Looking for a way to alter weapon/armor repair limits

Post » Tue Dec 28, 2010 2:19 am

I posted a question on this topic in "Quick Questions"last week but it didn't generate a response. I'm hoping that this might!
Does anyone know if there's any way to change the limits Oblivion puts on armor and weapon repair?

As you're likely well aware, right now armor and weapons can be repaired to 100% if you're a Novice, Apprentice, or Journeyman, or 125% if an Expert or Master. I'm wanting to change this to the following:
--Limit repairs to 50% (Journeyman or below) or 75% (Expert or above) if you're out in the wilderness
--If you're near an anvil or forge (i.e. in town), normal limits apply
--Dwemer Forge allows up to 150% repair

Unfortunately in my research I've found no way through scripting, including using OBSE, to do so. Does anyone have any suggestions?
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suniti
 
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Joined: Mon Sep 25, 2006 4:22 pm

Post » Tue Dec 28, 2010 5:10 am

Useful houses by TheNiceOne does a little what you request.
Mainly it stops you from repairing your armour to 100% when in the wilderness.
And it plays out real nice as when you are in a friendly faction place (like fighters guild house) you can repair more easily or when you are at home even better.

Cheers!
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Saul C
 
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Post » Tue Dec 28, 2010 6:20 am

I posted a question on this topic in "Quick Questions"last week but it didn't generate a response. I'm hoping that this might!
Does anyone know if there's any way to change the limits Oblivion puts on armor and weapon repair?

As you're likely well aware, right now armor and weapons can be repaired to 100% if you're a Novice, Apprentice, or Journeyman, or 125% if an Expert or Master. I'm wanting to change this to the following:
--Limit repairs to 50% (Journeyman or below) or 75% (Expert or above) if you're out in the wilderness
--If you're near an anvil or forge (i.e. in town), normal limits apply
--Dwemer Forge allows up to 150% repair

Unfortunately in my research I've found no way through scripting, including using OBSE, to do so. Does anyone have any suggestions?

Wow, this would be great if you could get this working, though I would probably go with a bit higher for Expert, actually even Journeyman, maybe, but I don't know if you can separate them in that way (Journeyman from Novice+Apprentice). Then it would make a reason to see an armorer when in town if your skill is low instead of just buying a bunch of hammers to train your skill up.

It would also be more realistic if armor repairs actually took time, as I was discussing in the Daggerfall thread, but I don't know if many people would appreciate that level of "realism" besides me. In Arena and Daggerfall, you would actually give your weapons to a weaponsmith and they would tell you to come back in a calculated amount of time (which could be altered substantially by paying them more money).
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T. tacks Rims
 
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Post » Tue Dec 28, 2010 3:13 am

Wow, this would be great if you could get this working, though I would probably go with a bit higher for Expert, actually even Journeyman, maybe, but I don't know if you can separate them in that way (Journeyman from Novice+Apprentice). Then it would make a reason to see an armorer when in town if your skill is low instead of just buying a bunch of hammers to train your skill up.

It would also be more realistic if armor repairs actually took time, as I was discussing in the Daggerfall thread, but I don't know if many people would appreciate that level of "realism" besides me. In Arena and Daggerfall, you would actually give your weapons to a weaponsmith and they would tell you to come back in a calculated amount of time (which could be altered substantially by paying them more money).



Thanks! I'll see what I can do. This mod is a WIP but you're welcome to check out what I have so far if interested - it's called "BFG's Enhanced Armory". I'm hoping to have the mod completed within 2 weeks.
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Chad Holloway
 
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