Looking for some files

Post » Mon May 07, 2012 7:34 pm

Good afternoon!

I'm still slowly rebuilding my Morrowind install, and decided to use TESFILES to clean as much "extra" stuff as possible out of MCA 6.1 (with Westly's Headpack) and Clothers of Vvardenfell. In both cases, there were just a handful of missing files. Since I know that both mods include work from various modders, I was wondering if anyone familiar with these files might be able to point to a resource.

MCA was missing the following:

Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Meshes/a/Jer_Arkay_Pauldron2_CL.nif"Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Meshes/Add Art File"Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Meshes/a/Jer_Arkay_Pauldron_UA.nif"Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Meshes/a/Jer_Arkay_Pauldron_CL.nif"Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Meshes/Add World Art"Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Sound/vo/d/m/hit_dm015.mp3"Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Textures/Jer_A_Dibell_F_F.bmp".... owning NIF: "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Meshes/a/Jer_Dibella_Boot_F_F.nif"

Clothers of Vvardenfell was missing:

Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Meshes/Add Art File"Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Meshes/Add World Art"Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Icons/KO_Cov/KO_harnessIC.tga"Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Icons/BKA2/gambgrün.dds"Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Textures//../../Morrowind/Data Files/Textures/WA_LargeMahogany.tga".... owning NIF: "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Meshes/KO/WA_HatStand.nif"Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Textures//../../Morrowind/Data Files/Textures/WA_Mahogany.tga".... owning NIF: "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files/Meshes/KO/WA_HatStand.nif"

I'm fairly sure both mods will run WITHOUT the files, but I like to have everything I install complete, if at all possible. Thank you for any suggestions!

Rochndil, who needs to fix these archives, tweak the load order, and then SmartMerge!
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Leticia Hernandez
 
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Post » Tue May 08, 2012 7:47 am

Salutations!

Here's what I can figure out:

Meshes/a/Jer_Arkay_* - found in Knights of Tamriel Part 3: Armor of Arkay
Meshes/Add Art File, Meshes/Add World Art - This is what happens when someone forgets to assign their item a mesh and ground mesh in the CS.
Sound/vo/d/m/hit_dm015.mp3 - No idea, it's not part of the standard voiceovers and the name is too generic to guess.
Textures/Jer_A_Dibell_F_F.bmp - Jeremy never included the correct texture for the mesh, so you may swap the reference to Jer_A_Dibella_F_M.bmp

Icons/KO_Cov/KO_harnessIC.tga - Looks like Korana forgot to include this one, you have to make your own icon.
Icons/BKA2/gambgrün.dds - It's definitely in the CoV archive. Maybe Morrowind doesn't like umlauts.
Textures//../../Morrowind/Data Files/Textures/WA_LargeMahogany.tga, Textures//../../Morrowind/Data Files/Textures/WA_Mahogany.tga - These two exist but you can see the extra //../.. path junk means it's looking in the wrong place. You have to edit the WA_Hatstand.nif and fix the texture paths.
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Robert Garcia
 
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Post » Tue May 08, 2012 2:49 am


Textures//../../Morrowind/Data Files/Textures/WA_LargeMahogany.tga, Textures//../../Morrowind/Data Files/Textures/WA_Mahogany.tga - - These two exist but you can see the extra //../.. path junk means it's looking in the wrong place. You have to edit the WA_Hatstand.nif and fix the texture paths.
Or give http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=73 a go.

[Edit: *Sigh* fixing the quote]

[Edit2: Oh good grief. Forget it]
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Céline Rémy
 
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Post » Tue May 08, 2012 2:29 am

Thanks for the suggestions, that definitely gives me a place to start looking. There's always something that needs to be tweaked...

Rochndil, never lacking for stuff to do.
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Matthew Warren
 
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Post » Tue May 08, 2012 10:04 am

Icons/KO_Cov/KO_harnessIC.tga - Looks like Korana forgot to include this one, you have to make your own icon.
Icons/BKA2/gambgrün.dds - It's definitely in the CoV archive. Maybe Morrowind doesn't like umlauts.
That is very odd, because in my copy of CoV, both files exisit and work perfectly. Perhaps I have a different version? Anyway, Rochndil, if you want the KO_harnessIC.tga icon, I can email it to you if you want to PM an address. (I can PM you the other one, too, if you want, although I don't know if it would work any differently from the file you have, if you have it.)

In my version of CoV, the hatstand mesh and the mahagony texture work just fine, apparently not having the extra path. Again, I am not sure what version you are using, but it does look like those problems might be corrected or don't exist in version 1.1. Again, I'll be happy to send the files if you want, if that helps in any way.
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JAY
 
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