, radstorms(both of which affect your visibility, Agility and Perception as well as slightly damaging you)(radstorms can be brutal to someone without protection). It can also make nights a lot darker which brings me onto the other mod.
Electro-City helps illuminate the wasteland which can really help with Nevada Skies' darker nights. Depending on what parts you choose to download, it'll add flood lights to camps, make some of the street lamps work and can even add street lamps to all of the highways. It also adds Electro-City workers wearing yellow jumpsuits to to make it more realistic.

Note I apologize for my excessive use of the word "realistic".
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yermom
 
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Post » Thu May 03, 2012 10:28 am

Gonna give them a look, but I'm not much for Nevada Skies or Electro-City, I really don't care about how the game looks, just how it plays. :smile:

[edit]

Question, does RobCo Certified require me to pick it's perks for robotic construction when leveling up?
Cause I go by a 1:3 perk ratio and have modded all the vanilla perks to be stronger and merged some.
I can't waste 9 levels on one type of perk. :(
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Makenna Nomad
 
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Post » Thu May 03, 2012 3:56 am

It does, but here's how it plays out. There are two paths to RobCo Certified. Technician and Mad Scientist. Each path has 3 perks, leading to more and more powerful robots.

Technician lets you, at first perk, repair and command hotwired Securitrons, small Roboscorpions, Mr. Handys, Eyebots, Floating Eyes, and Protectrons. The second perk adds normal Securitrons, Mr Orderlys, Mr. Gutsys, Walking Eyes, Hoverbots, bigger Roboscorpions and Robobrains. The third perk allows Mk2 Securitrons, big Roboscorpions, Sentry Bots, and lets you build one of two unique Robobrains out of the brain of someone special.

Additionally, each robot can have upgrades equal to 1 + the number of perks you have *past* what's needed to build it. Those upgrades are pretty serious stuff too. Ranging from teaching Mr. Handy to use pistols to making the Gatling Laser on a Sentry Bot become armor piercing (that upgrade is hard to get, and rightly so for its power). You can have multiple robots following you at once...up to 6 if memory serves.

The Mad Scientist path focuses on Junkbots, Lobotomites, and Cyberdogs. There's far too many options for that to go into for just a brief primer on the mod.

Finally, if you go gung-ho for it, and take both the Technician and Mad Scientist perks (6 in all) you can make certain special cross-disciplinary robots that are extremely power.

It is entirely viable to make a character who's only means of combat is the robots at his command with this mod...just be aware that Dead Money won't really provide much chance at robots unless you go Mad Scientist on the household furnishings (goGoGO, OVENBOT!), and that in Honest Hearts you'd probably need to carry a small broken robot in your inventory, and pay special attention to keeping it repaired due to little in the way of robots in that expansion, or things to perform Mad Science on...and the weight limit going in.

I haven't tried to claim the Hardened Bots from the Vertibird Crash Site, so I don't know if they stay Hardened if repaired and reprogrammed.

I reiterate, it may be 9 levels on 1 type of perk, but having a pair of Sentry Bots following you around and doing your fighting for you is a very serious advantage. Signifigant perk investment for signifigant payoff.
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helen buchan
 
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Post » Thu May 03, 2012 3:20 am

Maybe if I create a pacifist scientist with social issues I might spend that many perk choices into it, as for now my hunter character won't need it.
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~Sylvia~
 
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Post » Thu May 03, 2012 3:09 am

Definitely check out Willow. One of the greatest companions to ever exist in a Bethesda game.
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Matt Bee
 
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Post » Wed May 02, 2012 11:12 pm

Definitely check out Willow. One of the greatest companions to ever exist in a Bethesda game.

"Willow is faction neutral and can wear faction armor. She has no interest in politics and does not care which faction you align yourself with. She also does not care about your behavior from a karma perspective. Her primary concern about your behavior is how you treat her."

That sounds rather boring actually.
I like it when Companions have ultimatums.
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Emma louise Wendelk
 
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Post » Thu May 03, 2012 9:57 am

I've looked at the Willow mod, and I'm still curious why people like it so much. Compared to other companion mods it's pretty impressive, but compared to the original companions it looks pretty basic.
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Trish
 
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Post » Wed May 02, 2012 9:44 pm

Willow as a companion is all about creating a friend ship with her strange personality. I think thats what the mod is all about, creating a bond with the character.
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Vahpie
 
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Post » Wed May 02, 2012 11:41 pm

A few of my favorites:
http://www.newvegasnexus.com/downloads/file.php?id=43534
http://www.newvegasnexus.com/downloads/file.php?id=37172
http://www.newvegasnexus.com/downloads/file.php?id=35121
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Laura Ellaby
 
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Post » Thu May 03, 2012 12:16 pm

For what you're asking for Gabe, definitely go for IWS and I'd like to back Silent's recommendation of Powered Power Armor.
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A Boy called Marilyn
 
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