Lancellotto, Just posting here because of a problem I have with 'Armageddon' mod. It may be irrelivant to this thread but I dont know how to contack you any other way. Im new to m.o.d.ing, as I usually play games from other consoles like the playstation. I saw your mod and thought it was great, adding the files to DATA FILES. I found where to go but when I arrived everything that had been customized/created that wasn't already on Oblivion wasn't there, or like the statue it was bright pink and the armour is invisible aswell as the flags being black. Do you know what im doing wrong??? I would be very greatful.

4t,
Hi, first of all thanks for downloading my mod, and yes it looks like you installed the folders in the wrong directories because you are experiencing missing meshes and textures.
Make sure that you follow the instructions for the installation very carefully:
Install
=======
First of all be certain to have the latest patch to the game installed (patch 1.2.0416), then do as follows:
1. Extract ALL the contents of this archive (i.e. meshes, Textures, Sound, Armageddon.esp, Armageddon v1.7 Readme.txt) into your Oblivion "Data" folder, then click "yes to all" if requested.
(when extracting with 7.zip be sure NOT to select the options "rename" or "do not overwrite")(note: as you can see below all my subfolders have unique names, so there is absolutely no risk to overwrite any of your files).
2. Start Oblivion Launcher, click Data Files, and enable "Armageddon.esp"
Your folders should eventually look like this:
Oblivion\Data\meshes\Armaggeddon Clutter\
Oblivion\Data\meshes\armor\Armaggeddon Armors\
Oblivion\Data\meshes\weapons\Armaggeddon Weapons\
Oblivion\Data\meshes\Creatures\Tsyrkis_Minion\
Oblivion\Data\textures\Armaggeddon Clutter\
Oblivion\Data\textures\armor\Armaggeddon Armors\
Oblivion\Data\textures\weapons\Armaggeddon Weapons\
Oblivion\Data\textures\Creatures\Tsyrkis_Minion\
Oblivion\Data\textures\menus\Stats\Armaggeddon\
Oblivion\Data\textures\menus\icons\Armaggeddon\
Oblivion\Data\textures\menus\Loading\load_TemplarHeadQ
Oblivion\Data\textures\menus\Loading\load_AskaniusTheSeer
Oblivion\Data\textures\menus\Loading\load_Tsyrkis
Oblivion\Data\Sound\fx\ChapelChorus
Oblivion\Data\Sound\fx\TsyrkisWelcome
Oblivion\Data\Sound\Voice\Armageddon.esp\
Oblivion\Data\Armageddon*.*
Moreover in case you have one of the localized version you should also read what follows:
IMPORTANT NOTE FOR NON-ENGLISH LOCALIZED VERSIONS:
If you have one of the non-English localized versions of Oblivion (i.e. Italian, French, German or Spanish)
you will have to change the names of the folders placed in the directory \Data\Sound\Voice\Armageddon.esp\
If you don't do so the dialog text will slide too fast to be read.
To avoid dialogues sliding too fast you have to translate the folders in your directory \Data\Sound\Voice\Armageddon.esp\
into your local language (see below).
The folders are originally named: Argonian, Breton, High Elf, Imperial, Nord and Redguard,
in order to be compatible with the more widely distributed English versions.
So, for example, if you have the localized Italian version of Oblivion you have just to rename these folders
as follows: Argoniano, Breton, Elfo supremo, Guardiarossa, Imperiale (Nord stays the same).
I do not know the race names used in other localized versions, so in case you have one of those you should
find out by yourself. It's pretty easy if you have installed Oblivion Mod Manager, you have just to browse the
two Oblivion?Voices BSA archives in order to find out (the names you need are listed like this: sound\voice\oblivion.esm\RACENAMEYOUNEED\etc...).
Alternatively, if you don't have OMM but you have the Construction Set installed you can open an esp (whichever you chose will do, just do not save)
expand the NPCs (under actors) and look for the first adventurer "AdventurerOrcBattlemage01", double click on him, his window will open,
and then select "dialogues" (lower left in the window). A new window will open, there go to the box named "Response text",
double click on that line of dialogue and one last window will open showing all the possible names for your races, it should not be difficult
to figure out which ones correspond to the races I used above.
I hope this helps